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Dark Sun Encounters
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<blockquote data-quote="Solvarn" data-source="post: 5207974" data-attributes="member: 59666"><p>I suggest making it very clear that vacating the area is in their best interest. Play up the storm, allow Nature and Perception checks (should be a cinch with the Ardent giving the +2 bonus to Perception).</p><p> </p><p>If they fail those checks I'd make it obvious that further out they see the sand undulating, indicating there are more silt striders coming.</p><p> </p><p>Mention that all of the party's food and water is stored under the tent.</p><p> </p><p>Now, after that, if the party ranger runs out in the middle of the sand to take on 2 or 3 of these things and dies, you can't really feel that bad about it. </p><p> </p><p>The ideal strategy for the PC's is going to be to defend that tent, gather supplies, and move out. </p><p> </p><p>I know that our TPK resulted in</p><p> </p><p>a) failure of understanding of the scenario</p><p>b) probable underestimation of the threat</p><p> </p><p>I really wish that there had been a better description of the scenario, or that our DM had provided one based on the material (which I haven't seen).</p><p> </p><p>What I can tell you is that overall, Dark Sun is a lot more harsh than other worlds in general, and a certain amount of unconciousness and death may result. This is probably the first world I would consider the below 0 hp feats of real practical use.</p><p> </p><p>And also, TBH, they probably should have limited this encounter to monsters without ranged attacks, I know some of the monsters were ranging us down, which was just ridonkulous with the amount of damage they were doing. It almost begged someone to go intercept them, which really was against the whole idea of the scenario in the first place.</p></blockquote><p></p>
[QUOTE="Solvarn, post: 5207974, member: 59666"] I suggest making it very clear that vacating the area is in their best interest. Play up the storm, allow Nature and Perception checks (should be a cinch with the Ardent giving the +2 bonus to Perception). If they fail those checks I'd make it obvious that further out they see the sand undulating, indicating there are more silt striders coming. Mention that all of the party's food and water is stored under the tent. Now, after that, if the party ranger runs out in the middle of the sand to take on 2 or 3 of these things and dies, you can't really feel that bad about it. The ideal strategy for the PC's is going to be to defend that tent, gather supplies, and move out. I know that our TPK resulted in a) failure of understanding of the scenario b) probable underestimation of the threat I really wish that there had been a better description of the scenario, or that our DM had provided one based on the material (which I haven't seen). What I can tell you is that overall, Dark Sun is a lot more harsh than other worlds in general, and a certain amount of unconciousness and death may result. This is probably the first world I would consider the below 0 hp feats of real practical use. And also, TBH, they probably should have limited this encounter to monsters without ranged attacks, I know some of the monsters were ranging us down, which was just ridonkulous with the amount of damage they were doing. It almost begged someone to go intercept them, which really was against the whole idea of the scenario in the first place. [/QUOTE]
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