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Dark Realms RPG 1 Million Book Give-away Kickstarter
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<blockquote data-quote="guildofblades" data-source="post: 6015811" data-attributes="member: 27324"><p>Hi GreyIce,</p><p></p><p>Let's see. Where to begin.</p><p></p><p>I guess, first, wrong website. The website you obviosuly don't like is actually that of GOB Retail's. While I am a partner / co-owner of GOB Retail, its the Guild of Blades Publishing Group that publishes games and is running the Dark Realms kickstarter. Guild of Blades Publishing's website is at:</p><p><a href="http://www.guildofblades.com" target="_blank">Guild of Blades Publishing Group - Great Games since 1994.</a></p><p></p><p>GOB Retail is a brick and mortar game store and POD (print on demand) company. Its website is not much geared for e-commerce. Very different needs and purpose than the publishing company.</p><p></p><p>>>How do I know there aren't enormous grammatical errors all over your text? How do I know you're sending out a million copies of something people could read and use?<<</p><p></p><p>The complete Dark Realms core rules are currently online in PDF format. If you actually want answers to those questions, the means are within your reach. You can find a download link to the game through the kickstarter text, on the Guild of Blades Publishing Group's website or we also have it as a free download on RPGNow.com</p><p></p><p>As for distribution...that is the most challenging part of all of this. We are hardly the first company to produce an "introductory" RPG, but likely the first to design one specifically with this sort of project in mind. We have a fairly decent plan for the distribution of the game book, but I am sure there is room for improvement there. Plenty of room for improvement. But distributing a million game books costs more than actual printing of those books, so keep in mind cost is a factor for every distribution option. Getting Barns & Noble on board...not likely within the project's cost structures.</p><p></p><p>The distribution plan currently calls for a mix of putting the game into current gamers hands and into venues where interested newbies can also get it. We plan to lean on getting books out through our contributors, who can also help to distribute the books to a mix of other current games and hopefully to locations within their community where newbies can get them. The same is planned for have a presence at Gen Con, Dragon Con and the San Diego Comic Con, where we would give bundles of books away. We also plan to distribute them through game and comic stores, through libraries, boys and girls clubs and to active duty military personnel.</p><p></p><p>Oh, as someone who runs a fairly successful game retail store, I very much disagree that sucg stores aren't reaching potential newbies. The truth is, we see "potential" newbies all the time. The challenge is presenting them with a $50 to $105 purchase (Pathdinder core rules or D&D4th 3 core rule books) and hundreds of pages of reading and expecting that doing so will take them from the "interested" category into the gamer category. It doesn't work very often. Connecting them with an existing group that is willing to teach them has far more success. But its hard to always find veteran groups willing to take on complete newbies. Newbies need to be handed a game (or sold perhaps) that is low cost or free which includes a simple game system and light reading that can let them get started. Keeping in mind that most newbies we see are 12-17 year olds who've heard about this whole role-playing thing and are curious, but that is about it.</p><p></p><p>Ryan Johnson</p><p>Guild of Blades Publishing Group</p><p><a href="http://www.guildofblades.com" target="_blank">Guild of Blades Publishing Group - Great Games since 1994.</a></p><p>GOB Retail</p><p><a href="http://www.GOBRetail.com" target="_blank">GOB Retail - Great Selections for Your Gaming.</a></p></blockquote><p></p>
[QUOTE="guildofblades, post: 6015811, member: 27324"] Hi GreyIce, Let's see. Where to begin. I guess, first, wrong website. The website you obviosuly don't like is actually that of GOB Retail's. While I am a partner / co-owner of GOB Retail, its the Guild of Blades Publishing Group that publishes games and is running the Dark Realms kickstarter. Guild of Blades Publishing's website is at: [url=http://www.guildofblades.com]Guild of Blades Publishing Group - Great Games since 1994.[/url] GOB Retail is a brick and mortar game store and POD (print on demand) company. Its website is not much geared for e-commerce. Very different needs and purpose than the publishing company. >>How do I know there aren't enormous grammatical errors all over your text? How do I know you're sending out a million copies of something people could read and use?<< The complete Dark Realms core rules are currently online in PDF format. If you actually want answers to those questions, the means are within your reach. You can find a download link to the game through the kickstarter text, on the Guild of Blades Publishing Group's website or we also have it as a free download on RPGNow.com As for distribution...that is the most challenging part of all of this. We are hardly the first company to produce an "introductory" RPG, but likely the first to design one specifically with this sort of project in mind. We have a fairly decent plan for the distribution of the game book, but I am sure there is room for improvement there. Plenty of room for improvement. But distributing a million game books costs more than actual printing of those books, so keep in mind cost is a factor for every distribution option. Getting Barns & Noble on board...not likely within the project's cost structures. The distribution plan currently calls for a mix of putting the game into current gamers hands and into venues where interested newbies can also get it. We plan to lean on getting books out through our contributors, who can also help to distribute the books to a mix of other current games and hopefully to locations within their community where newbies can get them. The same is planned for have a presence at Gen Con, Dragon Con and the San Diego Comic Con, where we would give bundles of books away. We also plan to distribute them through game and comic stores, through libraries, boys and girls clubs and to active duty military personnel. Oh, as someone who runs a fairly successful game retail store, I very much disagree that sucg stores aren't reaching potential newbies. The truth is, we see "potential" newbies all the time. The challenge is presenting them with a $50 to $105 purchase (Pathdinder core rules or D&D4th 3 core rule books) and hundreds of pages of reading and expecting that doing so will take them from the "interested" category into the gamer category. It doesn't work very often. Connecting them with an existing group that is willing to teach them has far more success. But its hard to always find veteran groups willing to take on complete newbies. Newbies need to be handed a game (or sold perhaps) that is low cost or free which includes a simple game system and light reading that can let them get started. Keeping in mind that most newbies we see are 12-17 year olds who've heard about this whole role-playing thing and are curious, but that is about it. Ryan Johnson Guild of Blades Publishing Group [url=http://www.guildofblades.com]Guild of Blades Publishing Group - Great Games since 1994.[/url] GOB Retail [url=http://www.GOBRetail.com]GOB Retail - Great Selections for Your Gaming.[/url] [/QUOTE]
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