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Dark Deeds On White Mountain--Recruitment Thread--CLOSED
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<blockquote data-quote="Krug" data-source="post: 2553875" data-attributes="member: 2141"><p>Thanks Gray.Here you go.. </p><p></p><p>[sblock]</p><p>I see him keeping a light shield, as he's not much of a combatant. Naturally, he'll try not to carry his goods around with him mostof the time. </p><p>Will get the Naturewatch and Wood Wose spells to you.</p><p></p><p>[code][B]Name:[/B] Dentmus Otragan</p><p>[B]Class:[/B] Druid2/Adept1/Expert1</p><p>[B]Race:[/B] Human</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] Neutral Good</p><p>[B]Deity:[/B] Byqqvir (Barley God)</p><p></p><p>[B]Str:[/B] 10 (+0) [B]Level:[/B] 2 [B]XP:[/B] 0</p><p>[B]Dex:[/B] 14 (+2) [B]BAB:[/B] +1 [B]HP:[/B] 2d8+2d6+8=31</p><p>[B]Con:[/B] 14 (+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 15 (+2) [B]Speed:[/B] 20' [B]Spell Res:[/B] -</p><p>[B]Wis:[/B] 14 (+2) [B]Init:[/B] +2 [B]Spell Save:[/B] - </p><p>[B]Cha:[/B] 12 (+1) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0%</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +3 +1 +2 0 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +2 +5</p><p>[B]Ref:[/B] 0 +2 +2</p><p>[B]Will:[/B] 7 +2 +9</p><p>[b]</p><p>Armor Bonus Dex ACP ASF Weight Cost[/b]</p><p>Leather +1 +3 +6 0 10% 15lbs 1010gp</p><p>Shield, Light Wooden MW +1 - 0 5% 10lb 157gp</p><p>[B]</p><p>Weapon Attack Damage Critical Range Weight Cost[/B] </p><p>Sickle +1 1d6 x2 - 2lb 6gp</p><p>Dagger +1 1d4 19-20/x2 20' 1lb 2gp</p><p>Sling +3 1d4 x2 50' 0lb -</p><p> Bullets (10) 5lb</p><p></p><p>[B]Languages:[/B] Common, Sylvan, Elf, Druidic, Dwarven</p><p></p><p>[B]Abilities:[/B] Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland </p><p>Stride, Expert Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, </p><p>Knowledge (Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search</p><p></p><p>[B]Feats:[/B] Endurance, Scribe Scroll</p><p></p><p>[b]Spells:[/b] </p><p>Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine), Detect Magic, Detect Poison, </p><p></p><p>Cure Minor Wounds</p><p>1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv)</p><p>Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending</p><p>1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds</p><p></p><p>[B]Skill Points:[/B] 52 [B]Max Ranks:[/B] 7</p><p>[B]Skills Abil Ranks Mod Misc Total[/B]</p><p>Bluff Cha 2 +1 3</p><p>Concentration Con 5 +2 7</p><p>Diplomacy Cha 3 +1 4</p><p>Forgery Int 1 +2 3</p><p>Gather Information Cha 3 +1 4</p><p>Handle Animal Cha 6 +1 7</p><p>Heal Wis 5 +2 +2 9</p><p>Knowledge (Arcana) Int 1 +2 3</p><p>Knowledge (Local) Int 4 +2 6</p><p>Knowledge (Nature) Int 4 +2 +2 8</p><p>Knowledge (Religion) Int 1 +2 3</p><p>Listen Wis 3 +2 5</p><p>Search Int 1 +2 3</p><p>Sense Motive Wis 1 +2 3</p><p>Sleight of Hand Dex 1 +2 -3 0</p><p>Spellcraft Int 4 +2 6</p><p>Spot Wis 4 +2 6</p><p>Survival Wis 4 +2 +2 8</p><p>Swim Str 1 +0 -6 -5</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>Backpack 2gp 2lb</p><p>Healer's Kit 50gp 1lb</p><p>Holly and Mistletoe - -</p><p>Wand of CLW 750gp -lb</p><p>Pouch 5gp 2lb</p><p>Traveler's Outfit 1gp 5lb</p><p>Rations (4 days) 2gp 2lb</p><p>Waterskin 1gp 4lb</p><p>Potion of Invisibility 300gp .1lb</p><p>Scroll - CLW (x1) 50gp -lb </p><p>Scroll - Comp language 25gp -lb</p><p>Scroll - Hide Animals 25gp -lb</p><p></p><p>[B]Total Weight:[/B] 43 lb [B]Money:[/B] 18gp</p><p></p><p> [B]Lgt Med Hvy Lift[/B]</p><p>[B]Max Weight:[/B] 33lb 66lb 100lb 200lb </p><p></p><p>[b]Animal Companion[/b]</p><p>[b]Grunt[/b], Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0,</p><p>Speed: 40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16,</p><p>Base Attack/Grapple: +2/+4, Attack: Gore +4 melee (1d8+3), Special Attacks: </p><p>Ferocity, Special Qualities: Low-light vision, scent, Saves: Fort +6, Ref +3, Will </p><p>+2, Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: Listen +7, Spot </p><p>+5, Feats: Alertness, Toughness</p><p></p><p>[b]Quack[/b], Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 </p><p>squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat-</p><p>footed 12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Special </p><p>Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2, </p><p>Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 </p><p>Feats: Weapon Finesse</p><p></p><p>[B]Age:[/B] 29 years</p><p>[B]Height:[/B] 5' 9"</p><p>[B]Weight:[/B] 120 lbs</p><p>[B]Eyes:[/B] Black</p><p>[B]Hair:[/B] Long,wild brown</p><p>[B]Skin:[/B] Brown</p><p></p><p>[b]Description[/b]: Dentmus hair is long and messy, as is his beard. He is dressed in </p><p>dirty robes most of the time, and bears an odd smell.</p><p></p><p>He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed.</p><p></p><p>[b]Background[/b]: How Dentmus came to be a druid is a mystery. He stumbled into it, </p><p>and found that he had decent talent with it, though some think he does it just to meet </p><p>dryads. He uses his druidic skills and talents to grow crops of questionable narcotic </p><p>quality, smoking them before they can be sold.</p><p></p><p>He ventures from town to town peddling his healing skills, which he is admittedly good </p><p>at, offering to treat all the sick young virgins and what ails them for half-price. He </p><p>also gives advise on crops, using his spells and knowledge to enhance them, or if </p><p>suitably paid, weaken them. He also cures animals and such, again, doing it more for </p><p>coin than any great love.</p><p></p><p>He sees the adventurers coming into town as an opportunity to make some gold and help </p><p>erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been </p><p>rumoured to put an arrow in the back of those he dislikes. </p><p>[/code][/sblock]</p></blockquote><p></p>
[QUOTE="Krug, post: 2553875, member: 2141"] Thanks Gray.Here you go.. [sblock] I see him keeping a light shield, as he's not much of a combatant. Naturally, he'll try not to carry his goods around with him mostof the time. Will get the Naturewatch and Wood Wose spells to you. [code][B]Name:[/B] Dentmus Otragan [B]Class:[/B] Druid2/Adept1/Expert1 [B]Race:[/B] Human [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] Neutral Good [B]Deity:[/B] Byqqvir (Barley God) [B]Str:[/B] 10 (+0) [B]Level:[/B] 2 [B]XP:[/B] 0 [B]Dex:[/B] 14 (+2) [B]BAB:[/B] +1 [B]HP:[/B] 2d8+2d6+8=31 [B]Con:[/B] 14 (+2) [B]Grapple:[/B] +1 [B]Dmg Red:[/B] -/- [B]Int:[/B] 15 (+2) [B]Speed:[/B] 20' [B]Spell Res:[/B] - [B]Wis:[/B] 14 (+2) [B]Init:[/B] +2 [B]Spell Save:[/B] - [B]Cha:[/B] 12 (+1) [B]ACP:[/B] 0 [B]Spell Fail:[/B] 0% [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +3 +1 +2 0 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 12 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +2 +5 [B]Ref:[/B] 0 +2 +2 [B]Will:[/B] 7 +2 +9 [b] Armor Bonus Dex ACP ASF Weight Cost[/b] Leather +1 +3 +6 0 10% 15lbs 1010gp Shield, Light Wooden MW +1 - 0 5% 10lb 157gp [B] Weapon Attack Damage Critical Range Weight Cost[/B] Sickle +1 1d6 x2 - 2lb 6gp Dagger +1 1d4 19-20/x2 20' 1lb 2gp Sling +3 1d4 x2 50' 0lb - Bullets (10) 5lb [B]Languages:[/B] Common, Sylvan, Elf, Druidic, Dwarven [B]Abilities:[/B] Animal Companion (Boar/Duck), Nature sense, Wild Empathy, Woodland Stride, Expert Class skills: Appraise, Bluff, Diplomacy, Forgery, Gather Information, Knowledge (Local), Knowledge (Religion), Sense Motive, Sleight of Hand, Search [B]Feats:[/B] Endurance, Scribe Scroll [b]Spells:[/b] Druid: 0 level (4/Dc: 12) - Naturewatch (Complete Divine), Detect Magic, Detect Poison, Cure Minor Wounds 1 level (3/DC: 13) - Entangle, Produce Flame, Wood Wose (ComDiv) Adept: 0 level (3/DC: 12) - Ghost Sound, Read Magic, Mending 1 level (2/DC: 13) - Obscuring Mist, Cure Light Wounds [B]Skill Points:[/B] 52 [B]Max Ranks:[/B] 7 [B]Skills Abil Ranks Mod Misc Total[/B] Bluff Cha 2 +1 3 Concentration Con 5 +2 7 Diplomacy Cha 3 +1 4 Forgery Int 1 +2 3 Gather Information Cha 3 +1 4 Handle Animal Cha 6 +1 7 Heal Wis 5 +2 +2 9 Knowledge (Arcana) Int 1 +2 3 Knowledge (Local) Int 4 +2 6 Knowledge (Nature) Int 4 +2 +2 8 Knowledge (Religion) Int 1 +2 3 Listen Wis 3 +2 5 Search Int 1 +2 3 Sense Motive Wis 1 +2 3 Sleight of Hand Dex 1 +2 -3 0 Spellcraft Int 4 +2 6 Spot Wis 4 +2 6 Survival Wis 4 +2 +2 8 Swim Str 1 +0 -6 -5 [B]Equipment: Cost Weight[/B] Backpack 2gp 2lb Healer's Kit 50gp 1lb Holly and Mistletoe - - Wand of CLW 750gp -lb Pouch 5gp 2lb Traveler's Outfit 1gp 5lb Rations (4 days) 2gp 2lb Waterskin 1gp 4lb Potion of Invisibility 300gp .1lb Scroll - CLW (x1) 50gp -lb Scroll - Comp language 25gp -lb Scroll - Hide Animals 25gp -lb [B]Total Weight:[/B] 43 lb [B]Money:[/B] 18gp [B]Lgt Med Hvy Lift[/B] [B]Max Weight:[/B] 33lb 66lb 100lb 200lb [b]Animal Companion[/b] [b]Grunt[/b], Boar, Medium Animal, Hit Dice: 3d8+12 (25 hp), Initiative: +0, Speed: 40 ft. (8 squares), Armor Class: 16 (+6 natural), touch 10, flat-footed 16, Base Attack/Grapple: +2/+4, Attack: Gore +4 melee (1d8+3), Special Attacks: Ferocity, Special Qualities: Low-light vision, scent, Saves: Fort +6, Ref +3, Will +2, Abilities: Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4, Skills: Listen +7, Spot +5, Feats: Alertness, Toughness [b]Quack[/b], Duck, Tiny Animal, Hit Dice: 1/4 d8 (2 hp), Initiative: +2, Speed: 10 ft. (2 squares), fly 40 ft. (average), Armor Class: 14 (+2 size, +2 Dex), touch 14, flat- footed 12, Base Attack/Grapple: +0/–13, Attack: Claws +4 melee (1d2–5), Special Attacks: — Special Qualities: Low-light vision Saves: Fort +2, Ref +4, Will +2, Abilities: Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 6 Skills: Listen +3, Spot +5 Feats: Weapon Finesse [B]Age:[/B] 29 years [B]Height:[/B] 5' 9" [B]Weight:[/B] 120 lbs [B]Eyes:[/B] Black [B]Hair:[/B] Long,wild brown [B]Skin:[/B] Brown [b]Description[/b]: Dentmus hair is long and messy, as is his beard. He is dressed in dirty robes most of the time, and bears an odd smell. He is often seeing walking along with his boar, Grunt, or his duck, Quack, leashed. [b]Background[/b]: How Dentmus came to be a druid is a mystery. He stumbled into it, and found that he had decent talent with it, though some think he does it just to meet dryads. He uses his druidic skills and talents to grow crops of questionable narcotic quality, smoking them before they can be sold. He ventures from town to town peddling his healing skills, which he is admittedly good at, offering to treat all the sick young virgins and what ails them for half-price. He also gives advise on crops, using his spells and knowledge to enhance them, or if suitably paid, weaken them. He also cures animals and such, again, doing it more for coin than any great love. He sees the adventurers coming into town as an opportunity to make some gold and help erase his gambling debt to Eraskon, a rather vicious, nasty old ranger who has been rumoured to put an arrow in the back of those he dislikes. [/code][/sblock] [/QUOTE]
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