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<blockquote data-quote="Ktulu" data-source="post: 5207993" data-attributes="member: 13465"><p>A couple things. 1st, there's some very good threads in the D&D encounters sections of the WotC community forums that provide a lot of information. The author responds to all questions and provides his thoughts on what was intended (often, due to limited space, it's hard to convey everything).</p><p></p><p>Second (spoilered for people who havent' played yet)</p><p></p><p>[spoiler]</p><p>The fight isn't really supposed to be to attrition. Rather, the players are supposed to be fleeing the scene to find cover from the storm.</p><p></p><p>I interpreted this to mean the silt runners (monsters) were surprised to see survivors, and were more planning on looting leftovers.</p><p></p><p>Also, spend 5-10 minutes at the beginning with some story. Explain why the PC's are headed to Tyr. At my table, the arcanist was going there on behalf of the Veiled alliance, and his sister was traveling with him. The slaves were guards for the caravan. I also added a few NPC's in the form of slavemaster, Diucan the caravan leader, Akalla, a wealthy and snobbish noble. Build them up decently, as they're all going to die in the storm.</p><p></p><p></p><p>For the fight, clearly CLEARLY, point out that there are multiple groups of silt runners all around the caravan. The quickest/safest route away is through the ones on the map. Describe the need for supplies and then go. </p><p></p><p>These monsters do high damage, so don't focus on any one character, you will kill multiple PC's very quickly if you do. I treated them as being more interested in the loot than in the fight. They tried to get to the cart and harry the elf and defenders.</p><p></p><p>After 4-5 rounds, if the combat is still going, send in more of the silt runners from behind. Don't have them attack, rather have them move for the supplies. A trick to really get them moving is to use a Blackscale Lizardfolk mini, if you have one. They're huge, black, and scary. It works wonders into getting them motivated to run.</p><p></p><p>[/spoiler]</p><p></p><p></p><p>Hope that helps. We have a lot of conversation on the WotC boards on tactics, errata, story, plot, minis for use, and the like. check it out.</p></blockquote><p></p>
[QUOTE="Ktulu, post: 5207993, member: 13465"] A couple things. 1st, there's some very good threads in the D&D encounters sections of the WotC community forums that provide a lot of information. The author responds to all questions and provides his thoughts on what was intended (often, due to limited space, it's hard to convey everything). Second (spoilered for people who havent' played yet) [spoiler] The fight isn't really supposed to be to attrition. Rather, the players are supposed to be fleeing the scene to find cover from the storm. I interpreted this to mean the silt runners (monsters) were surprised to see survivors, and were more planning on looting leftovers. Also, spend 5-10 minutes at the beginning with some story. Explain why the PC's are headed to Tyr. At my table, the arcanist was going there on behalf of the Veiled alliance, and his sister was traveling with him. The slaves were guards for the caravan. I also added a few NPC's in the form of slavemaster, Diucan the caravan leader, Akalla, a wealthy and snobbish noble. Build them up decently, as they're all going to die in the storm. For the fight, clearly CLEARLY, point out that there are multiple groups of silt runners all around the caravan. The quickest/safest route away is through the ones on the map. Describe the need for supplies and then go. These monsters do high damage, so don't focus on any one character, you will kill multiple PC's very quickly if you do. I treated them as being more interested in the loot than in the fight. They tried to get to the cart and harry the elf and defenders. After 4-5 rounds, if the combat is still going, send in more of the silt runners from behind. Don't have them attack, rather have them move for the supplies. A trick to really get them moving is to use a Blackscale Lizardfolk mini, if you have one. They're huge, black, and scary. It works wonders into getting them motivated to run. [/spoiler] Hope that helps. We have a lot of conversation on the WotC boards on tactics, errata, story, plot, minis for use, and the like. check it out. [/QUOTE]
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