Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
Dark Days in Sion - Act 3: Scene 1
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aust Thale" data-source="post: 6868121" data-attributes="member: 6804768"><p>Aust stops for a moment, without dropping the wheelbarrow, and through his cloak takes stock of the group of figures moving in the rain. ~<span style="color: #FF0000">Clever. Shenanigans. </span>~ </p><p></p><p>Call it smuggler’s intuition. Call it toting a dead body around. Call it sheer elven quasi-magical luck. These buggers across the street aimed to burn something down tonight. The rain was effective cover, and it would prevent un-controlled spread of a fire. Aust had contemplated a similar move on one of the other smuggling houses once. Jabbar summarily killed the idea for a number of reasons, but not the least of which that it wasn’t raining. Any fire in the city was a risk to all. Something that nearly everybody agreed upon: don’t burn the place down. </p><p></p><p>Thoughts go to Shaba and the others at Jabbar’s and his home. He looks down into the wheelbarrow. </p><p>~ <span style="color: #FF0000">A risk.</span> ~ </p><p></p><p>And the idea forms. He’s winging it, and he knows it. A lot of intelligence but not as much wisdom. </p><p>~ <span style="color: #FF0000">Who is the bigger fool who takes the lesser risk?</span> ~</p><p></p><p>He pauses briefly, allowing the group to pass behind him slightly. He turns left into their previous path, headed to the northeast corner of the building just south of their path. He doesn't bother to hide his movement. </p><p>He doesn't advertise it, but he doesn't hide it either. </p><p>~ <span style="color: #FF0000">Pay attention you oafs. Pause just long enough. Just curious enough. </span>~ </p><p></p><p>As he is crossing the street, he aims for that northeast corner. Were it not raining, he'd have the faintest glimpse of the sewer entrance on the west side of the southern guard-tower. Upon reaching it, he discards the wheelbarrow at the corner of it, casting both wheelbarrow and body half in/half out of the building shadow. </p><p>~ <span style="color: #FF0000">Wonder if they can spare a drink.</span> ~</p><p></p><p>Gathering his voice, feigning a late-night drunk, he belts out loudly in Caishian, " <span style="color: #FF0000">Hail there, you blokes! You dropped something.</span>" If they do not answer, he repeats the query in Common, either way hoping that at least one of them pauses. Regardless of whether or not he is successful in drawing their attention, and regardless of whether he receives any action on their part, he loudly proclaims (again feigning drunk but a sense of panic as well), "<span style="color: #0000CD">What the HELL is this?!?!</span>" He moves to the northwest corner of the building adjacent to where he dumped the wheelbarrow. [<strong>this is the building west of T7</strong>] </p><p></p><p><span style="color: #0000CD">"Murder! MURDER! Guards, a CRIME!!! A MURDER!!</span>" Pointing at the group, <span style="color: #0000CD">"They have KILLED someone!!"</span> </p><p>Assuming they react to Aust's accusations, he waits a moment for that reaction, however, either way, he moves toward them at a quick walk, careful to keep his cloak on his head to conceal his visage, hurling similar verbal assaults directly until he reaches the northeast corner of the building [<strong>west of T7</strong>], where he stops and screams loudly toward the guardhouse, "<span style="color: #0000CD">MURDER! These four are MURDERERS!! ALARM!!!</span>" </p><p></p><p>Aust wants them in the open where even in the rain the guardhouse can sense where they are, and if they don't think and come for him, they will be in the open. If they do think, they will disburse. Either way, he will wait a moment to test the guards' response, ready to dart away (depending on the path of the foursome ahead of him).</p><p>His intent will be to follow them if they panic and run away east or north, or run south away from them and toward the guards, hoping to draw them into a fight against the guards in the open (depending on whether they attempt to engage him). </p><p></p><p>~ <span style="color: #FF0000">The upside of fear. Have a good evening, murderers. At least some good came from the were-rat/girl's demise.</span> ~ </p><p></p><p>[<strong>I will await your reply to continue Aust's actions; this could go any number of ways. North/South/East/West are based on your orientation of the main map with North being up.]</strong></p></blockquote><p></p>
[QUOTE="Aust Thale, post: 6868121, member: 6804768"] Aust stops for a moment, without dropping the wheelbarrow, and through his cloak takes stock of the group of figures moving in the rain. ~[COLOR="#FF0000"]Clever. Shenanigans. [/COLOR]~ Call it smuggler’s intuition. Call it toting a dead body around. Call it sheer elven quasi-magical luck. These buggers across the street aimed to burn something down tonight. The rain was effective cover, and it would prevent un-controlled spread of a fire. Aust had contemplated a similar move on one of the other smuggling houses once. Jabbar summarily killed the idea for a number of reasons, but not the least of which that it wasn’t raining. Any fire in the city was a risk to all. Something that nearly everybody agreed upon: don’t burn the place down. Thoughts go to Shaba and the others at Jabbar’s and his home. He looks down into the wheelbarrow. ~ [COLOR="#FF0000"]A risk.[/COLOR] ~ And the idea forms. He’s winging it, and he knows it. A lot of intelligence but not as much wisdom. ~ [COLOR="#FF0000"]Who is the bigger fool who takes the lesser risk?[/COLOR] ~ He pauses briefly, allowing the group to pass behind him slightly. He turns left into their previous path, headed to the northeast corner of the building just south of their path. He doesn't bother to hide his movement. He doesn't advertise it, but he doesn't hide it either. ~ [COLOR="#FF0000"]Pay attention you oafs. Pause just long enough. Just curious enough. [/COLOR]~ As he is crossing the street, he aims for that northeast corner. Were it not raining, he'd have the faintest glimpse of the sewer entrance on the west side of the southern guard-tower. Upon reaching it, he discards the wheelbarrow at the corner of it, casting both wheelbarrow and body half in/half out of the building shadow. ~ [COLOR="#FF0000"]Wonder if they can spare a drink.[/COLOR] ~ Gathering his voice, feigning a late-night drunk, he belts out loudly in Caishian, " [COLOR="#0000FF"][/COLOR][COLOR="#0000FF"][/COLOR][COLOR="#FF0000"]Hail there, you blokes! You dropped something.[/COLOR]" If they do not answer, he repeats the query in Common, either way hoping that at least one of them pauses. Regardless of whether or not he is successful in drawing their attention, and regardless of whether he receives any action on their part, he loudly proclaims (again feigning drunk but a sense of panic as well), "[COLOR="#0000CD"]What the HELL is this?!?![/COLOR]" He moves to the northwest corner of the building adjacent to where he dumped the wheelbarrow. [[B]this is the building west of T7[/B]] [COLOR="#0000CD"]"Murder! MURDER! Guards, a CRIME!!! A MURDER!![/COLOR]" Pointing at the group, [COLOR="#0000CD"]"They have KILLED someone!!"[/COLOR] Assuming they react to Aust's accusations, he waits a moment for that reaction, however, either way, he moves toward them at a quick walk, careful to keep his cloak on his head to conceal his visage, hurling similar verbal assaults directly until he reaches the northeast corner of the building [[B]west of T7[/B]], where he stops and screams loudly toward the guardhouse, "[COLOR="#0000CD"][/COLOR][COLOR="#0000CD"]MURDER! These four are MURDERERS!! ALARM!!![/COLOR]" Aust wants them in the open where even in the rain the guardhouse can sense where they are, and if they don't think and come for him, they will be in the open. If they do think, they will disburse. Either way, he will wait a moment to test the guards' response, ready to dart away (depending on the path of the foursome ahead of him). His intent will be to follow them if they panic and run away east or north, or run south away from them and toward the guards, hoping to draw them into a fight against the guards in the open (depending on whether they attempt to engage him). ~ [COLOR="#FF0000"][/COLOR][COLOR="#FF0000"]The upside of fear. Have a good evening, murderers. At least some good came from the were-rat/girl's demise.[/COLOR] ~ [[B]I will await your reply to continue Aust's actions; this could go any number of ways. North/South/East/West are based on your orientation of the main map with North being up.][/B] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dark Days in Sion - Act 3: Scene 1
Top