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Dark Days in Sion - Act 3: Scene 2
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<blockquote data-quote="narayan" data-source="post: 6929542" data-attributes="member: 6677509"><p><strong>At Jabbar's Trade Shop</strong></p><p></p><p></p><p></p><p><img src="http://i1345.photobucket.com/albums/p662/crowsontheskulls/World%20of%20Sion/Places/Jabbars%20Trade%20Shop.png~original" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p><em></em></p><p><em>Avar and Jabbar share a look, as if to say, </em><span style="color: #996600"><em>~should we trust him?~</em></span><em> before Jabbar speaks up. </em><span style="color: #996600"><em>"There are likely only four hours or so left before dawn. Myself and Aust room upstairs at the top of the stairwell where the upstairs storeroom is also located. The door over there (points to the shop door) leads to the shopfront and the front door, which is also magically alarmed. The stairwell also has a side-door that opens to the stables and the worker-bunks. Please do not go in there as none of my workers have been introduced to you, and will likely react badly to a stranger, especially one of your race, entering unannounced in the middle of the night."</em></span><em></em></p><p><em></em></p><p><em><strong>Ren:</strong> Glances around, looking none-too-pleased to leave his master's orders unfulfilled. </em><span style="color: #0033ff"><em>"Waiting until daybreak to meet with Rasul is a mistake! Master Rasul's disappearance from his manor will soon cause a panic within the guild. No one else knows he's left to meet with you, but the doubt about his whereabouts in general may prompt action from his enemies."</em></span><em> </em></p><p><em></em></p><p><em><strong>Jabbar:</strong> </em><span style="color: #996600"><em>"Leaving now to meet with him also leaves <u>my</u> shop and workers undefended. After hearing of everything Aust has suffered, would you really expect us to do that?! This is our home! </em><em>If you and Ren are going to remain here you are welcome to share the watch, but do not open the door for anyone unless Aust or myself is there to answer it.</em><em>"</em></span><em></em></p><p><em></em></p><p><em><strong>Ren:</strong> Flicks his whiskers with annoyance, but looks to the floor with acquiescence. </em><span style="color: #0033ff"><em>"Very well."</em></span><em></em></p><p><em></em></p><p><em><strong>Avar:</strong> </em><span style="color: #999900"><em>"The rain makes it harder for the Vulkyrie to scent-by-sight, which is likely the only reason they didn't follow Aust's blood-trail back to the shop and have us all dragged away for more serious questioning."</em></span><em> He states matter-of-factly as he pulls a chair over to the door (which opens inward) and sits with his back up against it, resting a keenly-sharp throwing axe on his lap as he drops his chin down into his bearskin cloak and shuts his eyes.</em></p><p></p><p></p><p></p><p><em><strong>Ren:</strong> -Whispers back- </em><span style="color: #0033ff"><em>"I want to rush back myself and share everything I've heard with Rasul in person, but there are two issues with that. If I got ambushed on my way back Rasul wouldn't hear about these new developments. Secondly, I'm the only one who can lead Jabbar safely into the sewers. A meeting with Rasul may never happen unless I wait until he is ready to leave. I don't want to stay, but it is the only way to ensure the task I was given actually occurs. So yes, please send a message to Thiara immediately. It is the next-best option. Rasul and I trust her implicitly!"</em></span></p><p><span style="color: #0033ff"><em></em></span></p><p><span style="color: #0033ff"><em></em></span>[Sblock=Sending Stones]These items usually resemble two lumps of unworked stone. Once per day, each stone in a pair can send a message (as the sending spell) to the bearer of the other stone. If the stone’s mate is not in a creature’s possession, no message is sent and the user knows the message did not go through. If either stone in a pair is destroyed, its mate becomes useless.</p><p></p><p><span style="font-size: 15px"><span style="color: #b22222"><strong><em>SENDING SPELL</em></strong></span></span></p><p></p><p>[h=4]<a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#evocation" target="_blank">Evocation</a>[/h] <table style='width: 100%'><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level" target="_blank">Level</a>:</th><td><a href="http://www.d20srd.org/srd/spellLists/clericSpells.htm#fourthLevelClericSpells" target="_blank">Clr 4</a>, <a href="http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fifthLevelSorcererWizardSpells" target="_blank">Sor/Wiz 5</a></td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components" target="_blank">Components</a>:</th><td>V, S, M/DF</td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime" target="_blank">Casting Time</a>:</th><td>10 minutes</td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range" target="_blank">Range</a>:</th><td>See text</td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#targetorTargets" target="_blank">Target</a>:</th><td>One creature</td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration" target="_blank">Duration</a>:</th><td>1 round; see text</td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow" target="_blank">Saving Throw</a>:</th><td>None</td></tr><tr><th><a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance" target="_blank">Spell Resistance</a>:</th><td>No</td></tr></table><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">You contact a particular creature with which you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner.</span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit"></span></span></p><p><span style="color: #000000"><span style="font-family: inherit">If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably.)</span></span>[/Sblock]</p><p></p><ul> <li data-xf-list-type="ul"></li> </ul><p><em></em></p><p><em><strong>*Note:</strong> Listening in on Ersun & Ren's whispered conversation in the common room will require a DC 17 listen check, and a Hide check of the same DC to not be noticed doing so. If you wish to attempt this in total secrecy from all the other players without posting it in the game thread to prevent OOC knowledge of it, simply PM me and I will set up a private room on rolz.org</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="narayan, post: 6929542, member: 6677509"] [b]At Jabbar's Trade Shop[/b] [IMG]http://i1345.photobucket.com/albums/p662/crowsontheskulls/World%20of%20Sion/Places/Jabbars%20Trade%20Shop.png~original[/IMG] [I] Avar and Jabbar share a look, as if to say, [/I][COLOR=#996600][I]~should we trust him?~[/I][/COLOR][I] before Jabbar speaks up. [/I][COLOR=#996600][I]"There are likely only four hours or so left before dawn. Myself and Aust room upstairs at the top of the stairwell where the upstairs storeroom is also located. The door over there (points to the shop door) leads to the shopfront and the front door, which is also magically alarmed. The stairwell also has a side-door that opens to the stables and the worker-bunks. Please do not go in there as none of my workers have been introduced to you, and will likely react badly to a stranger, especially one of your race, entering unannounced in the middle of the night."[/I][/COLOR][I] [B]Ren:[/B] Glances around, looking none-too-pleased to leave his master's orders unfulfilled. [/I][COLOR=#0033ff][I]"Waiting until daybreak to meet with Rasul is a mistake! Master Rasul's disappearance from his manor will soon cause a panic within the guild. No one else knows he's left to meet with you, but the doubt about his whereabouts in general may prompt action from his enemies."[/I][/COLOR][I] [B]Jabbar:[/B] [/I][COLOR=#996600][I]"Leaving now to meet with him also leaves [U]my[/U] shop and workers undefended. After hearing of everything Aust has suffered, would you really expect us to do that?! This is our home! [/I][I]If you and Ren are going to remain here you are welcome to share the watch, but do not open the door for anyone unless Aust or myself is there to answer it.[/I][I]"[/I][/COLOR][I] [B]Ren:[/B] Flicks his whiskers with annoyance, but looks to the floor with acquiescence. [/I][COLOR=#0033ff][I]"Very well."[/I][/COLOR][I] [B]Avar:[/B] [/I][COLOR=#999900][I]"The rain makes it harder for the Vulkyrie to scent-by-sight, which is likely the only reason they didn't follow Aust's blood-trail back to the shop and have us all dragged away for more serious questioning."[/I][/COLOR][I] He states matter-of-factly as he pulls a chair over to the door (which opens inward) and sits with his back up against it, resting a keenly-sharp throwing axe on his lap as he drops his chin down into his bearskin cloak and shuts his eyes.[/I] [I][B]Ren:[/B] -Whispers back- [/I][COLOR=#0033ff][I]"I want to rush back myself and share everything I've heard with Rasul in person, but there are two issues with that. If I got ambushed on my way back Rasul wouldn't hear about these new developments. Secondly, I'm the only one who can lead Jabbar safely into the sewers. A meeting with Rasul may never happen unless I wait until he is ready to leave. I don't want to stay, but it is the only way to ensure the task I was given actually occurs. So yes, please send a message to Thiara immediately. It is the next-best option. Rasul and I trust her implicitly!" [/I][/COLOR][Sblock=Sending Stones]These items usually resemble two lumps of unworked stone. Once per day, each stone in a pair can send a message (as the sending spell) to the bearer of the other stone. If the stone’s mate is not in a creature’s possession, no message is sent and the user knows the message did not go through. If either stone in a pair is destroyed, its mate becomes useless. [SIZE=4][COLOR=#b22222][B][I]SENDING SPELL[/I][/B][/COLOR][/SIZE] [h=4][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#evocation"]Evocation[/URL][/h][TABLE="class: statBlock"] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#level"]Level[/URL]:[/TH] [TD="bgcolor: transparent"][URL="http://www.d20srd.org/srd/spellLists/clericSpells.htm#fourthLevelClericSpells"]Clr 4[/URL], [URL="http://www.d20srd.org/srd/spellLists/sorcererWizardSpells.htm#fifthLevelSorcererWizardSpells"]Sor/Wiz 5[/URL][/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#components"]Components[/URL]:[/TH] [TD="bgcolor: transparent"]V, S, M/DF[/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#castingTime"]Casting Time[/URL]:[/TH] [TD="bgcolor: transparent"]10 minutes[/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#range"]Range[/URL]:[/TH] [TD="bgcolor: transparent"]See text[/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#targetorTargets"]Target[/URL]:[/TH] [TD="bgcolor: transparent"]One creature[/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration"]Duration[/URL]:[/TH] [TD="bgcolor: transparent"]1 round; see text[/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#savingThrow"]Saving Throw[/URL]:[/TH] [TD="bgcolor: transparent"]None[/TD] [/TR] [TR] [TH="bgcolor: transparent, align: right"][URL="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#spellResistance"]Spell Resistance[/URL]:[/TH] [TD="bgcolor: transparent"]No[/TD] [/TR] [/TABLE] [COLOR=#000000][FONT='inherit'] You contact a particular creature with which you are familiar and send a short message of twenty-five words or less to the subject. The subject recognizes you if it knows you. It can answer in like manner immediately. A creature with an Intelligence score as low as 1 can understand the sending, though the subject’s ability to react is limited as normal by its Intelligence score. Even if the sending is received, the subject is not obligated to act upon it in any manner. [/FONT][/COLOR] [COLOR=#000000][FONT='inherit']If the creature in question is not on the same plane of existence as you are, there is a 5% chance that the sending does not arrive. (Local conditions on other planes may worsen this chance considerably.)[/FONT][/COLOR][/Sblock] [LIST] [/LIST] [I] [B]*Note:[/B] Listening in on Ersun & Ren's whispered conversation in the common room will require a DC 17 listen check, and a Hide check of the same DC to not be noticed doing so. If you wish to attempt this in total secrecy from all the other players without posting it in the game thread to prevent OOC knowledge of it, simply PM me and I will set up a private room on rolz.org [/I] [/QUOTE]
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