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Dark Fairytale RG
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<blockquote data-quote="Neurotic" data-source="post: 7083138" data-attributes="member: 24380"><p>[spoiler=Starting stats]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160403" target="_blank">Ability scores: 4D6.MIN(3) = [5, 5, 6, 5] = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160403" target="_blank">4D6.MIN(3) = [6, 3, 4, 3] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160403" target="_blank">4D6.MIN(3) = [4, 6, 3, 4] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160403" target="_blank">4D6.MIN(3) = [6, 6, 4, 5] = 21</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160403" target="_blank">4D6.MIN(3) = [4, 4, 3, 6] = 17</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160403" target="_blank">4D6.MIN(3) = [5, 6, 5, 6] = 22</a></p><p></p><p>Total in order: 16, 13, 14, 17, 14, 17</p><p></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160405" target="_blank">Hit points: 1D6+4 = [2]+4 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=160405" target="_blank">1D6+4 = [3]+4 = 7</a></p><p>[/spoiler]</p><p></p><p>Name: Leonan de Hewes</p><p>Sex: Male</p><p>Race: Half-Elf</p><p>Class/Level: Wild Sorcerer/6</p><p>Alignment: Chaotic Good</p><p>Size: Medium</p><p>Type (Subtype): Humanoid (Human, Elf)</p><p>Init: +4</p><p>Senses: Darkvision (60 ft.)</p><p>Passive Perception: 15</p><p></p><p>DEFENSE</p><p>AC: 14 (+4 dex)</p><p>HP: 48</p><p>Vitality: 18</p><p>Saves: Constitution, Charisma</p><p>Special Defenses: Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep.</p><p></p><p>[spoiler=Level ups]</p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=172065" target="_blank">Hit points 4th level: 1D6+4 = [3]+4 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=182175" target="_blank">Hit points 5th level: 1D6+4 = [6]+4 = 10</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=228521" target="_blank">Hit Points for 6th level: 1D6+4 = [4]+4 = 8</a></p><p>[/spoiler]</p><p></p><p>OFFENSE</p><p>Speed: 30ft</p><p>Melee: Dagger +7 Attack, 1d4+4 Piercing</p><p>Ranged: Crossbow +7 Attack, 1d8+4 Piercing, 80/320 loading</p><p>Special Attacks: Spells (7 known) 0th:5, 1st: 4 2nd: 3 3rd: 3</p><p>Proficiencies: dagger, darts, slings, quarterstaff, light x-bow</p><p></p><p>ATTRIBUTES</p><p>Str 13 (+1), Dex 18 (+4) , Con 18 (+4), Int 14 (+2), Wis 14 (+2), Cha 18 (+4)</p><p>+2 half elf to charisma (16+2), +1 half elf to constitution and dexterity (17+1)</p><p></p><p></p><p>Traits: I know a story for every occasion</p><p>Ideal: Creativity: the world needs more new ideas</p><p>Bond: I idolize a hero of old</p><p>Flaw: I cannot help it, having high nobility in the audience always causes me to make some satire about nobility.</p><p></p><p>Skills: Arcana (sorc), Deception (sorc), Acrobatics (entertainer), Perform (entertainer), Stealth (half-elf), Perception (half-elf), Sleight of Hand (bought)</p><p></p><p>[CODE]</p><p>Skill Attrib Mod Prof Total</p><p>Acrobatics DEX +4 +3 +7</p><p>Animal Handling WIS +2 +2</p><p>Arcana INT +2 +3 +5</p><p>Athletics STR +1 +1</p><p>Deception CHA +4 +3 +7</p><p>History INT +2 +2</p><p>Insight WIS +2 +2</p><p>Intimidation CHA +4 +4</p><p>Investigation INT +2 +2</p><p>Medicine WIS +2 +2</p><p>Nature INT +2 +2</p><p>Perception WIS +2 +3 +5</p><p>Performance CHA +4 +3 +7</p><p>Persuasion CHA +4 +4</p><p>Religion INT +2 +2</p><p>Sleight of Hand DEX +4 +3 +7</p><p>Stealth DEX +4 +3 +7</p><p>Survival WIS +2 +2</p><p>[/CODE]</p><p></p><p>Languages: Common, Elven, Goblin (half-elf)</p><p></p><p><strong>Racial Abilities:</strong></p><p><strong>Darkvision: </strong>Can see in dim light within 60' as if it were a bright light, and in darkness as if it was a dim light</p><p><strong>Fey Ancestry:</strong> Advantage on saving throws against being charmed, and magic can't put you to sleep</p><p><strong>Skill Versatility:</strong> proficient in two skills of your choice</p><p></p><p></p><p><strong>Background Abilities:</strong> Entertainer</p><p>Instrument of choice (cittern), Disguise kit</p><p></p><p><strong>Class features:</strong></p><p>Tides of Chaos: gain advantage on the attack roll, skill check or saving throw.</p><p>Metamagic: 6 points</p><p>(Quickened, Twinned)</p><p>Bend Luck: spend 2 SPs as a reaction to add/detract 1d4 from any attack roll, saving throw or ability check of any creature visible.</p><p></p><p><strong>Spells: </strong></p><p><strong>Cantrips:</strong></p><p style="margin-left: 20px">Mold earth - Move loose earth, cause symbols to appear on the stone/earth, create difficult terrain; range 30', 5' square, CT 1 action</p> <p style="margin-left: 20px">Mending - mend broken object if the break is less then 1 foot in any dimension; CT 1 minute</p> <p style="margin-left: 20px">Minor Illusion - create either sound or image for 1 minute; CT 1 action</p> <p style="margin-left: 20px">Shocking grasp - 1d8 touch and no reaction allowed to the target, advantage if it wears metal armor; CT 1 action</p> <p style="margin-left: 20px">Ray of Frost - 1d8 ranged attack and slowed by 10' for the round; CT 1 action</p><p></p><p><strong>1st level (4/day):</strong></p><p style="margin-left: 20px">Shield - +5 AC and magic missile immunity TSNT; CT 1 reaction</p> <p style="margin-left: 20px">Thunderwave - 2d8 thunder damage and push 10' (CON save halves and no push). Auto pushes unsecured objects; 15' cube; CT 1 action</p> <p style="margin-left: 20px">Ice Knife - 1d10 piercing attack, the knife explodes in 5' radius for 1d6 +1d6/spell level</p><p></p><p><strong>2nd level (3/day)</strong></p><p style="margin-left: 20px">Maximilian’s Earthen Grasp - 5sq within 30', hand raises and grabs (STR save to avoid) 2d6 dmg and restrain; action crush restrained target for 2d6 (STR for half); CT 1 action; conc 1 min</p> <p style="margin-left: 20px">Scorching Ray - 120' ranged attack, 3 rays for 2d6 fire damage each; CT 1 action </p><p></p><p><strong>3rd level (3/day)</strong></p><p style="margin-left: 20px">Hypnotic Pattern</p> <p style="margin-left: 20px">Counterspell</p><p></p><p>[spoiler=Surge rolls]</p><p>roll 1d20+4 (cha) - (spell level -1) - other bonuses/penalties as circumstances dictate.</p><p>At 7th level modify the roll by 1 up or down</p><p>At 13th level add proficiency to control roll once per long rest</p><p>1d10 000 table for rolls <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/spoiler]</p><p></p><p>Combat Gear:</p><p>2 daggers</p><p>Crossbow + 20 bolts</p><p>1 token of truth (The Academy)</p><p></p><p>arcane focus</p><p></p><p>Other Gear:</p><p>Component pouch</p><p>Locket from my sister</p><p>a costume</p><p>15gp</p><p>By popular demand (can perform and gain food and lodging in civilized places)</p><p></p><p></p><p><a href="http://www.enworld.org/forum/showthread.php?533593-Dark-Fairytale-IC&p=7239433&viewfull=1#post7239433" target="_blank">Coin of water finding and Mirror of insect plague (1 use)</a></p><p>[spoiler=Coin]</p><p>This enchanted coin will roll towards the nearest source of drinkable water. Navigating around corners and obstructions.</p><p>[/spoiler]</p><p>[spoiler=Mirror]</p><p>When smashed the shards of this mirror become a Swarm of insects filing a 20ft sphere. Each creature in the sphere must make a con saving throw(dc15) taking 4d10 piercing damage or half on save. The save must be repeated whenever a creature enters the Swarm for the first time on its turn and at the end of every turn the creature spends in the swarm. Concentration 10mins.</p><p>[/spoiler]</p><p></p><p><s>Healing potion 50</s> - SPENT</p><p>Holy water x2 50</p><p>Signet ring 5</p><p>Acid vial x2 50</p><p></p><p>Sleight of Hand skill training 250gp</p><p></p><p>Money: 100gp</p><p></p><p><strong>Description:</strong></p><p>Brooding and dark, Leonal is capable of soft(er) emotions, but he usually doesn't show that side to others. For his performances, he can be all smiles, wit, and goodwill, but left to his own devices, he tends to a more serious side. Wild hair is kept long in strands that give him (he believes) younger and harmless appearance which he finds useful when entertaining tougher crowds in various inns. Otherwise preferring long cloak and blue and green, the rest of his clothes is practical in greens and browns, easily kept clean and providing some cover in the natural environment as he often travels alone.</p><p></p><p>[spoiler=Image]</p><p>[ATTACH]83372[/ATTACH]</p><p>[ATTACH]83373[/ATTACH]</p><p>[/spoiler]</p><p></p><p></p><p>[spoiler=Background]</p><p>Being born into minor nobility had its definite advantages, Leonal often thought. From having slaves to do your chores to good education and time to enjoy the art. However, it also brought the constant fight with finance and dangerous rivals in the form of rich merchants or aspiring nobles. Or powerful nobles wanting something for nothing.</p><p></p><p>The slaves, strangely enough, were goblins, sons, and daughters of a tribe driven away at the time of the first settlement. Quite tame, after a couple of generations. Inquisitive Leonal listened to the stories, treated the wretches with gentle firmness and was in general well-liked among the population of servants. As his studies progressed he learned family history. From the slaves, he learned their language. Things he couldn't stand were history and finance. Hired bards, legends and songs were always much more entertaining and he soaked in everything he heard.</p><p></p><p></p><p>The second son and third child, he was educated to help his brother lead the estates (such as they were). His eldest sibling, Tamaran was a noble knight, an expert in fighting, savoir-faire, somewhat naive in ways of the world and dismissive of his lessers. He was also pure human, being born of de Hewes first wife.</p><p></p><p>Leonans sister, Marianna was exotic beauty, half-elven, her fine features taking best of both worlds. She caught the eye of a son of a powerful noble family. And the insistence to marry her off to local bore got ever more pointed. Until such time de Hewes couldn't do business in the town. They were harassed by unknown assailants throwing dirt when they were out. Their servants were accosted and threatened. Yet, Marianna wouldn't give herself over and with support of her elven mother which valued such freedom, both brothers supporting and even father only reluctantly considering such a match, things were so bad they considered selling their ancestral home and moving away. Marianna even considered "doing her duty for the good of the family"</p><p></p><p>Finally, one night, there was an attack on the house. It would probably be completely silent, but for the fact that goblins still were nocturnal and some of the daily chores were done at night. The family was awakened by a shrill scream and from there, things got only worse. Father and Tamaran went for their swords but were cut down just as Leonan got out of the room. Marianna was already taken, kicking and screaming, pulled down and out of the house. Mother was dropped down right after that and the killers started for stunned Leonan.</p><p></p><p>He stood paralyzed, pain, shock and unbelief warring within. As the first blade whistled toward him he let go. A scream echoed in the small hall, somehow the force of it deflecting the blade. Another scream, the air vibrating with its power, staggered the men threatening him. The glass from the lamps all around burst, there was a sound of breaking furniture and whoosh of the flames. As the men around him collapsed, Leonan grabbed his cittern and ran into the night.</p><p></p><p>He ended up scrounging what he could, living from an inn to an inn, performing for his upkeep until he reached The Academy. He saw the chance for power there but instead found a new goal in life. It helped that he learned that his family survived the ordeal. Not happy by any means, they lost a son and a daughter, house and servants. But alive nonetheless. In the academy, Leonan learned about the real threat to humankind, fey creatures and monsters of the night in which bully nobles pale in comparison. He still wants to free his sister and punish her kidnapper, but more death is caused by fey mischief than greedy humans.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="Neurotic, post: 7083138, member: 24380"] [spoiler=Starting stats] [URL='http://roll.coyotecode.net/lookup.php?rollid=160403']Ability scores: 4D6.MIN(3) = [5, 5, 6, 5] = 21 4D6.MIN(3) = [6, 3, 4, 3] = 16 4D6.MIN(3) = [4, 6, 3, 4] = 17 4D6.MIN(3) = [6, 6, 4, 5] = 21 4D6.MIN(3) = [4, 4, 3, 6] = 17 4D6.MIN(3) = [5, 6, 5, 6] = 22[/URL] Total in order: 16, 13, 14, 17, 14, 17 [URL='http://roll.coyotecode.net/lookup.php?rollid=160405']Hit points: 1D6+4 = [2]+4 = 6 1D6+4 = [3]+4 = 7[/URL] [/spoiler] Name: Leonan de Hewes Sex: Male Race: Half-Elf Class/Level: Wild Sorcerer/6 Alignment: Chaotic Good Size: Medium Type (Subtype): Humanoid (Human, Elf) Init: +4 Senses: Darkvision (60 ft.) Passive Perception: 15 DEFENSE AC: 14 (+4 dex) HP: 48 Vitality: 18 Saves: Constitution, Charisma Special Defenses: Fey Ancestry: advantage on saving throws against being charmed, and magic can't put you to sleep. [spoiler=Level ups] [URL='http://roll.coyotecode.net/lookup.php?rollid=172065']Hit points 4th level: 1D6+4 = [3]+4 = 7[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=182175']Hit points 5th level: 1D6+4 = [6]+4 = 10[/URL] [URL='http://roll.coyotecode.net/lookup.php?rollid=228521']Hit Points for 6th level: 1D6+4 = [4]+4 = 8[/URL] [/spoiler] OFFENSE Speed: 30ft Melee: Dagger +7 Attack, 1d4+4 Piercing Ranged: Crossbow +7 Attack, 1d8+4 Piercing, 80/320 loading Special Attacks: Spells (7 known) 0th:5, 1st: 4 2nd: 3 3rd: 3 Proficiencies: dagger, darts, slings, quarterstaff, light x-bow ATTRIBUTES Str 13 (+1), Dex 18 (+4) , Con 18 (+4), Int 14 (+2), Wis 14 (+2), Cha 18 (+4) +2 half elf to charisma (16+2), +1 half elf to constitution and dexterity (17+1) Traits: I know a story for every occasion Ideal: Creativity: the world needs more new ideas Bond: I idolize a hero of old Flaw: I cannot help it, having high nobility in the audience always causes me to make some satire about nobility. Skills: Arcana (sorc), Deception (sorc), Acrobatics (entertainer), Perform (entertainer), Stealth (half-elf), Perception (half-elf), Sleight of Hand (bought) [CODE] Skill Attrib Mod Prof Total Acrobatics DEX +4 +3 +7 Animal Handling WIS +2 +2 Arcana INT +2 +3 +5 Athletics STR +1 +1 Deception CHA +4 +3 +7 History INT +2 +2 Insight WIS +2 +2 Intimidation CHA +4 +4 Investigation INT +2 +2 Medicine WIS +2 +2 Nature INT +2 +2 Perception WIS +2 +3 +5 Performance CHA +4 +3 +7 Persuasion CHA +4 +4 Religion INT +2 +2 Sleight of Hand DEX +4 +3 +7 Stealth DEX +4 +3 +7 Survival WIS +2 +2 [/CODE] Languages: Common, Elven, Goblin (half-elf) [B]Racial Abilities: Darkvision: [/B]Can see in dim light within 60' as if it were a bright light, and in darkness as if it was a dim light [B]Fey Ancestry:[/B] Advantage on saving throws against being charmed, and magic can't put you to sleep [B]Skill Versatility:[/B] proficient in two skills of your choice [B]Background Abilities:[/B] Entertainer Instrument of choice (cittern), Disguise kit [B]Class features:[/B] Tides of Chaos: gain advantage on the attack roll, skill check or saving throw. Metamagic: 6 points (Quickened, Twinned) Bend Luck: spend 2 SPs as a reaction to add/detract 1d4 from any attack roll, saving throw or ability check of any creature visible. [B]Spells: Cantrips:[/B] [INDENT]Mold earth - Move loose earth, cause symbols to appear on the stone/earth, create difficult terrain; range 30', 5' square, CT 1 action[/INDENT] [INDENT]Mending - mend broken object if the break is less then 1 foot in any dimension; CT 1 minute[/INDENT] [INDENT]Minor Illusion - create either sound or image for 1 minute; CT 1 action[/INDENT] [INDENT]Shocking grasp - 1d8 touch and no reaction allowed to the target, advantage if it wears metal armor; CT 1 action[/INDENT] [INDENT]Ray of Frost - 1d8 ranged attack and slowed by 10' for the round; CT 1 action[/INDENT] [B]1st level (4/day):[/B] [INDENT]Shield - +5 AC and magic missile immunity TSNT; CT 1 reaction[/INDENT] [INDENT]Thunderwave - 2d8 thunder damage and push 10' (CON save halves and no push). Auto pushes unsecured objects; 15' cube; CT 1 action[/INDENT] [INDENT]Ice Knife - 1d10 piercing attack, the knife explodes in 5' radius for 1d6 +1d6/spell level[/INDENT] [B]2nd level (3/day)[/B] [INDENT]Maximilian’s Earthen Grasp - 5sq within 30', hand raises and grabs (STR save to avoid) 2d6 dmg and restrain; action crush restrained target for 2d6 (STR for half); CT 1 action; conc 1 min[/INDENT] [INDENT]Scorching Ray - 120' ranged attack, 3 rays for 2d6 fire damage each; CT 1 action [/INDENT] [B]3rd level (3/day)[/B] [INDENT]Hypnotic Pattern[/INDENT] [INDENT]Counterspell[/INDENT] [spoiler=Surge rolls] roll 1d20+4 (cha) - (spell level -1) - other bonuses/penalties as circumstances dictate. At 7th level modify the roll by 1 up or down At 13th level add proficiency to control roll once per long rest 1d10 000 table for rolls :) [/spoiler] Combat Gear: 2 daggers Crossbow + 20 bolts 1 token of truth (The Academy) arcane focus Other Gear: Component pouch Locket from my sister a costume 15gp By popular demand (can perform and gain food and lodging in civilized places) [URL='http://www.enworld.org/forum/showthread.php?533593-Dark-Fairytale-IC&p=7239433&viewfull=1#post7239433']Coin of water finding and Mirror of insect plague (1 use)[/URL] [spoiler=Coin] This enchanted coin will roll towards the nearest source of drinkable water. Navigating around corners and obstructions. [/spoiler] [spoiler=Mirror] When smashed the shards of this mirror become a Swarm of insects filing a 20ft sphere. Each creature in the sphere must make a con saving throw(dc15) taking 4d10 piercing damage or half on save. The save must be repeated whenever a creature enters the Swarm for the first time on its turn and at the end of every turn the creature spends in the swarm. Concentration 10mins. [/spoiler] [S]Healing potion 50[/S] - SPENT Holy water x2 50 Signet ring 5 Acid vial x2 50 Sleight of Hand skill training 250gp Money: 100gp [B]Description:[/B] Brooding and dark, Leonal is capable of soft(er) emotions, but he usually doesn't show that side to others. For his performances, he can be all smiles, wit, and goodwill, but left to his own devices, he tends to a more serious side. Wild hair is kept long in strands that give him (he believes) younger and harmless appearance which he finds useful when entertaining tougher crowds in various inns. Otherwise preferring long cloak and blue and green, the rest of his clothes is practical in greens and browns, easily kept clean and providing some cover in the natural environment as he often travels alone. [spoiler=Image] [ATTACH alt="Leonan_token.png"]83372[/ATTACH] [ATTACH alt="leonal_half_elf_bard_by_viskin.jpg"]83373[/ATTACH] [/spoiler] [spoiler=Background] Being born into minor nobility had its definite advantages, Leonal often thought. From having slaves to do your chores to good education and time to enjoy the art. However, it also brought the constant fight with finance and dangerous rivals in the form of rich merchants or aspiring nobles. Or powerful nobles wanting something for nothing. The slaves, strangely enough, were goblins, sons, and daughters of a tribe driven away at the time of the first settlement. Quite tame, after a couple of generations. Inquisitive Leonal listened to the stories, treated the wretches with gentle firmness and was in general well-liked among the population of servants. As his studies progressed he learned family history. From the slaves, he learned their language. Things he couldn't stand were history and finance. Hired bards, legends and songs were always much more entertaining and he soaked in everything he heard. The second son and third child, he was educated to help his brother lead the estates (such as they were). His eldest sibling, Tamaran was a noble knight, an expert in fighting, savoir-faire, somewhat naive in ways of the world and dismissive of his lessers. He was also pure human, being born of de Hewes first wife. Leonans sister, Marianna was exotic beauty, half-elven, her fine features taking best of both worlds. She caught the eye of a son of a powerful noble family. And the insistence to marry her off to local bore got ever more pointed. Until such time de Hewes couldn't do business in the town. They were harassed by unknown assailants throwing dirt when they were out. Their servants were accosted and threatened. Yet, Marianna wouldn't give herself over and with support of her elven mother which valued such freedom, both brothers supporting and even father only reluctantly considering such a match, things were so bad they considered selling their ancestral home and moving away. Marianna even considered "doing her duty for the good of the family" Finally, one night, there was an attack on the house. It would probably be completely silent, but for the fact that goblins still were nocturnal and some of the daily chores were done at night. The family was awakened by a shrill scream and from there, things got only worse. Father and Tamaran went for their swords but were cut down just as Leonan got out of the room. Marianna was already taken, kicking and screaming, pulled down and out of the house. Mother was dropped down right after that and the killers started for stunned Leonan. He stood paralyzed, pain, shock and unbelief warring within. As the first blade whistled toward him he let go. A scream echoed in the small hall, somehow the force of it deflecting the blade. Another scream, the air vibrating with its power, staggered the men threatening him. The glass from the lamps all around burst, there was a sound of breaking furniture and whoosh of the flames. As the men around him collapsed, Leonan grabbed his cittern and ran into the night. He ended up scrounging what he could, living from an inn to an inn, performing for his upkeep until he reached The Academy. He saw the chance for power there but instead found a new goal in life. It helped that he learned that his family survived the ordeal. Not happy by any means, they lost a son and a daughter, house and servants. But alive nonetheless. In the academy, Leonan learned about the real threat to humankind, fey creatures and monsters of the night in which bully nobles pale in comparison. He still wants to free his sister and punish her kidnapper, but more death is caused by fey mischief than greedy humans. [/spoiler] [/QUOTE]
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