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Dark Pyramid of Sorcerer’s Isle
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<blockquote data-quote="Kroad" data-source="post: 6542142" data-attributes="member: 6787456"><p><strong>3 out of 5 rating for Dark Pyramid of Sorcerer’s Isle</strong></p><p></p><p>Played at winter fantasy with my group of 3 friends and two others. I was really looking forward to what I hoped to be a super fun scenario given he 8 hour time slot, but this was definitely a mixed bag. We had a great GM and a good, well-balanced group so the stage was set for a fun experience. My main issues were with pacing and storyline.</p><p></p><p>With regards to pacing, the first few encounters and last few encounters were very fun, but my friends and I felt that it bogged down in the middle with multiple "gimmicky" type combats where the creatures had one or more features (resistances, abilities, etc.) that made things a chore. With better luck and/ or different preparation it may go smoothly for other parties but it took us quite a bit of time. In terms of story, the scenario felt very disconnected from the actual events of the season which is too bad given that an 8-hour slot feels like it should really be something meaningful. This is more of a personal disappointment and others may be perfectly content enjoying it for the basic dungeon crawl that it is. </p><p></p><p>The finale here was a bit of a surprise, and involved some of my favorite monsters. We handled it pretty easily, but there is the potential for something very humorous/ bad to happen.</p><p></p><p>Overall I would say that this is worth playing, but I hope for more from future 8-hour events.</p></blockquote><p></p>
[QUOTE="Kroad, post: 6542142, member: 6787456"] [b]3 out of 5 rating for Dark Pyramid of Sorcerer’s Isle[/b] Played at winter fantasy with my group of 3 friends and two others. I was really looking forward to what I hoped to be a super fun scenario given he 8 hour time slot, but this was definitely a mixed bag. We had a great GM and a good, well-balanced group so the stage was set for a fun experience. My main issues were with pacing and storyline. With regards to pacing, the first few encounters and last few encounters were very fun, but my friends and I felt that it bogged down in the middle with multiple "gimmicky" type combats where the creatures had one or more features (resistances, abilities, etc.) that made things a chore. With better luck and/ or different preparation it may go smoothly for other parties but it took us quite a bit of time. In terms of story, the scenario felt very disconnected from the actual events of the season which is too bad given that an 8-hour slot feels like it should really be something meaningful. This is more of a personal disappointment and others may be perfectly content enjoying it for the basic dungeon crawl that it is. The finale here was a bit of a surprise, and involved some of my favorite monsters. We handled it pretty easily, but there is the potential for something very humorous/ bad to happen. Overall I would say that this is worth playing, but I hope for more from future 8-hour events. [/QUOTE]
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