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Dark Deeds On White Mountain--Game Thread
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<blockquote data-quote="Gray Shade" data-source="post: 2572807" data-attributes="member: 32340"><p><strong>Under a full moon, near the peak of White Mountain, a blunt tower of gray stone whips into existence between thick patches of Autumn fog. A guard at the small town of Hazel, halfway down the mountain calls in his captain to see the apparition, and soon the whole of the town's meager populace stands on the wooden wall watching. The next morning, the Mayor's advisor, Hedrick, attempts to divine the meaning of the tower, but when he throws the bones, he is incapacitated and falls into a gibbering heap. Over the next week, harrowing signs appear for all to see: the miners throw extra glances to their tunnels' ceilings after a cave in claims three lives; tourists panning for gold abandon their vacations after seeing blood running in the water of the streams. The Mayor, his advisor still useless, sends a messenger to Rumbol, the city at the base of the mountain, on the river Crux, to recruit help. While waiting over the next two weeks, a cursed pall of blackness comes to rest upon the temple of Woden and none will enter save the Padre, and the Stone Tower continues to appear and disappear every night, fading in and out of existence like a blind man feeling for reality. From his bed, wracked with pain and confusion, Hedrick the Boneman cries out in languages dark and unknown and when he does slip back into Dwarven he only mutters of the full moon. The Mayor rules a doomed town. </strong></p><p><strong></strong></p><p><strong>He is not bright, but does understand that the source of the doom must be the stone tower </strong></p><p><strong>that moves like a ghost through the mists about the mount's peak. It appeared on a full moon, and he, and all the people of his town, fear what will happen at the next full moon.</strong></p><p><strong></strong></p><p><strong>With only a week left before the next full moon comes, the mercenaries from Rumbol arrive. Hazel's coffers are small, but a few so-called professional adventurers have answered the call.</strong></p><p><strong></strong></p><p><strong>As soon as they arrive in town, the Mayor meets them and pays them (half--other half when they return). He calls a town meeting for the next morning, and when the sun rises, all have assembled in the small town market. The town's folk do not need the situation explained. They can tell by looking at the sparse number of mercenaries. They know that some of their own are going to have to step forward to explore this tower and somehow stop whatever darkness it is causing.</strong></p><p><strong></strong></p><p><strong>The Mayor finishes his plea to the people, but there's really no reason for his begging. The people of Hazel are prideful and strong from enduring their harsh mining lifestyle and biting winters as the snow of White Mountain settles over them in two-foot drifts every year. The people of Hazel are good stock and understand their grim situation. The people answer the call to arms.</strong></p><p></p><p><strong>* * *</strong></p><p></p><p>Welcome to the Dark Deeds On White Mountain game thread! I have no additional rules to my thread, except that you follow the already established rules of EN Worlds, and everyone try to play nice. Also, as the DM, I have final say. I can be persuaded by rules and sometimes even argument, but I will not be buffaloed. That said, we're all here to have some fun, so let's get started . . .</p></blockquote><p></p>
[QUOTE="Gray Shade, post: 2572807, member: 32340"] [b]Under a full moon, near the peak of White Mountain, a blunt tower of gray stone whips into existence between thick patches of Autumn fog. A guard at the small town of Hazel, halfway down the mountain calls in his captain to see the apparition, and soon the whole of the town's meager populace stands on the wooden wall watching. The next morning, the Mayor's advisor, Hedrick, attempts to divine the meaning of the tower, but when he throws the bones, he is incapacitated and falls into a gibbering heap. Over the next week, harrowing signs appear for all to see: the miners throw extra glances to their tunnels' ceilings after a cave in claims three lives; tourists panning for gold abandon their vacations after seeing blood running in the water of the streams. The Mayor, his advisor still useless, sends a messenger to Rumbol, the city at the base of the mountain, on the river Crux, to recruit help. While waiting over the next two weeks, a cursed pall of blackness comes to rest upon the temple of Woden and none will enter save the Padre, and the Stone Tower continues to appear and disappear every night, fading in and out of existence like a blind man feeling for reality. From his bed, wracked with pain and confusion, Hedrick the Boneman cries out in languages dark and unknown and when he does slip back into Dwarven he only mutters of the full moon. The Mayor rules a doomed town. He is not bright, but does understand that the source of the doom must be the stone tower that moves like a ghost through the mists about the mount's peak. It appeared on a full moon, and he, and all the people of his town, fear what will happen at the next full moon. With only a week left before the next full moon comes, the mercenaries from Rumbol arrive. Hazel's coffers are small, but a few so-called professional adventurers have answered the call. As soon as they arrive in town, the Mayor meets them and pays them (half--other half when they return). He calls a town meeting for the next morning, and when the sun rises, all have assembled in the small town market. The town's folk do not need the situation explained. They can tell by looking at the sparse number of mercenaries. They know that some of their own are going to have to step forward to explore this tower and somehow stop whatever darkness it is causing. The Mayor finishes his plea to the people, but there's really no reason for his begging. The people of Hazel are prideful and strong from enduring their harsh mining lifestyle and biting winters as the snow of White Mountain settles over them in two-foot drifts every year. The people of Hazel are good stock and understand their grim situation. The people answer the call to arms.[/b] [b]* * *[/b] Welcome to the Dark Deeds On White Mountain game thread! I have no additional rules to my thread, except that you follow the already established rules of EN Worlds, and everyone try to play nice. Also, as the DM, I have final say. I can be persuaded by rules and sometimes even argument, but I will not be buffaloed. That said, we're all here to have some fun, so let's get started . . . [/QUOTE]
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