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<blockquote data-quote="Outlaw68" data-source="post: 4856757" data-attributes="member: 55988"><p>Well.. i am not surprised it is like taking a step back in time, it is basically the 2nd ed players options critical hit system ported to 4th ed, personally i am not a huge fan of critical hit charts (I am actually more fond of the condition charts from star wars, which i still might end up adding instead of these charts), but yea basically, my players wanted gritty and more "real" as far as combat went, and this is what i came up with in an afternoon..</p><p></p><p>Actually the more i think about it, it wouldn't be too hard to adapt the Star Wars Saga Edition condition chart to 4th ed in its place, i would just replace most of the negative modifiers with conditions. Having multiple conditions isn't as hard to manage as i first thought they will be, we basically play it that you save against the most severe condition first, and once that is done the next most severe condition is in effect (ie if you have Stunned and Dazed, a successful save will move you from Stunned to Dazed, and then another save is required next time around to lift the Daze effect)</p><p></p><p>feedback is the main reason i am throwing this stuff out there for people to look at, so please keep it coming. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Outlaw68, post: 4856757, member: 55988"] Well.. i am not surprised it is like taking a step back in time, it is basically the 2nd ed players options critical hit system ported to 4th ed, personally i am not a huge fan of critical hit charts (I am actually more fond of the condition charts from star wars, which i still might end up adding instead of these charts), but yea basically, my players wanted gritty and more "real" as far as combat went, and this is what i came up with in an afternoon.. Actually the more i think about it, it wouldn't be too hard to adapt the Star Wars Saga Edition condition chart to 4th ed in its place, i would just replace most of the negative modifiers with conditions. Having multiple conditions isn't as hard to manage as i first thought they will be, we basically play it that you save against the most severe condition first, and once that is done the next most severe condition is in effect (ie if you have Stunned and Dazed, a successful save will move you from Stunned to Dazed, and then another save is required next time around to lift the Daze effect) feedback is the main reason i am throwing this stuff out there for people to look at, so please keep it coming. :) [/QUOTE]
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