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<blockquote data-quote="Wik" data-source="post: 6634706" data-attributes="member: 40177"><p>No problem. It's a pretty damn good conversion, and a lot of my "complaints" with it are actually complaints I have against Dark SUn in general - primarily, the reliance on psionics. I do think yours is the best starting point I've yet seen, and I'll probably cannibalize a few of your ideas when I get around to doing my own in a few years. </p><p></p><p>(I hope you don't mind, but I've saved the PDF). </p><p></p><p>For what it's worth, there WERE specialists in Dark Sun... in the original boxed set, wizards could be specialists. It wasn't until around the revised set that the "no specialists" rule came into play. Personally, I like that rule a lot better than the split between preserver and defiler... but then, that's how things work at my table, and every table is different. There's nothing wrong mechanically with what you've got. It's just a matter of differing tastes. </p><p></p><p>A few questions. It seems you're using the revised setting as your starting point... so why aren't Pterrans included as a PC race? I'm more curious than anything. I'd just reskin dragonborn, personally. </p><p></p><p>Second, what's your opinion about doing subraces? The elves of athas product has a lot of ideas on elven subraces, and the thri-kreen supplement gives options for new kreen subspecies. You could do subraces for dwarves too (city dwarves and wasteland dwarves?), Pterrans (based on which vale they come from), Aarakocra (wild or from Kurn), and halflings (Jungle, exile, and windriders?). Probably more work, I guess. </p><p></p><p>Oh, and a few ideas for more backgrounds: Dune Traders, Veiled Alliance Member, Herder/Nomad, and Raider.</p></blockquote><p></p>
[QUOTE="Wik, post: 6634706, member: 40177"] No problem. It's a pretty damn good conversion, and a lot of my "complaints" with it are actually complaints I have against Dark SUn in general - primarily, the reliance on psionics. I do think yours is the best starting point I've yet seen, and I'll probably cannibalize a few of your ideas when I get around to doing my own in a few years. (I hope you don't mind, but I've saved the PDF). For what it's worth, there WERE specialists in Dark Sun... in the original boxed set, wizards could be specialists. It wasn't until around the revised set that the "no specialists" rule came into play. Personally, I like that rule a lot better than the split between preserver and defiler... but then, that's how things work at my table, and every table is different. There's nothing wrong mechanically with what you've got. It's just a matter of differing tastes. A few questions. It seems you're using the revised setting as your starting point... so why aren't Pterrans included as a PC race? I'm more curious than anything. I'd just reskin dragonborn, personally. Second, what's your opinion about doing subraces? The elves of athas product has a lot of ideas on elven subraces, and the thri-kreen supplement gives options for new kreen subspecies. You could do subraces for dwarves too (city dwarves and wasteland dwarves?), Pterrans (based on which vale they come from), Aarakocra (wild or from Kurn), and halflings (Jungle, exile, and windriders?). Probably more work, I guess. Oh, and a few ideas for more backgrounds: Dune Traders, Veiled Alliance Member, Herder/Nomad, and Raider. [/QUOTE]
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