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Dark Prophecy (an "Of Sound Mind" Storyhour) - FINALE! 3/29/05
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<blockquote data-quote="SolidSnake" data-source="post: 1976435" data-attributes="member: 102"><p>This thread is reserved specifically for the last part of my Trinity Campaign. You will begin to note some overlap between it and another campaign I'm running sometime in the future: <a href="http://www.enworld.org/showthread.php?t=114755" target="_blank">Ravenloft: Beyond the Mists</a></p><p></p><p>I've included a little background, as I have made a number of changes/additions to Kevin Kulp's splendid adventure. The setting is in Rokugan so the names of some of the big players had to change (I'll let you take some guesses<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />). The PCs actually are members of the town, so it was an interesting twist in terms of DM'ing it. I found that it added more dimension to the game than if they had simply wandered into the town. The last little alteration I made was having the characters start off as commoners. It allowed them time to roleplay with their surroundings and built the realism of the events up in their mind before they actually got a "level" in a class. I've made a note of who the PCs are below. Well, I hope you guys enjoy!</p></blockquote><p></p>
[QUOTE="SolidSnake, post: 1976435, member: 102"] This thread is reserved specifically for the last part of my Trinity Campaign. You will begin to note some overlap between it and another campaign I'm running sometime in the future: [URL=http://www.enworld.org/showthread.php?t=114755]Ravenloft: Beyond the Mists[/URL] I've included a little background, as I have made a number of changes/additions to Kevin Kulp's splendid adventure. The setting is in Rokugan so the names of some of the big players had to change (I'll let you take some guesses:)). The PCs actually are members of the town, so it was an interesting twist in terms of DM'ing it. I found that it added more dimension to the game than if they had simply wandered into the town. The last little alteration I made was having the characters start off as commoners. It allowed them time to roleplay with their surroundings and built the realism of the events up in their mind before they actually got a "level" in a class. I've made a note of who the PCs are below. Well, I hope you guys enjoy! [/QUOTE]
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Dark Prophecy (an "Of Sound Mind" Storyhour) - FINALE! 3/29/05
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