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Dark Realms RPG 1 Million Book Give-away Kickstarter
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<blockquote data-quote="guildofblades" data-source="post: 6015566" data-attributes="member: 27324"><p>Everyone can decide for themselves how useful the game itself can serve the role we are attempting to assign it. The complete core rules are available for free in PDF. A link for such can be found in the kickstarter text.</p><p></p><p>The game does have a lot of plug and play supplements, but none of them are required for play. The system in purely EXP based and provides a means for players and Realm Masters to create their own Skills and Spells, so those sourcebooks are purely optional a as player or Realm Master tools.</p><p></p><p>Sure, if you wanted to, you could compact all of that optional material into the game's core rulebook, but then you wouldn't have a light 32 page game that is quick and easy to read and get started playing. Our retail store recently had a parent buy the D&D 4th Edition players and Dunegons Guide for their their 12 year old, then returned it the next day because they said there was no way their 12 year old was "going to read all of that".</p><p></p><p>What new players and veteran players need can be quite different. The Dark Realms delivers a short, easy to grasp game with the core rules, then lets players plug and play any of the add ons they might find useful.</p><p></p><p>Thanks,</p><p>Ryan Johnson</p><p>Guild of Blades Publishing Group</p><p><a href="http://www.guildofblades.com" target="_blank">Guild of Blades Publishing Group - Great Games since 1994.</a></p><p>GOB Retail</p><p><a href="http://www.gobretail.com" target="_blank">GOB Retail - Great Selections for Your Gaming.</a></p></blockquote><p></p>
[QUOTE="guildofblades, post: 6015566, member: 27324"] Everyone can decide for themselves how useful the game itself can serve the role we are attempting to assign it. The complete core rules are available for free in PDF. A link for such can be found in the kickstarter text. The game does have a lot of plug and play supplements, but none of them are required for play. The system in purely EXP based and provides a means for players and Realm Masters to create their own Skills and Spells, so those sourcebooks are purely optional a as player or Realm Master tools. Sure, if you wanted to, you could compact all of that optional material into the game's core rulebook, but then you wouldn't have a light 32 page game that is quick and easy to read and get started playing. Our retail store recently had a parent buy the D&D 4th Edition players and Dunegons Guide for their their 12 year old, then returned it the next day because they said there was no way their 12 year old was "going to read all of that". What new players and veteran players need can be quite different. The Dark Realms delivers a short, easy to grasp game with the core rules, then lets players plug and play any of the add ons they might find useful. Thanks, Ryan Johnson Guild of Blades Publishing Group [url=http://www.guildofblades.com]Guild of Blades Publishing Group - Great Games since 1994.[/url] GOB Retail [url=http://www.gobretail.com]GOB Retail - Great Selections for Your Gaming.[/url] [/QUOTE]
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