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D&D Older Editions
Dark Sun Conversion to 4E
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<blockquote data-quote="smathis" data-source="post: 4165557" data-attributes="member: 56465"><p>Great stuff.</p><p></p><p>I'd recommend a few more tweaks to the setting.</p><p></p><p>Have Dragonborn replace Muls. Do away with Half-Giants. Half-Giants were always just these big, burly wandering dudes who happened to hook up with a settlement once in a while. Muls sounds much more like what you describe.</p><p></p><p>Make Eladrin the default Elves of Dark Sun. Fits better with their desert traveller types, IMO.</p><p></p><p>Have Tieflings take the place (roughly) of Maenads or maybe Pterrans. Sure, both those are later additions to the setting. But Tieflings would fit well as the race that just one day showed up out of nowhere, migrating from some unknown land.</p><p></p><p>Personally, I'd do away with the Clerics in Dark Sun. I never cared for them much. But YMMV. Warlocks would fit their role in Dark Sun rather nicely. But rather than being these elemental avatar-type people the Warlocks would make pacts with what few magical beings are still hanging around. You might get rid of the Fey pact or change the flavor a bit. The Stars pact and any sort of Demon pact would be nice. Add an Elemental Chaos pact and a Dragon pact and you'd be good to go, I think.</p><p></p><p>Ditto with 4e Elves. Unless you want to make 4e Elves like the Cannibal halflings in Dark Sun. I've never felt that cannibal halflings made a great PC race. But I'm sure others feel differently on the matter. Maybe the 4e Elves would make more sense in the role because the Halflings in 4e are river/swamp people and Athas doesn't have much of either?</p><p></p><p>As far as Paladins, I'd move them into the place of the Templars. They get all their powers from the Sorcerer-King they serve.</p><p></p><p>I think you've got a good start with the Defilers/Preservers. Maybe give Defilers some at-will/per-encounter/per-day abilities to help power their spells and you're set. I think some sort of at-will radiant damage would be a nice at-will power for Defilers.</p><p></p><p>Regarding Thri-Keen. I'd say keep them as a monster. No sense in them as a PC race. Again, YMMV.</p><p></p><p>Keep us posted on how it goes.</p></blockquote><p></p>
[QUOTE="smathis, post: 4165557, member: 56465"] Great stuff. I'd recommend a few more tweaks to the setting. Have Dragonborn replace Muls. Do away with Half-Giants. Half-Giants were always just these big, burly wandering dudes who happened to hook up with a settlement once in a while. Muls sounds much more like what you describe. Make Eladrin the default Elves of Dark Sun. Fits better with their desert traveller types, IMO. Have Tieflings take the place (roughly) of Maenads or maybe Pterrans. Sure, both those are later additions to the setting. But Tieflings would fit well as the race that just one day showed up out of nowhere, migrating from some unknown land. Personally, I'd do away with the Clerics in Dark Sun. I never cared for them much. But YMMV. Warlocks would fit their role in Dark Sun rather nicely. But rather than being these elemental avatar-type people the Warlocks would make pacts with what few magical beings are still hanging around. You might get rid of the Fey pact or change the flavor a bit. The Stars pact and any sort of Demon pact would be nice. Add an Elemental Chaos pact and a Dragon pact and you'd be good to go, I think. Ditto with 4e Elves. Unless you want to make 4e Elves like the Cannibal halflings in Dark Sun. I've never felt that cannibal halflings made a great PC race. But I'm sure others feel differently on the matter. Maybe the 4e Elves would make more sense in the role because the Halflings in 4e are river/swamp people and Athas doesn't have much of either? As far as Paladins, I'd move them into the place of the Templars. They get all their powers from the Sorcerer-King they serve. I think you've got a good start with the Defilers/Preservers. Maybe give Defilers some at-will/per-encounter/per-day abilities to help power their spells and you're set. I think some sort of at-will radiant damage would be a nice at-will power for Defilers. Regarding Thri-Keen. I'd say keep them as a monster. No sense in them as a PC race. Again, YMMV. Keep us posted on how it goes. [/QUOTE]
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