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Dark Delirium (Archfey Warlock) -- clearing out cobwebs
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<blockquote data-quote="Hawk Diesel" data-source="post: 7055953" data-attributes="member: 59848"><p>I understand where you're coming from, but the Archfey ability is balanced against the other two, but not in obvious ways.</p><p></p><p>The Dark Delirium requires a save because it effectively removes an opponent from the battle (few combats last 10 rounds or longer based on my experience). Unlike similar spells and effects which typically allow a save every round to end the effect, this one only requires the initial save. Also, this ability recharges after a short or long rest, allowing it to potentially be used every encounter depending on how often there is a short rest. </p><p></p><p>Hurl through Hell does significant damage, but at that level it is not necessarily lethal damage and removes an opponent from combat for only a round. Also, this ability only recharges after a long rest, making it a much more rare occurrence than Dark Delirium. As a result of the short duration, long rest recharge, and significant but not lethal level of damage, the fact that it doesn't require a save makes sense.</p><p></p><p>Create Thrall doesn't require a save, but you have to incapacitate the potential thrall first.You can only have one thrall at a time, and theoretically need to either paralyze, stun, or knock your potential thrall unconscious. That means they will likely already have a chance to save against paralysis or stun, and you will need to be close enough to touch them before that condition ends. As for unconscious, if it's an enemy you defeat in combat, it's really DM's call if the creature outright dies or is knocked out.</p><p></p><p>Looking at the abilities from this perspective, they all seem fairly balanced against each other. By RAW, Dark Delirium has no effect if the target saves, but the target is TOTALLY screwed if they fail (one of the few 5e Save-or-Suck effects). You're reading/interpretation is interesting and creative, but also problematic. The target can still see you while effected by Dark Delirium. Based on your interpretation, if they make their save and are not charmed or frightened they will focus their attacks on you, potentially causing the effect to end after you get hit and forcing a concentration save.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7055953, member: 59848"] I understand where you're coming from, but the Archfey ability is balanced against the other two, but not in obvious ways. The Dark Delirium requires a save because it effectively removes an opponent from the battle (few combats last 10 rounds or longer based on my experience). Unlike similar spells and effects which typically allow a save every round to end the effect, this one only requires the initial save. Also, this ability recharges after a short or long rest, allowing it to potentially be used every encounter depending on how often there is a short rest. Hurl through Hell does significant damage, but at that level it is not necessarily lethal damage and removes an opponent from combat for only a round. Also, this ability only recharges after a long rest, making it a much more rare occurrence than Dark Delirium. As a result of the short duration, long rest recharge, and significant but not lethal level of damage, the fact that it doesn't require a save makes sense. Create Thrall doesn't require a save, but you have to incapacitate the potential thrall first.You can only have one thrall at a time, and theoretically need to either paralyze, stun, or knock your potential thrall unconscious. That means they will likely already have a chance to save against paralysis or stun, and you will need to be close enough to touch them before that condition ends. As for unconscious, if it's an enemy you defeat in combat, it's really DM's call if the creature outright dies or is knocked out. Looking at the abilities from this perspective, they all seem fairly balanced against each other. By RAW, Dark Delirium has no effect if the target saves, but the target is TOTALLY screwed if they fail (one of the few 5e Save-or-Suck effects). You're reading/interpretation is interesting and creative, but also problematic. The target can still see you while effected by Dark Delirium. Based on your interpretation, if they make their save and are not charmed or frightened they will focus their attacks on you, potentially causing the effect to end after you get hit and forcing a concentration save. [/QUOTE]
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