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Dark Days in Sion - Act 2: Scene 5
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<blockquote data-quote="narayan" data-source="post: 6841394" data-attributes="member: 6677509"><p><strong>Ersun, Ren</strong></p><p></p><p></p><p></p><p><em>The diminutive Rhat moves with a natural grace and quickness that will easily impress. This race would be difficult prey, even for some of the predators of the underdark. It is challenging to spot and hear the way it instinctually places its feet (which have no need for shoes) to avoid making any sound. Similarly, it also has a instinctual talent for avoiding branches and brambles that would tear or snag on its garments.</em></p><p><em></em></p><p><em><u>You</u> on the other hand are once again as ignorant of your surroundings as you were when you first started ranging under the tutelage of Sassan. Every sound, every thing, every creature that crawls, scurries, chirps, or hops... distracts you. Of course you do your best to focus on staying alert for threats. filtering out the rest... but there's no denying this new environment has taken the edge off your awareness. </em></p><p><em></em></p><p><em><strong>[Ersun:</strong> Make a Wisdom Check, DC 15. If you succeed you will have no penalty to your Listen, Sense Motive, Spot, and Survival checks for the immediate future. If you fail you, will suffer a -1 to said skills for every 2 points you roll below a 15. Consider this a situational modifier until you have a little more time to adapt to your new surroundings.<strong>]</strong></em></p><p></p><p><em>As the pair of you slip out the postern gate, Ren gestures to a pair of guards that patrol the grounds around the manor. The guards appear to be Akhenaten males dressed in cloaks holding crossbows and magical lanterns (clubs with the light spell cast on them). </em></p><p><em></em></p><p><em><strong>Ren:</strong> -Whispers- <span style="color: #0033ff">"Those guards are not friendlies. We have to avoid being spotted or they'll sound an alarm. It doesn't mean they'll hurt us, but we can't afford any delays to answer their questions. Follow me!"</span> Ren says darting away from the gate to duck behind some shrubs some yards distant. (Hiding is easier for him with his size advantage of course)</em></p><p><em></em></p><p><em>[sblock=Guard 1]</em></p><p><em><strong>Guard 1:</strong> (Spot Check: =15)</em></p><p><em><strong>Guard 1:</strong> (Listen Check: =16)[/sblock]</em></p><p><em></em></p><p><em>[sblock=Guard 2]</em></p><p><em><strong>Guard 2:</strong> (Spot Check: =6)</em></p><p><em><strong>Guard 2:</strong> (Listen Check: =12)[/sblock]</em></p><p><em></em></p><p><em>The terrain is gravely/rocky hillside with scattered shrubs.... it is still desert so there is little in the way of natural grass... but there are enough wells in the area to irrigate crops. Rasus' manor is among others within line of sight, but the majority of the homes up here belong to farming families. There will be barns with animals in them, pens with goats and hogs in them, dogs tied up to peoples back-porches... that sort of thing. </em></p><p><em></em></p><p><em><strong>[Ersun:</strong> Make Hide & Move Silently Checks<strong>]</strong></em></p></blockquote><p></p>
[QUOTE="narayan, post: 6841394, member: 6677509"] [b]Ersun, Ren[/b] [I]The diminutive Rhat moves with a natural grace and quickness that will easily impress. This race would be difficult prey, even for some of the predators of the underdark. It is challenging to spot and hear the way it instinctually places its feet (which have no need for shoes) to avoid making any sound. Similarly, it also has a instinctual talent for avoiding branches and brambles that would tear or snag on its garments. [U]You[/U] on the other hand are once again as ignorant of your surroundings as you were when you first started ranging under the tutelage of Sassan. Every sound, every thing, every creature that crawls, scurries, chirps, or hops... distracts you. Of course you do your best to focus on staying alert for threats. filtering out the rest... but there's no denying this new environment has taken the edge off your awareness. [B][Ersun:[/B] Make a Wisdom Check, DC 15. If you succeed you will have no penalty to your Listen, Sense Motive, Spot, and Survival checks for the immediate future. If you fail you, will suffer a -1 to said skills for every 2 points you roll below a 15. Consider this a situational modifier until you have a little more time to adapt to your new surroundings.[B]][/B][/I] [I]As the pair of you slip out the postern gate, Ren gestures to a pair of guards that patrol the grounds around the manor. The guards appear to be Akhenaten males dressed in cloaks holding crossbows and magical lanterns (clubs with the light spell cast on them). [B]Ren:[/B] -Whispers- [COLOR=#0033ff]"Those guards are not friendlies. We have to avoid being spotted or they'll sound an alarm. It doesn't mean they'll hurt us, but we can't afford any delays to answer their questions. Follow me!"[/COLOR] Ren says darting away from the gate to duck behind some shrubs some yards distant. (Hiding is easier for him with his size advantage of course) [sblock=Guard 1] [B]Guard 1:[/B] (Spot Check: =15) [B]Guard 1:[/B] (Listen Check: =16)[/sblock] [sblock=Guard 2] [B]Guard 2:[/B] (Spot Check: =6) [B]Guard 2:[/B] (Listen Check: =12)[/sblock] The terrain is gravely/rocky hillside with scattered shrubs.... it is still desert so there is little in the way of natural grass... but there are enough wells in the area to irrigate crops. Rasus' manor is among others within line of sight, but the majority of the homes up here belong to farming families. There will be barns with animals in them, pens with goats and hogs in them, dogs tied up to peoples back-porches... that sort of thing. [B][Ersun:[/B] Make Hide & Move Silently Checks[B]][/B][/I] [/QUOTE]
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