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Dark Deeds On White Mountain--Game Thread
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<blockquote data-quote="Gray Shade" data-source="post: 2572902" data-attributes="member: 32340"><p><strong>Townspeoples' Introduction</strong></p><p></p><p>You've been a citizen of Hazel for years, if not your entire life. Hazel has always been a good home, and you've plied your trade well there and made many friends. You've survived raids by Orcs, Goblins, and once even a Troll from the shaded (South) side of White Mountain. Perhaps you've journeyed outside the town and adventured a little, perhaps not; in either case, you were in town when the tower first appeared and have seen it and its ill signs with your own horrified eyes over the last three weeks. You know the Mayor sent a runner for professional adventurers to solve the problem, but you also know that Hazel is not their town. It's yours, and you're not about to stand idly by while it's threatened. When the Mayor calls the town meeting, you're one of the first ones there, and you show up in full gear, ready to begin your adventure immediately.</p><p></p><p>There are four of you who step forward to answer the call to arms:</p><p></p><p><strong>Lars Grimhelm</strong> (Human) (Deuce Traveler): Lars looks and acts in a similar way to the vikings of old, drinking heavily, bathing rarely, and making a loud nuisance out of himself. He is good-natured, though, and despite his social awkwardness people tend to enjoy being around him. Or somewhat near him, as the 6 foot and 2 inch, 195 pound, red hair and bearded man needs to take a bath sometime. Lars wears a Breastplate and Helmet of beautiful Dwarven workmanship and carries axes of various sizes.</p><p></p><p><strong>Dentmus Otragan</strong> (Human) (Krug): Dentmus hair is long and messy, as is his beard. He is dressed in dirty robes most of the time, and bears an odd smell. He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed. He carries only small weapons and a light, wooden shield.</p><p></p><p><strong>Haakon Sigurdsson</strong> (Human) (Fenris): Haakon, is a young man only 19 years of age, with his first winter's beard coming in. His long reddish-blond hair is braided and falls over broad shoulders. He normally wears the simple clothing of the people of Hazel, but has acquired a few heirlooms from some of his father's more celebrated commissions. Today, over his regular clothing, he wears a nice chain shirt and carries a greatsword. A beautifully carved horn hangs from a sling across his shoulder.</p><p></p><p><strong>The Padre</strong> (Dwarf) (Lazlow): The Padre is a well-weathered Dwarf, skin burnished by the sun and hair grayed by the happy burden of providing this small community with spiritual guidance. Somewhat slight of build for a Dwarf, he wears his hair and beard in a single ponytail each, adding to the illusion of a slender frame. Dressed in leather boots, sturdy woolen clothes trimmed with fur, and a leather cap, he stands as a bastion of faith for the town of Hazel. He is dressed practically, with only a belt of pouches around his waist, a chain shirt, a crossbow, and a longspear.</p><p></p><p>Locals Only, please:</p><p>[sblock]</p><p>Having lived around each other, you know a bit about each other's histories:</p><p></p><p>Lars Grimhelm: During a goblin raid, Lars' blacksmith father and his mother were killed, leaving the boy homeless. The local dwarven community took him in as one of their own, teaching them the ways of metal, fighting with an axe, and song. Unfortunately, Lars never fit in with either the dwarves or humans, and often finds himself culturally confused. He has, however, been a great addition to the community and works helping in the woodworking, blacksmithing, and mining shops. He is friend to all.</p><p></p><p>Dentmus Otragan: No one really knows WHERE Dentmus came from, but a few years ago, he suddenly showed up on White Mountain offering services to towns. Over the years, he has proven his worth as an advisor on farming and weather, peddling his healing skills, which he is admittedly good at, offering to treat all the sick young virgins and what ails them for half-price. He also gives advise on crops, using his spells and knowledge to enhance them, or (and this is only rumored!) if suitably paid, weaken them so that the landowner would need to sell off their property. He also cures animals and such, again, seeming to do it more for coin than any great love.</p><p></p><p>Haakon Sigurdsson: Sigurd Olafsson is the local woodcarver and storyteller, he carves the runic poles for the longhouses, the ship's prows and is widely regarded as the best story teller on this side of the mountain. His son, Haakon has inherited his father's passion for stories, legends and epics and collects them like treasure, especially those about shieldbiters. Like most local boys, Haakon learn to use a sword to fight off the orcs and Shade Trolls, though his father doesn't like it, Haakon seems intents on being more than a woodcarver and seeks to be just like the skald-warriors of the old days.</p><p></p><p>The Padre: Born and raised in Hazel, The Padre gladly took up the mantle of the Priest of Woden, like his father before him, and his father's father as well. When not tending to the spiritual needs of the town, he spends his time as a trapper, trading pelts and furs in</p><p>Hazel and Rumbol.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Gray Shade, post: 2572902, member: 32340"] [b]Townspeoples' Introduction[/b] You've been a citizen of Hazel for years, if not your entire life. Hazel has always been a good home, and you've plied your trade well there and made many friends. You've survived raids by Orcs, Goblins, and once even a Troll from the shaded (South) side of White Mountain. Perhaps you've journeyed outside the town and adventured a little, perhaps not; in either case, you were in town when the tower first appeared and have seen it and its ill signs with your own horrified eyes over the last three weeks. You know the Mayor sent a runner for professional adventurers to solve the problem, but you also know that Hazel is not their town. It's yours, and you're not about to stand idly by while it's threatened. When the Mayor calls the town meeting, you're one of the first ones there, and you show up in full gear, ready to begin your adventure immediately. There are four of you who step forward to answer the call to arms: [b]Lars Grimhelm[/b] (Human) (Deuce Traveler): Lars looks and acts in a similar way to the vikings of old, drinking heavily, bathing rarely, and making a loud nuisance out of himself. He is good-natured, though, and despite his social awkwardness people tend to enjoy being around him. Or somewhat near him, as the 6 foot and 2 inch, 195 pound, red hair and bearded man needs to take a bath sometime. Lars wears a Breastplate and Helmet of beautiful Dwarven workmanship and carries axes of various sizes. [b]Dentmus Otragan[/b] (Human) (Krug): Dentmus hair is long and messy, as is his beard. He is dressed in dirty robes most of the time, and bears an odd smell. He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed. He carries only small weapons and a light, wooden shield. [b]Haakon Sigurdsson[/b] (Human) (Fenris): Haakon, is a young man only 19 years of age, with his first winter's beard coming in. His long reddish-blond hair is braided and falls over broad shoulders. He normally wears the simple clothing of the people of Hazel, but has acquired a few heirlooms from some of his father's more celebrated commissions. Today, over his regular clothing, he wears a nice chain shirt and carries a greatsword. A beautifully carved horn hangs from a sling across his shoulder. [b]The Padre[/b] (Dwarf) (Lazlow): The Padre is a well-weathered Dwarf, skin burnished by the sun and hair grayed by the happy burden of providing this small community with spiritual guidance. Somewhat slight of build for a Dwarf, he wears his hair and beard in a single ponytail each, adding to the illusion of a slender frame. Dressed in leather boots, sturdy woolen clothes trimmed with fur, and a leather cap, he stands as a bastion of faith for the town of Hazel. He is dressed practically, with only a belt of pouches around his waist, a chain shirt, a crossbow, and a longspear. Locals Only, please: [sblock] Having lived around each other, you know a bit about each other's histories: Lars Grimhelm: During a goblin raid, Lars' blacksmith father and his mother were killed, leaving the boy homeless. The local dwarven community took him in as one of their own, teaching them the ways of metal, fighting with an axe, and song. Unfortunately, Lars never fit in with either the dwarves or humans, and often finds himself culturally confused. He has, however, been a great addition to the community and works helping in the woodworking, blacksmithing, and mining shops. He is friend to all. Dentmus Otragan: No one really knows WHERE Dentmus came from, but a few years ago, he suddenly showed up on White Mountain offering services to towns. Over the years, he has proven his worth as an advisor on farming and weather, peddling his healing skills, which he is admittedly good at, offering to treat all the sick young virgins and what ails them for half-price. He also gives advise on crops, using his spells and knowledge to enhance them, or (and this is only rumored!) if suitably paid, weaken them so that the landowner would need to sell off their property. He also cures animals and such, again, seeming to do it more for coin than any great love. Haakon Sigurdsson: Sigurd Olafsson is the local woodcarver and storyteller, he carves the runic poles for the longhouses, the ship's prows and is widely regarded as the best story teller on this side of the mountain. His son, Haakon has inherited his father's passion for stories, legends and epics and collects them like treasure, especially those about shieldbiters. Like most local boys, Haakon learn to use a sword to fight off the orcs and Shade Trolls, though his father doesn't like it, Haakon seems intents on being more than a woodcarver and seeks to be just like the skald-warriors of the old days. The Padre: Born and raised in Hazel, The Padre gladly took up the mantle of the Priest of Woden, like his father before him, and his father's father as well. When not tending to the spiritual needs of the town, he spends his time as a trapper, trading pelts and furs in Hazel and Rumbol. [/sblock] [/QUOTE]
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