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Dark Sun - 3.5 (Closed)
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<blockquote data-quote="Bront" data-source="post: 2876682" data-attributes="member: 19696"><p>[sblock=Darkclaw Myllik][CODE][B]Name:[/B] Darkclaw Myllik</p><p>[B]Class:[/B] Psychic Warrior 3</p><p>[B]Race:[/B] PTerran</p><p>[B]Size:[/B] Medium</p><p>[B]Gender:[/B] Male</p><p>[B]Alignment:[/B] LG</p><p></p><p>[B]Str:[/B] 18 +4 (16p.) [B]Level:[/B] 3 [B]XP:[/B] 3000 / 6000</p><p>[B]Dex:[/B] 12 +1 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (3d8+6)</p><p>[B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] -/-</p><p>[B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Power Points:[/B] 7 / 7</p><p>[B]Wis:[/B] 16 +3 (6p.) [B]Init:[/B] +1 [B]Manifester Level:[/B] 3</p><p>[B]Cha:[/B] 12 +1 (2p.) [B]ACP:[/B] -0 [B]Save DC:[/B] +3</p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4* +0 +1 +0 +0 +0 15</p><p>[B]Touch:[/B] 11 [B]Flatfooted:[/B] 14</p><p>*Inertial Armor</p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 3 +2 +3 +7</p><p>[B]Ref:[/B] 1 +1 +1 +2</p><p>[B]Will:[/B] 1 +3 +1 +4</p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>Thanak +7 2d6+6 20x3*</p><p>Longbow (100') +4 1d8+4 20x3</p><p>Claws +6/6 1d3+4 20x2</p><p>Bite(Secondary) +6(6) 1d4+2 20x2</p><p>*1 pt of Strength Damage on Crit</p><p>[B]Languages:[/B] PTerran, Common</p><p></p><p>[B]Abilities:[/B]</p><p>[u]Pterran Racial Abilities[/u]</p><p>- -2 Racial Penalty to Listen checks</p><p>- Natural Weaponry: Claws 1d3, Bite 1d4.</p><p>- Missive at will to other Pterrans</p><p>- Weapon Familiarity: Thanak</p><p>- Life Path: Path of the Mind</p><p>[u]Psionic Warrior Class Abilities[/u]</p><p>- Bonus Feat: Psionic Fist</p><p>- Bonus Feat: Psycrystal Affinity</p><p></p><p>[u][b]Psionic Powers[/b][/u]</p><p>[u]1st[/u]</p><p>[url=http://www.d20srd.org/srd/psionic/powers/prescienceoffensive.htm]Prescience, Offensive[/url]</p><p>[url=http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm]Inertial Armor[/url]</p><p>[url=http://www.d20srd.org/srd/psionic/powers/forceScreen.htm]Force Screen[/url]</p><p></p><p>[B]Feats:[/B]</p><p>Multi-Attack</p><p>Psionic Fist</p><p>Psicrystal Affinity</p><p>Improved Multi-Attack</p><p></p><p>[B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Autohypnosis 5 +3 +2 +10</p><p>Concentration 5 +2 +7</p><p>Listen 0 +3 -2 +1</p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>MW Thanak 375 7</p><p>MW Thanak 375 7</p><p>MW Longbow +4 Str 700 3</p><p>40 Arrows 2 6</p><p>[url=http://www.d20srd.org/srd/psionic/items/universalItems.htm#bootsofStomping]Stomping Boots[/url] 600 1</p><p>Guardian Sash (Resistance +1) 1000 1</p><p> </p><p>Satchel 2 2</p><p>-Waterskins(5) 5 20</p><p>-Days Rations(5) 2.5 5</p><p>-50' silk Rope 10 5</p><p>[B]Total Weight:[/B]50lb [B]Money:[/B] 3 cp 5 bit</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 100 200 300 600 1500[/CODE]</p><p>[sblock=psicrystal]<strong>Earthson</strong>[code]PSICRYSTAL Diminutive Construct</p><p>[b]Hit Points:[/b] 12 ((3d8+6)/2)</p><p>[b]Initiative:[/b] +2</p><p>[b]Speed:[/b] 30 ft. (6 squares), climb 20 ft.*</p><p>[b]Armor Class:[/b] 17 (+4 size, +2 Dex*, +1 Natural), touch 16, flatfooted 15</p><p>[b]BAB/Grapple:[/b] +0/–17</p><p>[b]Attack:[/b] —</p><p>[b]Full Attack:[/b] —</p><p>[b]Space/Reach:[/b] 1 ft./0 ft.</p><p>[b]Qualities:[/b] Construct traits, hardness 8, psicrystal granted abilities</p><p>[b]Saves:[/b] Fort +5, Ref +2, Will +4</p><p>[b]Abilities:[/b] Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10</p><p>[b]Skills:[/b] Autohypnosis +5(5), Climb +10(0)*, Concentration +5(5), Listen +6(4), Move Silently +6(4), Hide +18(0), Search +2(4), Spot +6(4)</p><p>[b]Feats:[/b] Alertness</p><p>*With self-propulsion ability activated.[/code]</p><p></p><p><strong>Construct Traits:</strong> </p><p>A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.</p><p><strong>Psicrystal Granted Abilities:</strong></p><p>- Speak: Common</p><p>- Alertness - Granted to Master if within arm's reach</p><p>- Improved Evasion - 1/2 or no damage on reflex save</p><p>- Personality - Hero (+2 Fortitude Save)</p><p>- Self-propulsion - Last 24 hours</p><p>- Share Powers</p><p>- Sighted - '40 radius</p><p>- Telepathic Link</p><p>- Deliver Touch Powers</p><p><strong>Skills:</strong> </p><p>A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.[/sblock]</p><p><strong>Age:</strong> 118</p><p><strong>Height:</strong> 5'0"</p><p><strong>Weight:</strong> 100lb</p><p><strong>Eyes:</strong> Green</p><p><strong>Hair:</strong> Brown</p><p><strong>Skin:</strong> Light</p><p><strong>Appearance:</strong> </p><p></p><p></p><p><strong>Personality:</strong></p><p></p><p></p><p><strong>Background:</strong> </p><p>Darkclaw Myllik was an eager youth of the Mind Wings tribe. Learning the Path of the Mind, Darkclaw opened himself up to his innate psionic powers. However, he was taken from his tribe as a youth, by a band of raiders, along with several tribal supplies and weapons. He was sold to the Verandas House, a house dealing mostly in gladiators and slaves in the city-state of Nibenay. He, along with Sunfin Illam, were selected to be gladiators, and Sunfin, a great warrior of his tribe, took Darkclaw under his wing and taught him some of the ways of Pterran combat.</p><p></p><p>Unfortunately, Sunfin soon met his demise, in a game rigged to make him a crowd enemy. Darkclaw was given Sunfin’s Thanak, and told to train, for he was now older and presentable as a warrior. Darkclaw thrived in the pits as a strong warrior, and gained respect and cheers of the crowd, despite his young age. While he worked well with Sunfin’s Thanak, the crowd preferred when he used his natural weapons, and soon the name “Darkclaw” was chanted whenever he emerged, him having earned a very small cult following.</p><p></p><p>Still, Darkclaw was young and not the best fighter. The kind hearted Torrance Gelding of House <Housename> saw this, and purchased him, as Verandas House was interested in selling before his act got old. Torrance explained to Darkclaw on the way to Tyr that while he would technically be a free person once they arrived in Tyr, he could provide a place to stay and training for him if he was willing to help work for the House. Darkclaw was grateful to be out of the pits, but knew little of the world beyond them, so he agreed. </p><p></p><p>Torrance had Darkclaw gave him food and a place to stay, as well as got him some proper training in what was now his blended warrior and psionic talents. Meanwhile he worked off his purchase price, at a (somewhat) fair wage as labor and guard for the merchant. While in training and working, he met a psion by the name of Erianna. It was odd watching another race walk so close to the Path of the Mind, and Darkclaw found he could relate to her more than many of the other students and members of the house. He earned a few honors in the house as well, and was granted a few items of value.</p><p></p><p>Having just finished working off his debt (and perhaps a bit more), Torrance told him that he would be willing to continue hiring him, but it was time he took care of himself. Torrance would pay Darkclaw a real wage, and Darkclaw would be free to decline and move on, for he had honored his end of the deal. Darkclaw is still new to the sands, and even newer to his freedom, and he decided that for now, staying with the merchant that he owes his freedom to would be the best thing for him.</p><p></p><p>Early on in this new journey, he met up with two more Pterrans, who have are hunting for a defiler. Now Darkclaw is torn between reminders of a life long past, and his new life in the sands. However, he can only do what any good Pterran would, and offer guidance and help to fellow Pterrans in a strange land. </p><p> </p><p>Erianna, Human Psion(Shaper) (Rystil Arden) – A kindred spirit in the Path of the Mind in may ways, despite not being a Pterran. She is a good friend and has helped Darkclaw adjust to life in the sands. He finds himself often acting as a bodyguard for her, even when not asked to.</p><p></p><p>Quaketongue Ristu, Pterran Druid (Jkasson) – The first familiar voice of a Pterran, it was a good surprise on his first venture as a free being. He is even newer to the sands, and Darkclaw hopes he can offer himself as a guide.</p><p></p><p>Heartseer Jitock, Pterran Psion(Telepath) – Another Pterran, and follower of the Path of the Mind. Perhaps he and Erianna may get along.</p><p></p><p>Kurvik, Elf Templar/Bard (Steve Gorak) – Unsure what contact the two have had yet.[/sblock]</p></blockquote><p></p>
[QUOTE="Bront, post: 2876682, member: 19696"] [sblock=Darkclaw Myllik][CODE][B]Name:[/B] Darkclaw Myllik [B]Class:[/B] Psychic Warrior 3 [B]Race:[/B] PTerran [B]Size:[/B] Medium [B]Gender:[/B] Male [B]Alignment:[/B] LG [B]Str:[/B] 18 +4 (16p.) [B]Level:[/B] 3 [B]XP:[/B] 3000 / 6000 [B]Dex:[/B] 12 +1 (6p.) [B]BAB:[/B] +2 [B]HP:[/B] 23 (3d8+6) [B]Con:[/B] 14 +2 (6p.) [B]Grapple:[/B] +6 [B]Dmg Red:[/B] -/- [B]Int:[/B] 10 +0 (2p.) [B]Speed:[/B] 30' [B]Power Points:[/B] 7 / 7 [B]Wis:[/B] 16 +3 (6p.) [B]Init:[/B] +1 [B]Manifester Level:[/B] 3 [B]Cha:[/B] 12 +1 (2p.) [B]ACP:[/B] -0 [B]Save DC:[/B] +3 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4* +0 +1 +0 +0 +0 15 [B]Touch:[/B] 11 [B]Flatfooted:[/B] 14 *Inertial Armor [B]Base Mod Misc Total[/B] [B]Fort:[/B] 3 +2 +3 +7 [B]Ref:[/B] 1 +1 +1 +2 [B]Will:[/B] 1 +3 +1 +4 [B]Weapon Attack Damage Critical[/B] Thanak +7 2d6+6 20x3* Longbow (100') +4 1d8+4 20x3 Claws +6/6 1d3+4 20x2 Bite(Secondary) +6(6) 1d4+2 20x2 *1 pt of Strength Damage on Crit [B]Languages:[/B] PTerran, Common [B]Abilities:[/B] [u]Pterran Racial Abilities[/u] - -2 Racial Penalty to Listen checks - Natural Weaponry: Claws 1d3, Bite 1d4. - Missive at will to other Pterrans - Weapon Familiarity: Thanak - Life Path: Path of the Mind [u]Psionic Warrior Class Abilities[/u] - Bonus Feat: Psionic Fist - Bonus Feat: Psycrystal Affinity [u][b]Psionic Powers[/b][/u] [u]1st[/u] [url=http://www.d20srd.org/srd/psionic/powers/prescienceoffensive.htm]Prescience, Offensive[/url] [url=http://www.d20srd.org/srd/psionic/powers/inertialArmor.htm]Inertial Armor[/url] [url=http://www.d20srd.org/srd/psionic/powers/forceScreen.htm]Force Screen[/url] [B]Feats:[/B] Multi-Attack Psionic Fist Psicrystal Affinity Improved Multi-Attack [B]Skill Points:[/B] 12 [B]Max Ranks:[/B] 6/3 [B]Skills Ranks Mod Misc Total[/B] Autohypnosis 5 +3 +2 +10 Concentration 5 +2 +7 Listen 0 +3 -2 +1 [B]Equipment: Cost Weight[/B] MW Thanak 375 7 MW Thanak 375 7 MW Longbow +4 Str 700 3 40 Arrows 2 6 [url=http://www.d20srd.org/srd/psionic/items/universalItems.htm#bootsofStomping]Stomping Boots[/url] 600 1 Guardian Sash (Resistance +1) 1000 1 Satchel 2 2 -Waterskins(5) 5 20 -Days Rations(5) 2.5 5 -50' silk Rope 10 5 [B]Total Weight:[/B]50lb [B]Money:[/B] 3 cp 5 bit [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 100 200 300 600 1500[/CODE] [sblock=psicrystal][b]Earthson[/b][code]PSICRYSTAL Diminutive Construct [b]Hit Points:[/b] 12 ((3d8+6)/2) [b]Initiative:[/b] +2 [b]Speed:[/b] 30 ft. (6 squares), climb 20 ft.* [b]Armor Class:[/b] 17 (+4 size, +2 Dex*, +1 Natural), touch 16, flatfooted 15 [b]BAB/Grapple:[/b] +0/–17 [b]Attack:[/b] — [b]Full Attack:[/b] — [b]Space/Reach:[/b] 1 ft./0 ft. [b]Qualities:[/b] Construct traits, hardness 8, psicrystal granted abilities [b]Saves:[/b] Fort +5, Ref +2, Will +4 [b]Abilities:[/b] Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10 [b]Skills:[/b] Autohypnosis +5(5), Climb +10(0)*, Concentration +5(5), Listen +6(4), Move Silently +6(4), Hide +18(0), Search +2(4), Spot +6(4) [b]Feats:[/b] Alertness *With self-propulsion ability activated.[/code] [b]Construct Traits:[/b] A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision. [b]Psicrystal Granted Abilities:[/b] - Speak: Common - Alertness - Granted to Master if within arm's reach - Improved Evasion - 1/2 or no damage on reflex save - Personality - Hero (+2 Fortitude Save) - Self-propulsion - Last 24 hours - Share Powers - Sighted - '40 radius - Telepathic Link - Deliver Touch Powers [b]Skills:[/b] A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. A psicrystal has the same skill ranks as its owner, except that it has a minimum of 4 ranks each in Spot, Listen, Move Silently, and Search. (Even if its owner has no ranks in these skills, a psicrystal has 4 ranks in each.) A psicrystal uses its own ability modifiers on skill checks.[/sblock] [B]Age:[/B] 118 [B]Height:[/B] 5'0" [B]Weight:[/B] 100lb [B]Eyes:[/B] Green [B]Hair:[/B] Brown [B]Skin:[/B] Light [B]Appearance:[/B] [B]Personality:[/B] [B]Background:[/B] Darkclaw Myllik was an eager youth of the Mind Wings tribe. Learning the Path of the Mind, Darkclaw opened himself up to his innate psionic powers. However, he was taken from his tribe as a youth, by a band of raiders, along with several tribal supplies and weapons. He was sold to the Verandas House, a house dealing mostly in gladiators and slaves in the city-state of Nibenay. He, along with Sunfin Illam, were selected to be gladiators, and Sunfin, a great warrior of his tribe, took Darkclaw under his wing and taught him some of the ways of Pterran combat. Unfortunately, Sunfin soon met his demise, in a game rigged to make him a crowd enemy. Darkclaw was given Sunfin’s Thanak, and told to train, for he was now older and presentable as a warrior. Darkclaw thrived in the pits as a strong warrior, and gained respect and cheers of the crowd, despite his young age. While he worked well with Sunfin’s Thanak, the crowd preferred when he used his natural weapons, and soon the name “Darkclaw” was chanted whenever he emerged, him having earned a very small cult following. Still, Darkclaw was young and not the best fighter. The kind hearted Torrance Gelding of House <Housename> saw this, and purchased him, as Verandas House was interested in selling before his act got old. Torrance explained to Darkclaw on the way to Tyr that while he would technically be a free person once they arrived in Tyr, he could provide a place to stay and training for him if he was willing to help work for the House. Darkclaw was grateful to be out of the pits, but knew little of the world beyond them, so he agreed. Torrance had Darkclaw gave him food and a place to stay, as well as got him some proper training in what was now his blended warrior and psionic talents. Meanwhile he worked off his purchase price, at a (somewhat) fair wage as labor and guard for the merchant. While in training and working, he met a psion by the name of Erianna. It was odd watching another race walk so close to the Path of the Mind, and Darkclaw found he could relate to her more than many of the other students and members of the house. He earned a few honors in the house as well, and was granted a few items of value. Having just finished working off his debt (and perhaps a bit more), Torrance told him that he would be willing to continue hiring him, but it was time he took care of himself. Torrance would pay Darkclaw a real wage, and Darkclaw would be free to decline and move on, for he had honored his end of the deal. Darkclaw is still new to the sands, and even newer to his freedom, and he decided that for now, staying with the merchant that he owes his freedom to would be the best thing for him. Early on in this new journey, he met up with two more Pterrans, who have are hunting for a defiler. Now Darkclaw is torn between reminders of a life long past, and his new life in the sands. However, he can only do what any good Pterran would, and offer guidance and help to fellow Pterrans in a strange land. Erianna, Human Psion(Shaper) (Rystil Arden) – A kindred spirit in the Path of the Mind in may ways, despite not being a Pterran. She is a good friend and has helped Darkclaw adjust to life in the sands. He finds himself often acting as a bodyguard for her, even when not asked to. Quaketongue Ristu, Pterran Druid (Jkasson) – The first familiar voice of a Pterran, it was a good surprise on his first venture as a free being. He is even newer to the sands, and Darkclaw hopes he can offer himself as a guide. Heartseer Jitock, Pterran Psion(Telepath) – Another Pterran, and follower of the Path of the Mind. Perhaps he and Erianna may get along. Kurvik, Elf Templar/Bard (Steve Gorak) – Unsure what contact the two have had yet.[/sblock] [/QUOTE]
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