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<blockquote data-quote="Gray Shade" data-source="post: 2577509" data-attributes="member: 32340"><p><strong>To Arms!</strong></p><p></p><p>I don't want to get into too much of the numerical side of things, but to give a rough idea, the open gate is about 100 feet from where the group starts.</p><p></p><p><strong>Kah</strong> runs toward the opening (double move-60', no weapon drawn).</p><p></p><p><strong>Dentmus</strong> does not over-react.</p><p></p><p><strong>Haakon</strong> runs toward the cave and sounds his horn (move 40'; Fenris: using Inspire Courage, or simply sounding alarm?).</p><p></p><p><strong>Lars</strong> draws his greataxe and runs toward the trouble (move 40'; Greataxe readied)</p><p></p><p><strong>The Padre</strong> runs toward the cave, giving a wave to Mist (double move-40', no weapon readied)</p><p></p><p><strong>Mist</strong> mounts up on Thunder and starts toward the mine.</p><p></p><p>* * *</p><p></p><p>The villagers hustle in one direction then the other, unsure of what to do as your party sounds alarms and charges. Finally, when there is a crashing noise and a clatter of metal and stone from the mine louder than your horns and calls, the people in the market go quiet and stare at the gate. However, the ringing noise does not even have time to fade from your ears before it is overridden by screams of terror and a monstrous roar echoing out of the cave. Then, there is the sound of feet stomping quickly and chaotic yells and shrieks, warnings and pleadings and angry cries. Smoke is rising from the entrance in a thicker stream, and the guard on the catwalk above jumps to his feet, gripping the rail tight and squinting his eyes into the cave.</p><p></p><p>(your turn, again!)</p></blockquote><p></p>
[QUOTE="Gray Shade, post: 2577509, member: 32340"] [b]To Arms![/b] I don't want to get into too much of the numerical side of things, but to give a rough idea, the open gate is about 100 feet from where the group starts. [b]Kah[/b] runs toward the opening (double move-60', no weapon drawn). [b]Dentmus[/b] does not over-react. [b]Haakon[/b] runs toward the cave and sounds his horn (move 40'; Fenris: using Inspire Courage, or simply sounding alarm?). [b]Lars[/b] draws his greataxe and runs toward the trouble (move 40'; Greataxe readied) [b]The Padre[/b] runs toward the cave, giving a wave to Mist (double move-40', no weapon readied) [b]Mist[/b] mounts up on Thunder and starts toward the mine. * * * The villagers hustle in one direction then the other, unsure of what to do as your party sounds alarms and charges. Finally, when there is a crashing noise and a clatter of metal and stone from the mine louder than your horns and calls, the people in the market go quiet and stare at the gate. However, the ringing noise does not even have time to fade from your ears before it is overridden by screams of terror and a monstrous roar echoing out of the cave. Then, there is the sound of feet stomping quickly and chaotic yells and shrieks, warnings and pleadings and angry cries. Smoke is rising from the entrance in a thicker stream, and the guard on the catwalk above jumps to his feet, gripping the rail tight and squinting his eyes into the cave. (your turn, again!) [/QUOTE]
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