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The
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is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
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Dark Heresy FOR THE EMPEROR!!! OOC thread - always recruiting, give a shout
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<blockquote data-quote="DrZombie" data-source="post: 5521837" data-attributes="member: 15640"><p>The premise is that you are emperor-fearing, loyal citizens of the empire. Each will have his own reasons to be at Archon V, an imperial world , fairly backwater, notable for a huge mountainrange which is extensively mined. There is some farming as well, and there is a fairly large city surronding the spaceport.</p><p></p><p></p><p>Then something happens, and you will react as true loyal citizens, thereby being recruited by an inquisitor.</p><p>There will be some combat, and some investigation as to what the hell is going on. You will not have the protection of the inquisition at first <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>What you need to play is a character with a reason to be on the planet. As of yet nothing is carved in stone. I'd say nothing too exotic, but this is warhammer 40K after all. Nothing too powerfull might be a better way to put it. You can use all origins from the basic rulebook and the not-too-funky ones from the inquisitor's handbook. Background packages are on a case-by-case basis</p><p></p><p>[MENTION=2710]jkason[/MENTION] : psykers in w40k are very tricky to play. The rules are brutal and lethal, about as dangerous for the caster as for his opponents. What you do as a psyker is open a conduit to the warp in order to use your powers. The warp is inhabited by shitloads of very strong and very nasty demons, looking for a way into the prime material. Only those that are strong enough are trained and conditioned to use psychic powers, and that training and conditioning leaves them damaged in body and mind. They are universally feared and reviled throughout the imperium.</p><p>Don't say I didn't warn you <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. But you're more than wellcome to play one <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. Do you have access to the books? If not, I'll type a long post tomorrow and we'll get cracking at char creation.</p></blockquote><p></p>
[QUOTE="DrZombie, post: 5521837, member: 15640"] The premise is that you are emperor-fearing, loyal citizens of the empire. Each will have his own reasons to be at Archon V, an imperial world , fairly backwater, notable for a huge mountainrange which is extensively mined. There is some farming as well, and there is a fairly large city surronding the spaceport. Then something happens, and you will react as true loyal citizens, thereby being recruited by an inquisitor. There will be some combat, and some investigation as to what the hell is going on. You will not have the protection of the inquisition at first :). What you need to play is a character with a reason to be on the planet. As of yet nothing is carved in stone. I'd say nothing too exotic, but this is warhammer 40K after all. Nothing too powerfull might be a better way to put it. You can use all origins from the basic rulebook and the not-too-funky ones from the inquisitor's handbook. Background packages are on a case-by-case basis [MENTION=2710]jkason[/MENTION] : psykers in w40k are very tricky to play. The rules are brutal and lethal, about as dangerous for the caster as for his opponents. What you do as a psyker is open a conduit to the warp in order to use your powers. The warp is inhabited by shitloads of very strong and very nasty demons, looking for a way into the prime material. Only those that are strong enough are trained and conditioned to use psychic powers, and that training and conditioning leaves them damaged in body and mind. They are universally feared and reviled throughout the imperium. Don't say I didn't warn you :). But you're more than wellcome to play one :). Do you have access to the books? If not, I'll type a long post tomorrow and we'll get cracking at char creation. [/QUOTE]
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