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Dark Days in Sion - Act 2: Scene 5
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<blockquote data-quote="narayan" data-source="post: 6831735" data-attributes="member: 6677509"><p><strong>Billanverthorne, Burrai, Elloral, Kong</strong></p><p></p><p><em>Kong shouts something at two of his thugs. <span style="color: #000080">"Huòqǔ de nǚrén! Tā yǒu zhè běn shū!"</span> Immediately both thugs drop their weapons and attempt to grapple Elloral. (Both Thugs have Improved Grapple)</em></p><p><em></em></p><p><em><strong>Thug 2:</strong> (Touch Attack: =13, hit)</em></p><p><em><strong>Thug 3:</strong> (Touch Attack: =20, hit)</em></p><p><em></em></p><p><em>Both thugs manage to spring on her and get their hands on her.</em></p><p><em></em></p><p><em><strong>Thug 2:</strong> (Grapple Check (+1 for aid by thug 2): = 21)</em></p><p><em><strong>Thug 3:</strong> (Grapple Check (+1 for aid by thug 3): = 11)</em></p><p><em></em></p><p><em><strong>Elloral:</strong> (Opposed Grapple Check: = 17)</em></p><p><em></em></p><p><em>Thug3 looses his grip as Elloral struggles, but thug 2 grabs her staff and tries to pin it up against her throat, under her chin.</em></p><p><em></em></p><p><em><strong>Thug 2:</strong> (Attempts a Pin: =6)</em></p><p><em></em></p><p><em><strong>Elloral:</strong> (Opposed Check vs Pin: =23) Elloral twists away from the maneuver, but is still held in a grapple, just not held immobile. </em></p><p><em></em></p><p><em>Meanwhile, Thug 4 and thug 5 continue their strikes against Burrai. </em></p><p><em></em></p><p><em><strong>Thug 4:</strong> (Full Attack with Shortsword: =14, Miss)(Full Attack with Dagger: =12, Miss)</em></p><p><em><strong>Thug 5:</strong> (Full Attack with Mace: =19, Miss)(Full Attack with Dagger: =9, Miss) </em></p><p><em></em></p><p><em>Both thugs are clearly frustrated at the apparent futility of slicing and hammering at the steel-plated dwarf. Last to act is Thug 1 who finally recovers from the Daze effect of Ellorals Spell. He does a double-move along the wall, behind Kong, placing himself within 30 ft of Billanverthorne, taunting him in the common tongue. </em></p><p><em></em></p><p><em><strong>Thug 1:</strong> Double-Move. <span style="color: #696969">"Come closer, coward!"</span></em></p><p></p><p><em><span style="color: #FF0000"><End of Round 2></span></em></p><p><em><span style="color: #FF0000">________________________________</span></em></p><p><em><span style="color: #FF0000"></span></em></p><p><em><span style="color: #FF0000"><Start of Round 3></span></em></p><p><em></em></p><p><em><span style="color: #FF0000">Bleeding Damage ( * )</span></em></p><p><em><span style="color: #FF0000">Fire Damage ( # )</span></em></p><p><em><span style="color: #FF0000">Cold Damage ( @ )</span></em></p><p><em><span style="color: #FF0000">Spell Damage ( ^ )</span></em></p><p><em><span style="color: #0000FF">Spell Healing ( ^ )</span></em></p><p><em><span style="color: #FF0000">Poison Damage ( ! )</span></em></p><p><em></em></p><p><em><strong>The order of initiative is:</strong></em></p><p><em></em></p><p><em>(16) Billanverthorne</em></p><p><em>(12) Elloral</em></p><p><em>(10) <span style="color: #FF0000">Kong (-9,-9)(-8,-7)(Arrow stuck in leg)(-5^)(-2)</span><span style="color: #0000FF">(+30^)</span><span style="color: #FF0000">(-12)(-7)(Arrow stuck in arm)(-8)</span></em></p><p><em>(08) Burrai</em></p><p><em>(01) <span style="color: #FF0000">Thugs</span></em></p><p><em><span style="color: #FF0000">- Thug 1 (-10^)</span></em></p><p><em><span style="color: #FF0000">- Thug 2 (-5^)</span></em></p><p><em><span style="color: #FF0000">- Thug 3 (-8)</span></em></p><p><em><span style="color: #FF0000">- Thug 4 (-5^)</span></em></p><p><em><span style="color: #FF0000">- Thug 5 (-5^)</span></em></p><p><em><span style="color: #FF0000">- Thug 6 (-5^)</span></em></p><p><em></em></p><p><em>Both Billanverthorne & Burrrai need to make Spot checks, DC 14.</em></p><p><em></em></p><p><em>[Sblock=Successful Spot check]Somehow, despite the frenzy of flashing steel and desperate hacking of weapons, you note movement atop Cabarda's outer wall as two town guards (carrying lanterns) are drawn to the sounds of battle. They will be in a position to peer over the wall directly above you at the end of the round. Just fyi.[/Sblock] </em></p><p><em></em></p><p><em><strong>[Billanverthorne:</strong> It is your turn, What do you do?<strong>]</strong></em></p><p></p><p><img src="http://i1345.photobucket.com/albums/p662/crowsontheskulls/World%20of%20Sion/Diagrams/DDS%20215%20Putyuks%20Rooms%20Round%201v5.jpg.png~original" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="narayan, post: 6831735, member: 6677509"] [b]Billanverthorne, Burrai, Elloral, Kong[/b] [I]Kong shouts something at two of his thugs. [COLOR="#000080"]"Huòqǔ de nǚrén! Tā yǒu zhè běn shū!"[/COLOR] Immediately both thugs drop their weapons and attempt to grapple Elloral. (Both Thugs have Improved Grapple) [B]Thug 2:[/B] (Touch Attack: =13, hit) [B]Thug 3:[/B] (Touch Attack: =20, hit) Both thugs manage to spring on her and get their hands on her. [B]Thug 2:[/B] (Grapple Check (+1 for aid by thug 2): = 21) [B]Thug 3:[/B] (Grapple Check (+1 for aid by thug 3): = 11) [B]Elloral:[/B] (Opposed Grapple Check: = 17) Thug3 looses his grip as Elloral struggles, but thug 2 grabs her staff and tries to pin it up against her throat, under her chin. [B]Thug 2:[/B] (Attempts a Pin: =6) [B]Elloral:[/B] (Opposed Check vs Pin: =23) Elloral twists away from the maneuver, but is still held in a grapple, just not held immobile. Meanwhile, Thug 4 and thug 5 continue their strikes against Burrai. [B]Thug 4:[/B] (Full Attack with Shortsword: =14, Miss)(Full Attack with Dagger: =12, Miss) [B]Thug 5:[/B] (Full Attack with Mace: =19, Miss)(Full Attack with Dagger: =9, Miss) Both thugs are clearly frustrated at the apparent futility of slicing and hammering at the steel-plated dwarf. Last to act is Thug 1 who finally recovers from the Daze effect of Ellorals Spell. He does a double-move along the wall, behind Kong, placing himself within 30 ft of Billanverthorne, taunting him in the common tongue. [B]Thug 1:[/B] Double-Move. [COLOR="#696969"]"Come closer, coward!"[/COLOR][/I] [I][COLOR="#FF0000"]<End of Round 2> ________________________________ <Start of Round 3>[/COLOR] [COLOR="#FF0000"]Bleeding Damage ( * ) Fire Damage ( # ) Cold Damage ( @ ) Spell Damage ( ^ )[/COLOR] [COLOR="#0000FF"]Spell Healing ( ^ )[/COLOR] [COLOR="#FF0000"]Poison Damage ( ! )[/COLOR] [B]The order of initiative is:[/B] (16) Billanverthorne (12) Elloral (10) [COLOR="#FF0000"]Kong (-9,-9)(-8,-7)(Arrow stuck in leg)(-5^)(-2)[/COLOR][COLOR="#0000FF"](+30^)[/COLOR][COLOR="#FF0000"](-12)(-7)(Arrow stuck in arm)(-8)[/COLOR] (08) Burrai (01) [COLOR="#FF0000"]Thugs - Thug 1 (-10^) - Thug 2 (-5^) - Thug 3 (-8) - Thug 4 (-5^) - Thug 5 (-5^) - Thug 6 (-5^)[/COLOR] Both Billanverthorne & Burrrai need to make Spot checks, DC 14. [Sblock=Successful Spot check]Somehow, despite the frenzy of flashing steel and desperate hacking of weapons, you note movement atop Cabarda's outer wall as two town guards (carrying lanterns) are drawn to the sounds of battle. They will be in a position to peer over the wall directly above you at the end of the round. Just fyi.[/Sblock] [B][Billanverthorne:[/B] It is your turn, What do you do?[B]][/B][/I] [IMG]http://i1345.photobucket.com/albums/p662/crowsontheskulls/World%20of%20Sion/Diagrams/DDS%20215%20Putyuks%20Rooms%20Round%201v5.jpg.png~original[/IMG] [/QUOTE]
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