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<blockquote data-quote="Zardnaar" data-source="post: 7197810" data-attributes="member: 6716779"><p><span style="font-size: 12px"><strong>Villages</strong></span></p><p></p><p></p><p>Scattered throughout the wastes are a number oftowns and villages. Whenever enough water of sufficient quantity to grow cropsis found a village often follows. Most survive a few generations before beingwiped out by resource depletion, raiders or The Dragon.</p><p> </p><p><strong>Alturak</strong></p><p> </p><p>Located at the head of the Big Fork of the Forked Tongue Estuary Alturak is part of the Free State Alliance with Tyr and Kled. It is now a large town almost a city in its own right bisected by the River Agis- the only river in the Tyr region. While still heavily fortified against giant attack the River Agis drains into the nearby silt and has created a vast area of mudflats. Farms dot the surrounding areas and papyrus isproduced and exported here along with large quantities of food grown by freemenfarmers. Centuries ago Alturak was a haven for members of the Veiled Alliance but now has the only magic academy on Athas. On several occasions powerful battlemages have marched side by side with forces from Tyr and Kled. Giant attacks have largely ceased as they find it difficult to wade through the mud to get to Alturak and powerful mages guard the town.</p><p> </p><p><strong>Anaeas</strong></p><p>Anaeas is a small town located on the southwest coast of Waverly Island. It is a port town and is a naval base forWaverlys silt fleet. It is the main port of Waverly and several silt schooners usually dock here each day with resources for the city. Recently a great battle was fought off the coast here and most of Balics navy was destroyed. Survivors of the battle were paraded through the streets before being sold on the slave blocks. </p><p> </p><p><strong>Break Shore</strong></p><p>Break Shore is a busy silt port near Raam. Silt traders base out of Break Shore to trade with various groups on the Silt Island and villages located further north along the coast. Large quantities of food are shipped through Break Shore with their final destination inn Raam to feed that cities burgeoning population. The town is loyal to Waverly as Dregothceded the town to Razia in return for supplies for Raam. </p><p> </p><p><strong>Cromlin</strong></p><p><strong></strong></p><p>Cromlin is a small town on the shores of the Silt Sea. In recent years it has fallen to forces loyal to Razia of Waverly. Itis now an important shipbuilding port and Waverly maintains a small silt squadron and a mercenary garrison here. Supplies are usually dropped off here and then ferried across to Break Shore for shipment to Draj, Raam and Urik. Itis likely that the merchant houses of Nibenay would like to recapture Cromlin but currently lack the resources to do so and no help would be available from Nibenay himself or his Templarate.</p><p> </p><p><strong>Kled</strong></p><p> </p><p>Kled is the third member of the Free State Alliance along with Alturak and Tyr. It is a Dwarven town located above the nearly restored Dwarven city of Kemalok. The Dwarves have rediscovered long abandoned iron mines and along with Tyr produce the only known iron ore in theTyr region. The Free State Alliance has some of the best equipped troops on Athas and on ceremonial occasions the Dwarves don ancient suits of metal armor and wield metal weapons. Over a dozen such equipped Dwarves form the Dwarven Guard in Tyr and their duty is to protect Queen Sadira at all costs and have made her safety their focus in life.</p><p> </p><p><strong>Makla</strong></p><p></p><p></p><p>Makla is a client village of Urik,located on the shore of the Lake of Golden Dreams. It is a large fortified town which is a hub if industry. Heavily fortified by over 1000 soldiers from Urik it is a mining town for obsidian. Skilled craftsmen fashion the obsidian intofine weapons and various goods for export. Conditions in the mines are brutal and death is common although Hamanu has sent a small numbers of Templars skilled in healing magic to prolong the usefulness of the slaves here.</p><p></p><p></p><p><strong>Ledopolus</strong></p><p>Technically now a Ledopolus is actually 3 large Dwarven town towns. North and South Ledopolus form traditional Ledopolus. Ledo itself situated on Ledo Island is the 3rd town. Two large stone bridges link Ledopolus to Ledo Island which was formerly inhabited by giants centuries ago. The Dwarves are often busy resisting annual giant assaults on Ledo. The giants are trying to drive the Dwarves back into the silt and destroy the bridges. So far the Dwarves have managed to repulse all such assaults often due to non Dwarven mercenaries and adventuring bands hired to lend a hand driving the giants off. The Dwarves will usually let a caravan use their bridge but charge a gold piece for the privilege. All things considered it is usually a bargain as it saves many days travel around the Estuary of the Forked Tongue.</p><p></p><p></p><p><strong>Salt View</strong></p><p><strong></strong></p><p>A former slave town the inhabitants of Salt View are almost all gone. Perhaps a hundred souls inhabit this forlorn town as most of the towns population was slaughtered by The Dragon for some unknown reason. The remaining inhabitants have no where to go and it is likely they will be wiped out by raiders if aid isn’t supplied.</p><p></p><p></p><p><strong>Ogo</strong></p><p>Ogo is a Halfling Village that is almost thedefacto capital for their race. Due to the expansion of the forest ridge Ogo has experienced rapid growth and soon may be the 1st halfling city established since the rebirth. Several step-pyramids rise from the jungle floor while halfling hunters patrol the surrounding jungle for sacrifice atop the pyramids. Ogo conducts limited trade with Urik but halfling hunters are starting to leave the jungles to drag captives back to Ogo. The town is ruled by Chief Urga- Xoo’Plith a powerful water cleric and Psionist. Visitors to town had better have something to offer and quick before they are dragged atop a pyramid and have their hearts cut from their chest while the body is rolled down to the masses below for consumption.</p><p></p><p></p><p><strong>Walis</strong></p><p>Most maps of modern Athas don’t even have Walis on them. A former gold mine once existed here but the ore played out centuries ago. The town is all but abandoned as the harsh desert winds whip through the town. Few explorers return from Walis and it is rumoured that undead stalk the halls of the played out mine. Unknown to Athas at large a powerful Kaisharga has taken up residence here.</p><p></p><p></p><p><strong><span style="font-size: 12px">Oasis</span></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Bitter Well</strong></p><p>Legend has it bitter well was discovered by Dwarves cutting through a thin mantle of rock revealing the sweet water below.The water level has risen in recent centuries and Bitter Well is now a verdant oasis with a small pool of surface water surrounded by palm trees. It is rumoured that the oasis has a resident druid. Small groups of travellers are welcome to refill their water skins but large caravans are advised to take the bare minimum as more than one greedy master traders caravan has gone missing in the area.</p><p> </p><p><strong>Black Waters</strong></p><p>Black waters is located near Yaramuke. King Hamanu of Urik destroyed the city millennia ago and left it a poisoned wasteland. Numerous undead are common in the area. The water is a greasy black colour and something seems to be organising the spirits of the fallen in this forlorn place. Several wraiths have also been reported in the area.</p><p></p><p></p><p><strong>Lake Pit</strong></p><p>This lake is located at the northern end of the Dragons Bowl, is the largest body of water in the Tyr region. The water here isin pristine condition and the lake now covers over 35 square miles. While only30 miles from Urik it is in a remote area due to the difficulty of reaching the lake. It’s shores teem with flora and fauna and there are numerous shrines built by water clerics. Several powerful water drakes also inhabit the lake while the area is also protected by a druidic circle. A powerful water elemental wielding powerful clerical magic and psionics also resides in thelake. A sunken city of a bygone age is also rumoured to be in submerged caverns below the lake. Explorers with powerful magic have attempted to reach the caverns but most either fail to come back or are convinced by the local denizens to find a more productive use of their talents.</p><p></p><p></p><p><strong>Lake of Golden Dreams</strong></p><p>The water of this lake is barely drinkable and has a strong sulphur taste. Clouds of thick yellow steam also cover the lake. A tribe of Halfings has also taken up residence around the lake as they believe it to be some sort of sacred site. These Halflings seem to be slightly more civilised than their better known kin and like their food cooked. Captives taken for the dinner table are thrown into the lake alive and boiled until well done. If approached carefully it is possible to trade with them and such merchants are often invited for a feast. The Halflings regard it as rude to turn the feast down and may take offence and throw the intruders into the lake.</p><p></p><p></p><p><strong>Silver Spring</strong></p><p>Once the domain of an elf tribe this spring,marks the edge of the territory claimed by the Free State Alliance. A smallfort with a garrison of 50 soldiers guards the spring and charge a piece of silver for access to the spring. Their commander has made efforts to improve the spring however and its water is quite drinkable. A powerful water cleric tends to the spiritual needs of the garrison and travellers.</p><p></p><p> </p><p><strong>Grak’s Pool</strong></p><p>Once the domain of a legendary half elf name Grak the pool is protected by a large mud brick fortress and over 80 mercenaries. Grak is now some sort of title. Grak Liliana Hantaz a powerful Mul preserver commands the garrison here and she has driven off numerous raiders with her battle magic. Even visiting Templars are respectful towards her authority. Several elven tribes also visit here and sell various magic trinkets. Scrolls and potion fruits are often available for sale and rarely a metal weapon.</p><p> </p><p><strong>Lost Oasis</strong></p><p>Several centuries ago someone sculpted abeautiful fountain here. A geyser of water shoots forth from a white marblefountain depicting a being of ethereal beauty. The surrounding area has beenwashed clean of salt by the geyser. Verdant trees surround the oasis and a large pool of water has formed and is almost 2 yards deep in the middle and is 50 yards long by 20 yards wide. Peaceful tranquillity seems to linger in the area and it is rumoured the site is sacred to the legendary Pyreen.</p><p> </p><p><strong>The Mud Palace</strong></p><p>Located in a remote area of the Tyr region the mud palace is in an inland silt basin. At the centre of the basin there is a huge mudflat with a small island in the middle covered in jungle. A magnificent castle rises out of the mud and looks to be inhabited. Traveller’s tales seem to mention eldritch lights and knights riding air drakes in the area. It is recommended you avoid the area assuming you have some way of reaching the island anyway.</p><p> </p><p><span style="font-size: 12px"><strong>Islands</strong></span></p><p>Located in the sea of silt are a wide varietyof islands. They are virtually impossible to get to without powerful magic or psionics unless you have access to some sort of silt vessel or have a friendly giant or two you an convince to carry you out to them.</p><p> </p><p><strong>Ledo</strong></p><p>A clan of giants used to live here but they were wiped out by the Dwarves of Ledopolus. The island is now home to the town of Ledo and various villages of Dwarves. Several forts have also been constructed on the island to fight off incessant giant attacks.</p><p> </p><p><strong>The Dragons Palate</strong></p><p> </p><p>This long narrow island is formed by a ridge of mountains. The peaks receive rainfall which has increased in recent centuries via Sadira’s weather magic. Streams cascade down the side of the mountains and the island is surrounded by fertile mudflats. A small kingdom of giants hasestablished themselves on the island and they are happy to trade with outsiders if approached right. The giants are addicted to kank honey which they ferment into an alcoholic brew but such treats are rare. The giants grow various crops on the mudflats and a Aaracokra have also made their home on the island. The mountains are also covered in trees and brush and are home to numerous colourful birds the giants seem to regard as almost sacred. The giant king is also a powerful air cleric.</p><p></p><p></p><p><strong>Sirens Song</strong></p><p>For centuries this island was home to a strange haunting song that echoed through the surrounding area. Tales were told of mesmerised travellers mindlessly walking into the silt to reach the island. The song is now silent and some brave souls have managed to reach the island. Their reports seem to indicate strange ruins on the top of the hills of this island that appear almost organic in nature. However few have made it back as somehow several tribes of vicious Halflings have taken up residence on the island. The Halfings seem to be psionists and are led by a preserver/psion of great power.</p><p> </p><p><strong>Waverly</strong></p><p>The isle of Waverly is home to the city of the same name. A fertile island the people of Waverly have built several villages here and the isle receives regular rainfall from the remnants of the Cerulean Storm. Most of the island is dedicated to agriculture to support the city of Waverly and fine grapes are grown here. A rare berry is also grown here which is used to make purple clothe which is sold at a premium to agents of various Sorcerer Kings throughout the region.</p><p></p><p></p><p>Ancient piers dot the coast of Waverly. Most have been restored and are in use by the city state. A small forest grows in the south east which is used for wood to construct the fleet of Waverly although they also import lumber from various colonies so they don’t deplete the local supply.</p><p> </p><p><strong>Lake Island</strong></p><p>Lake Island is a lush rainforest covered active volcano. The caldera forms a natural lake that has filled with water. Lush grass covers the island on the lower slopes and provides fodder for kanks and erdlus. The lake at the top is quite warm and steam rises form the lake and the island gradually gets bigger each year. There is a small outpost from Waverly on the island and they are exploring the island for mineral deposits. A handful of giants also live here and they enjoy throwing interlopers into the lake. Itis rumoured that the giants practice some sort of religious practice thatinvolves letting their dead rest in the lake. The bodies are weighted down with valuables and a vast treasure resides at the bottom of the lake. Or so the tale goes.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7197810, member: 6716779"] [SIZE=3][B]Villages[/B][/SIZE] Scattered throughout the wastes are a number oftowns and villages. Whenever enough water of sufficient quantity to grow cropsis found a village often follows. Most survive a few generations before beingwiped out by resource depletion, raiders or The Dragon. [B]Alturak[/B] Located at the head of the Big Fork of the Forked Tongue Estuary Alturak is part of the Free State Alliance with Tyr and Kled. It is now a large town almost a city in its own right bisected by the River Agis- the only river in the Tyr region. While still heavily fortified against giant attack the River Agis drains into the nearby silt and has created a vast area of mudflats. Farms dot the surrounding areas and papyrus isproduced and exported here along with large quantities of food grown by freemenfarmers. Centuries ago Alturak was a haven for members of the Veiled Alliance but now has the only magic academy on Athas. On several occasions powerful battlemages have marched side by side with forces from Tyr and Kled. Giant attacks have largely ceased as they find it difficult to wade through the mud to get to Alturak and powerful mages guard the town. [B]Anaeas[/B] Anaeas is a small town located on the southwest coast of Waverly Island. It is a port town and is a naval base forWaverlys silt fleet. It is the main port of Waverly and several silt schooners usually dock here each day with resources for the city. Recently a great battle was fought off the coast here and most of Balics navy was destroyed. Survivors of the battle were paraded through the streets before being sold on the slave blocks. [B]Break Shore[/B] Break Shore is a busy silt port near Raam. Silt traders base out of Break Shore to trade with various groups on the Silt Island and villages located further north along the coast. Large quantities of food are shipped through Break Shore with their final destination inn Raam to feed that cities burgeoning population. The town is loyal to Waverly as Dregothceded the town to Razia in return for supplies for Raam. [B]Cromlin [/B] Cromlin is a small town on the shores of the Silt Sea. In recent years it has fallen to forces loyal to Razia of Waverly. Itis now an important shipbuilding port and Waverly maintains a small silt squadron and a mercenary garrison here. Supplies are usually dropped off here and then ferried across to Break Shore for shipment to Draj, Raam and Urik. Itis likely that the merchant houses of Nibenay would like to recapture Cromlin but currently lack the resources to do so and no help would be available from Nibenay himself or his Templarate. [B]Kled[/B] Kled is the third member of the Free State Alliance along with Alturak and Tyr. It is a Dwarven town located above the nearly restored Dwarven city of Kemalok. The Dwarves have rediscovered long abandoned iron mines and along with Tyr produce the only known iron ore in theTyr region. The Free State Alliance has some of the best equipped troops on Athas and on ceremonial occasions the Dwarves don ancient suits of metal armor and wield metal weapons. Over a dozen such equipped Dwarves form the Dwarven Guard in Tyr and their duty is to protect Queen Sadira at all costs and have made her safety their focus in life. [B]Makla[/B] Makla is a client village of Urik,located on the shore of the Lake of Golden Dreams. It is a large fortified town which is a hub if industry. Heavily fortified by over 1000 soldiers from Urik it is a mining town for obsidian. Skilled craftsmen fashion the obsidian intofine weapons and various goods for export. Conditions in the mines are brutal and death is common although Hamanu has sent a small numbers of Templars skilled in healing magic to prolong the usefulness of the slaves here. [B]Ledopolus[/B] Technically now a Ledopolus is actually 3 large Dwarven town towns. North and South Ledopolus form traditional Ledopolus. Ledo itself situated on Ledo Island is the 3rd town. Two large stone bridges link Ledopolus to Ledo Island which was formerly inhabited by giants centuries ago. The Dwarves are often busy resisting annual giant assaults on Ledo. The giants are trying to drive the Dwarves back into the silt and destroy the bridges. So far the Dwarves have managed to repulse all such assaults often due to non Dwarven mercenaries and adventuring bands hired to lend a hand driving the giants off. The Dwarves will usually let a caravan use their bridge but charge a gold piece for the privilege. All things considered it is usually a bargain as it saves many days travel around the Estuary of the Forked Tongue. [B]Salt View [/B] A former slave town the inhabitants of Salt View are almost all gone. Perhaps a hundred souls inhabit this forlorn town as most of the towns population was slaughtered by The Dragon for some unknown reason. The remaining inhabitants have no where to go and it is likely they will be wiped out by raiders if aid isn’t supplied. [B]Ogo[/B] Ogo is a Halfling Village that is almost thedefacto capital for their race. Due to the expansion of the forest ridge Ogo has experienced rapid growth and soon may be the 1st halfling city established since the rebirth. Several step-pyramids rise from the jungle floor while halfling hunters patrol the surrounding jungle for sacrifice atop the pyramids. Ogo conducts limited trade with Urik but halfling hunters are starting to leave the jungles to drag captives back to Ogo. The town is ruled by Chief Urga- Xoo’Plith a powerful water cleric and Psionist. Visitors to town had better have something to offer and quick before they are dragged atop a pyramid and have their hearts cut from their chest while the body is rolled down to the masses below for consumption. [B]Walis[/B] Most maps of modern Athas don’t even have Walis on them. A former gold mine once existed here but the ore played out centuries ago. The town is all but abandoned as the harsh desert winds whip through the town. Few explorers return from Walis and it is rumoured that undead stalk the halls of the played out mine. Unknown to Athas at large a powerful Kaisharga has taken up residence here. [B][SIZE=3]Oasis[/SIZE] [/B] [B]Bitter Well[/B] Legend has it bitter well was discovered by Dwarves cutting through a thin mantle of rock revealing the sweet water below.The water level has risen in recent centuries and Bitter Well is now a verdant oasis with a small pool of surface water surrounded by palm trees. It is rumoured that the oasis has a resident druid. Small groups of travellers are welcome to refill their water skins but large caravans are advised to take the bare minimum as more than one greedy master traders caravan has gone missing in the area. [B]Black Waters[/B] Black waters is located near Yaramuke. King Hamanu of Urik destroyed the city millennia ago and left it a poisoned wasteland. Numerous undead are common in the area. The water is a greasy black colour and something seems to be organising the spirits of the fallen in this forlorn place. Several wraiths have also been reported in the area. [B]Lake Pit[/B] This lake is located at the northern end of the Dragons Bowl, is the largest body of water in the Tyr region. The water here isin pristine condition and the lake now covers over 35 square miles. While only30 miles from Urik it is in a remote area due to the difficulty of reaching the lake. It’s shores teem with flora and fauna and there are numerous shrines built by water clerics. Several powerful water drakes also inhabit the lake while the area is also protected by a druidic circle. A powerful water elemental wielding powerful clerical magic and psionics also resides in thelake. A sunken city of a bygone age is also rumoured to be in submerged caverns below the lake. Explorers with powerful magic have attempted to reach the caverns but most either fail to come back or are convinced by the local denizens to find a more productive use of their talents. [B]Lake of Golden Dreams[/B] The water of this lake is barely drinkable and has a strong sulphur taste. Clouds of thick yellow steam also cover the lake. A tribe of Halfings has also taken up residence around the lake as they believe it to be some sort of sacred site. These Halflings seem to be slightly more civilised than their better known kin and like their food cooked. Captives taken for the dinner table are thrown into the lake alive and boiled until well done. If approached carefully it is possible to trade with them and such merchants are often invited for a feast. The Halflings regard it as rude to turn the feast down and may take offence and throw the intruders into the lake. [B]Silver Spring[/B] Once the domain of an elf tribe this spring,marks the edge of the territory claimed by the Free State Alliance. A smallfort with a garrison of 50 soldiers guards the spring and charge a piece of silver for access to the spring. Their commander has made efforts to improve the spring however and its water is quite drinkable. A powerful water cleric tends to the spiritual needs of the garrison and travellers. [B]Grak’s Pool[/B] Once the domain of a legendary half elf name Grak the pool is protected by a large mud brick fortress and over 80 mercenaries. Grak is now some sort of title. Grak Liliana Hantaz a powerful Mul preserver commands the garrison here and she has driven off numerous raiders with her battle magic. Even visiting Templars are respectful towards her authority. Several elven tribes also visit here and sell various magic trinkets. Scrolls and potion fruits are often available for sale and rarely a metal weapon. [B]Lost Oasis[/B] Several centuries ago someone sculpted abeautiful fountain here. A geyser of water shoots forth from a white marblefountain depicting a being of ethereal beauty. The surrounding area has beenwashed clean of salt by the geyser. Verdant trees surround the oasis and a large pool of water has formed and is almost 2 yards deep in the middle and is 50 yards long by 20 yards wide. Peaceful tranquillity seems to linger in the area and it is rumoured the site is sacred to the legendary Pyreen. [B]The Mud Palace[/B] Located in a remote area of the Tyr region the mud palace is in an inland silt basin. At the centre of the basin there is a huge mudflat with a small island in the middle covered in jungle. A magnificent castle rises out of the mud and looks to be inhabited. Traveller’s tales seem to mention eldritch lights and knights riding air drakes in the area. It is recommended you avoid the area assuming you have some way of reaching the island anyway. [SIZE=3][B]Islands[/B][/SIZE] Located in the sea of silt are a wide varietyof islands. They are virtually impossible to get to without powerful magic or psionics unless you have access to some sort of silt vessel or have a friendly giant or two you an convince to carry you out to them. [B]Ledo[/B] A clan of giants used to live here but they were wiped out by the Dwarves of Ledopolus. The island is now home to the town of Ledo and various villages of Dwarves. Several forts have also been constructed on the island to fight off incessant giant attacks. [B]The Dragons Palate[/B] This long narrow island is formed by a ridge of mountains. The peaks receive rainfall which has increased in recent centuries via Sadira’s weather magic. Streams cascade down the side of the mountains and the island is surrounded by fertile mudflats. A small kingdom of giants hasestablished themselves on the island and they are happy to trade with outsiders if approached right. The giants are addicted to kank honey which they ferment into an alcoholic brew but such treats are rare. The giants grow various crops on the mudflats and a Aaracokra have also made their home on the island. The mountains are also covered in trees and brush and are home to numerous colourful birds the giants seem to regard as almost sacred. The giant king is also a powerful air cleric. [B]Sirens Song[/B] For centuries this island was home to a strange haunting song that echoed through the surrounding area. Tales were told of mesmerised travellers mindlessly walking into the silt to reach the island. The song is now silent and some brave souls have managed to reach the island. Their reports seem to indicate strange ruins on the top of the hills of this island that appear almost organic in nature. However few have made it back as somehow several tribes of vicious Halflings have taken up residence on the island. The Halfings seem to be psionists and are led by a preserver/psion of great power. [B]Waverly[/B] The isle of Waverly is home to the city of the same name. A fertile island the people of Waverly have built several villages here and the isle receives regular rainfall from the remnants of the Cerulean Storm. Most of the island is dedicated to agriculture to support the city of Waverly and fine grapes are grown here. A rare berry is also grown here which is used to make purple clothe which is sold at a premium to agents of various Sorcerer Kings throughout the region. Ancient piers dot the coast of Waverly. Most have been restored and are in use by the city state. A small forest grows in the south east which is used for wood to construct the fleet of Waverly although they also import lumber from various colonies so they don’t deplete the local supply. [B]Lake Island[/B] Lake Island is a lush rainforest covered active volcano. The caldera forms a natural lake that has filled with water. Lush grass covers the island on the lower slopes and provides fodder for kanks and erdlus. The lake at the top is quite warm and steam rises form the lake and the island gradually gets bigger each year. There is a small outpost from Waverly on the island and they are exploring the island for mineral deposits. A handful of giants also live here and they enjoy throwing interlopers into the lake. Itis rumoured that the giants practice some sort of religious practice thatinvolves letting their dead rest in the lake. The bodies are weighted down with valuables and a vast treasure resides at the bottom of the lake. Or so the tale goes. [/QUOTE]
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