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Dark One's Blessing vs. Shrapnel Explosion
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<blockquote data-quote="DND_Reborn" data-source="post: 8837831" data-attributes="member: 6987520"><p>I am not familiar with Shrapnel Explosion, it sounds like a reaction?</p><p></p><p></p><p>Two options...</p><p></p><p>Scenario A:</p><p></p><p><strong>Damage first:</strong> Warlock is at 0 hit points. He falls unconscious. </p><p><strong>Healing second:</strong> Now, he gains the 10 temporary hit points. But, from the section on temp HP:</p><p></p><p>[ATTACH=full]267939[/ATTACH]</p><p></p><p><strong>Result:</strong> He remains unconscious and if he is hit again, the damage is reduced from his temp HP first, avoiding auto-failed death saves, until it is depleted.</p><p></p><p>Scenario B:</p><p></p><p><strong>Healing first:</strong> Warlock has 1 hp, but gains 10 temp hp.</p><p><strong>Damage second:</strong> Warlock takes 12 damage, entirely depleting his temp HP and dealing 2 remaining damage to his hit points, reducing him to 0 hit points.</p><p></p><p><strong>Result:</strong> Warlock is at 0 hit points and has no buffer to protect him.</p><p></p><p>In either case, the Warlock is at 0 hit points. In the first scenario, he has some temp HP to help against attacks while he's down, and in the second he doesn't.</p><p></p><p>Ultimately, I would just apply both. Reduce the Warlock to 0 hit points. If the temp HP was greater than the damage minus his remaining hp, he has some temp hp still, otherwise he has nothing.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 8837831, member: 6987520"] I am not familiar with Shrapnel Explosion, it sounds like a reaction? Two options... Scenario A: [B]Damage first:[/B] Warlock is at 0 hit points. He falls unconscious. [B]Healing second:[/B] Now, he gains the 10 temporary hit points. But, from the section on temp HP: [ATTACH type="full" width="524px"]267939[/ATTACH] [B]Result:[/B] He remains unconscious and if he is hit again, the damage is reduced from his temp HP first, avoiding auto-failed death saves, until it is depleted. Scenario B: [B]Healing first:[/B] Warlock has 1 hp, but gains 10 temp hp. [B]Damage second:[/B] Warlock takes 12 damage, entirely depleting his temp HP and dealing 2 remaining damage to his hit points, reducing him to 0 hit points. [B]Result:[/B] Warlock is at 0 hit points and has no buffer to protect him. In either case, the Warlock is at 0 hit points. In the first scenario, he has some temp HP to help against attacks while he's down, and in the second he doesn't. Ultimately, I would just apply both. Reduce the Warlock to 0 hit points. If the temp HP was greater than the damage minus his remaining hp, he has some temp hp still, otherwise he has nothing. [/QUOTE]
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Dark One's Blessing vs. Shrapnel Explosion
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