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<blockquote data-quote="Zardnaar" data-source="post: 7197813" data-attributes="member: 6716779"><p><span style="font-size: 12px"><strong>Ruins</strong></span></p><p>Numerous ruins dot the Tyr regions dating from ancient days. The sand holds many secrets of the past. Below are some of the more well known ruins in the Tyr region.</p><p> </p><p><strong>Arkhold</strong></p><p>The ruins of Arkhold are largely covered by the desert sands. A ruined castle that has been plundered overlooks the ruins atop a nearby hill. The sand often shifts revealing more of the ruins below. Travellers have often recovered metal weapons from the ruins in ages past but little remains now. A small band of mercenaries have set up camp within the ruins of the castle but what they want is unknown.</p><p> </p><p> </p><p> </p><p><strong>Bleak Tower</strong></p><p>This circular tower rises from the shore of the silt sea forlorn and long abandoned. A green eldritch light still burns at night perhaps to guide long lost ships to shore. When the wind picks up loud bellowing sounds can be heard from the tower. In recent years a silt cleric has taken up residence and now silt can be seen trickling from the top of the tower.</p><p></p><p><strong>Kalidnay</strong></p><p>Kalidnay was once a large city state thousands of years ago. A large cracked ziggurat dominates the ruins of the city here. In its destruction the city was looted and the ruins of the former Sorcerer Kings palace and templar district only hint at the cities former opulence. Some strange Templars have settled in the ruins and they are restoring a few building. It is unknown who they follow but something seems to be stirring in the ruins. Slaves have been seen being lead into the cracked ziggurat never to be seen again.</p><p></p><p><strong>Bodach</strong></p><p>For thousands of years the ruins of Bodach has had a dire reputation as the haven of numerous undead creatures. It would seem that they have finally found their rest as the desert sands have all but swallowed the city. Powerful preservers have cleared out a small section of the runs and are using wind spells to clear the sand. It is unknown what they are looking for but it is rumoured they call themselves Wind Mages. Whatever they have done it seems they have finally brought rest to the walking dead of Bodach. </p><p></p><p><strong>Giustenal</strong></p><p>The ruins of Giustenal lie at the edge of the silt sea and much of the city has a fine haze of dust over it. The former domain of the Sorcerer King Dregoth he abandoned has former domain to rule the city state of Raam. A strange creature used to reside in the ruins known as the Caller in Darkness and it would lure travellers to their death. Over the years various rulers in the Tyr region have dispatched agents to recover what they could from the ruins and numerous records from Giustenal now lie in the libraries of the Sorcerer Kings. A strange dragon like race known as the Dray seem to have claimed the ruins for themselves and the place resembles an armed camp. The Dray once were loyal to Dregoth but he abandoned the Dray centuries ago when his planned ascension failed and he conquered Raam instead. Perhaps he blamed them for his failure but who knows? The Dray keep to themselves and it is unknown what their goals are.</p><p></p><p><strong>Yaramuke</strong></p><p>Another ruin of a once beautiful city state, little now remains. The city was destroyed millennia ago by Hamanu of Urik over some difference of opinion with its former queen Sielba. According to legend Sielba was a beauty worth dying for but she was destroyed over some quarrel about mining rights in the Smoking Crown. Piles of rubble now remain half buried by the desert sands. The magic Hamanu wrought was so terrible the land remains cursed to this day. Several druids are scattered around the surrounding area and are trying to remove the taint of Hamanus magic. Strangely enough they seem to have the support of Hamanu as once a month supplies arrive form Urik by his personal command.</p><p> </p><p><strong>Other Points of Interest</strong></p><p>While the dark sun beats down upon the and there are numerous interesting landmarks to be seen.</p><p> </p><p><strong>Dragons Bowl</strong></p><p>By legend this basin was formed by the birth if the first great dragon. While unlikely this feature is a wonder in its own right. While at the nexus of three important trade routes it is difficult to reach as you have to traverse several thousand feet of treacherous cliffs to reach the bottom. It is much easier to use magic or psionics to make the trip. At the bottom is Lake Pit a last reminder of what Athas once was. The bowl is under the protection of several air and water clerics and small shrines to elemental air dot the cliffs leading down into the bowl. Over the years some clerics have developed a tradition of entombing their dead inside caves that dot the cliffs. Tomb raiders often set of various magical wards placed on the tombs or are often pushed off the cliffs as some of the wards summon air elementals to punish intruders.</p><p> </p><p><strong>Mekillot Mountains </strong></p><p>These mountains vaguely resemble a great Mekillot prone on the ground. The mountains contain the near deserted village of Salt View. There are sites sacred to the desert elves here and on the peaks of the mountains strange ruins may be found resembling organic rock.</p><p>Beyond the Tyr Region</p><p></p><p><strong>Blue Shrine</strong></p><p></p><p><strong>Celik</strong></p><p>Once ruined Celik has been rebuilt and is ruled by House Mareneth which has managed to eliminate most rival trading houses of any power in the Tyr region. Celik is a very beautiful and green city with lush public gardens and a population approaching 20 000. The water is drawn from underground aquifers and unlike the city states to the north no Sorcerer King rules Celik. Celik produces excess food and over half its populations are slaves. Here snakes are regarded as holy and there is a strong serpent theme in the artwork of the city.</p><p> </p><p><strong>Government</strong>: A council of trade lords from house Mareneth rules Celik. Unknown to the rest of Athas house Mareneth was infiltrated centuries ago by the Yuan-Ti who now control Celik as an outpost of Orkoth which lies beyond the Jagged Cliffs. The ancient empire of the Yuan-Ti is being reborn and according to the elders of House Mareneth it is only a matter of time before they entwine the Tyr region in their coils.</p><p></p><p><strong>Trade and Commerce</strong>: Celik has grown rich via the efforts of House Mareneth and foreign merchants are welcome in the cities marketplace. This is due to the Yuan-Ti having access to exotic goods imported from far off Orkoth. House Mareneth more or less has a virtual monopoly on land based trade in the southern Tyr region although they have agents throughout all of the cities to the north. Much to their consternation they have had little success infiltrating Urik and Waverly. Draj and Raam are also a city to far and those cities trade more with agents loyal to Razia of Waverly.</p><p> </p><p> </p><p><strong>Kreen Lands</strong></p><p>The Kreen Lands are the lands of the former Kreen Empire located beyond the Jagged Cliffs. Centuries ago there was a massive earth quake that granted the empire access to the Tyr region. The empire mobilised for war and sent advance scouts into the Tyr region. Zik’ Chil priests of change have modified some Kreen so they could climb the cliffs and assault the Halflings of Thamasku. The ravenous Kreen quickly overran the hinterlands and flanked the Ringing Mountains to the north and south and were poised for a massive assault on the Tyr region and even briefly laid siege to Tyr and Urik. However some life shapers from Thamasku which was also under assault from the Kreen had the final say.</p><p>While the Halflings of Thamasku believed life was sacred they realised that in nature life forms would compete for dominance. Although saddened they released a plague virus that only effected the Kreen. The plague decimated the invasion force and as the troops were recalled plague broke out in the heartlands of the empire. Over 95% of the Kreen population were killed and the empire collapsed. Centuries later the population has almost recovered and the savannah is now the scene of the Kreen Civil War. Various factions and sub races are struggling over limited resources and the Zik’Chil seek to re-establish the empire and expand once again.</p><p></p><p><strong>Kurn</strong></p><p>The city state of Kurn lies in ruins and has been abandoned to the desert. The former Sorcerer King Oronis got involved in a war with Eldaarich due to one of Daskinor’s delusions. The people were scattered although precious few were captured by Daskinor’s slavers. Oronis simply scattered his people and they regrouped at New Kurn after fleeing west into the mountains. Kurn now exists hidden away from the rest of Athas although agents of Oronis continue to manipulate events and support preservers throughout the world.</p><p></p><p><strong>Saragar</strong></p><p>For the first time in millennia the Mindlords have finally decided to get involved in the affairs of Athas. Around a thousand years ago the border guardian network was about to collapse and the Mindlords were going insane from their long imprisonment within their obsidian orbs. Thesik realized this and had to take drastic actions. Restoring the border guardians was beyond the powers of the Mindlords in their current mental condition and Saragar was regressing from so many years of isolation.</p><p></p><p>Bending his considerable intellect for a solution Thesik managed to create an artificial body for himself that looked much like his old self but was immortal and ageless. Repeating the process on Barani and Kosverat for the first time in millennia the Mindlords were able to walk upon Athas once again. Since the Border Guardians network was about to collapse the Mindlords created a new race to guard their domain. Duplicating the process that created new bodies for themselves the Mindlords created the Crystal Born. Like themselves the Crystal Born are living constructs and are immortal and appear to be humans with crystal colored eyes and hair. Saragar had its new guardians.</p><p></p><p>In the thousand years or so since the Mindlords assumed new bodies they created additional Crystal Born which rapidly outgrew the capacity of Saragar. Since they required no sustenance for survival the Mindlords released some of them into the surrounding area. Over the centuries they have created their own traditions and are able to survive in areas most other races cannot. The Crystal Born carved out their own empire and the Crystal Empire now encompasses most of the area north of Lava Gorge and is expanding to the south. Scouts have reached the Tyr regions while it is likely the empire will be at war with the bandit states in the near future. Crystal Born tend to be emotionless by human standards and the denizens of the empire seem to believe that other races incorporated into the empire are protected by them. To bad if other races don’t actually want to join.</p><p> </p><p>Saragar is the defacto capital of the empire although formally it is ruled from the rebuilt city of Ral. The humans of Saragar exist more or less as they always have and the Mindlords seem to have recovered most of their sanity. Saragar is now protected by one of the largest armies on Athas and several hundred miles of Crystal born territory. Powerful Crystal Born psions have managed to build a psychic elevator to the Kreen Lands below the Jagged Cliffs and several hundred of them serve as mercenaries in the Kreen Civil War.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7197813, member: 6716779"] [SIZE=3][B]Ruins[/B][/SIZE] Numerous ruins dot the Tyr regions dating from ancient days. The sand holds many secrets of the past. Below are some of the more well known ruins in the Tyr region. [B]Arkhold[/B] The ruins of Arkhold are largely covered by the desert sands. A ruined castle that has been plundered overlooks the ruins atop a nearby hill. The sand often shifts revealing more of the ruins below. Travellers have often recovered metal weapons from the ruins in ages past but little remains now. A small band of mercenaries have set up camp within the ruins of the castle but what they want is unknown. [B]Bleak Tower[/B] This circular tower rises from the shore of the silt sea forlorn and long abandoned. A green eldritch light still burns at night perhaps to guide long lost ships to shore. When the wind picks up loud bellowing sounds can be heard from the tower. In recent years a silt cleric has taken up residence and now silt can be seen trickling from the top of the tower. [B]Kalidnay[/B] Kalidnay was once a large city state thousands of years ago. A large cracked ziggurat dominates the ruins of the city here. In its destruction the city was looted and the ruins of the former Sorcerer Kings palace and templar district only hint at the cities former opulence. Some strange Templars have settled in the ruins and they are restoring a few building. It is unknown who they follow but something seems to be stirring in the ruins. Slaves have been seen being lead into the cracked ziggurat never to be seen again. [B]Bodach[/B] For thousands of years the ruins of Bodach has had a dire reputation as the haven of numerous undead creatures. It would seem that they have finally found their rest as the desert sands have all but swallowed the city. Powerful preservers have cleared out a small section of the runs and are using wind spells to clear the sand. It is unknown what they are looking for but it is rumoured they call themselves Wind Mages. Whatever they have done it seems they have finally brought rest to the walking dead of Bodach. [B]Giustenal[/B] The ruins of Giustenal lie at the edge of the silt sea and much of the city has a fine haze of dust over it. The former domain of the Sorcerer King Dregoth he abandoned has former domain to rule the city state of Raam. A strange creature used to reside in the ruins known as the Caller in Darkness and it would lure travellers to their death. Over the years various rulers in the Tyr region have dispatched agents to recover what they could from the ruins and numerous records from Giustenal now lie in the libraries of the Sorcerer Kings. A strange dragon like race known as the Dray seem to have claimed the ruins for themselves and the place resembles an armed camp. The Dray once were loyal to Dregoth but he abandoned the Dray centuries ago when his planned ascension failed and he conquered Raam instead. Perhaps he blamed them for his failure but who knows? The Dray keep to themselves and it is unknown what their goals are. [B]Yaramuke[/B] Another ruin of a once beautiful city state, little now remains. The city was destroyed millennia ago by Hamanu of Urik over some difference of opinion with its former queen Sielba. According to legend Sielba was a beauty worth dying for but she was destroyed over some quarrel about mining rights in the Smoking Crown. Piles of rubble now remain half buried by the desert sands. The magic Hamanu wrought was so terrible the land remains cursed to this day. Several druids are scattered around the surrounding area and are trying to remove the taint of Hamanus magic. Strangely enough they seem to have the support of Hamanu as once a month supplies arrive form Urik by his personal command. [B]Other Points of Interest[/B] While the dark sun beats down upon the and there are numerous interesting landmarks to be seen. [B]Dragons Bowl[/B] By legend this basin was formed by the birth if the first great dragon. While unlikely this feature is a wonder in its own right. While at the nexus of three important trade routes it is difficult to reach as you have to traverse several thousand feet of treacherous cliffs to reach the bottom. It is much easier to use magic or psionics to make the trip. At the bottom is Lake Pit a last reminder of what Athas once was. The bowl is under the protection of several air and water clerics and small shrines to elemental air dot the cliffs leading down into the bowl. Over the years some clerics have developed a tradition of entombing their dead inside caves that dot the cliffs. Tomb raiders often set of various magical wards placed on the tombs or are often pushed off the cliffs as some of the wards summon air elementals to punish intruders. [B]Mekillot Mountains [/B] These mountains vaguely resemble a great Mekillot prone on the ground. The mountains contain the near deserted village of Salt View. There are sites sacred to the desert elves here and on the peaks of the mountains strange ruins may be found resembling organic rock. Beyond the Tyr Region [B]Blue Shrine[/B] [B]Celik[/B] Once ruined Celik has been rebuilt and is ruled by House Mareneth which has managed to eliminate most rival trading houses of any power in the Tyr region. Celik is a very beautiful and green city with lush public gardens and a population approaching 20 000. The water is drawn from underground aquifers and unlike the city states to the north no Sorcerer King rules Celik. Celik produces excess food and over half its populations are slaves. Here snakes are regarded as holy and there is a strong serpent theme in the artwork of the city. [B]Government[/B]: A council of trade lords from house Mareneth rules Celik. Unknown to the rest of Athas house Mareneth was infiltrated centuries ago by the Yuan-Ti who now control Celik as an outpost of Orkoth which lies beyond the Jagged Cliffs. The ancient empire of the Yuan-Ti is being reborn and according to the elders of House Mareneth it is only a matter of time before they entwine the Tyr region in their coils. [B]Trade and Commerce[/B]: Celik has grown rich via the efforts of House Mareneth and foreign merchants are welcome in the cities marketplace. This is due to the Yuan-Ti having access to exotic goods imported from far off Orkoth. House Mareneth more or less has a virtual monopoly on land based trade in the southern Tyr region although they have agents throughout all of the cities to the north. Much to their consternation they have had little success infiltrating Urik and Waverly. Draj and Raam are also a city to far and those cities trade more with agents loyal to Razia of Waverly. [B]Kreen Lands[/B] The Kreen Lands are the lands of the former Kreen Empire located beyond the Jagged Cliffs. Centuries ago there was a massive earth quake that granted the empire access to the Tyr region. The empire mobilised for war and sent advance scouts into the Tyr region. Zik’ Chil priests of change have modified some Kreen so they could climb the cliffs and assault the Halflings of Thamasku. The ravenous Kreen quickly overran the hinterlands and flanked the Ringing Mountains to the north and south and were poised for a massive assault on the Tyr region and even briefly laid siege to Tyr and Urik. However some life shapers from Thamasku which was also under assault from the Kreen had the final say. While the Halflings of Thamasku believed life was sacred they realised that in nature life forms would compete for dominance. Although saddened they released a plague virus that only effected the Kreen. The plague decimated the invasion force and as the troops were recalled plague broke out in the heartlands of the empire. Over 95% of the Kreen population were killed and the empire collapsed. Centuries later the population has almost recovered and the savannah is now the scene of the Kreen Civil War. Various factions and sub races are struggling over limited resources and the Zik’Chil seek to re-establish the empire and expand once again. [B]Kurn[/B] The city state of Kurn lies in ruins and has been abandoned to the desert. The former Sorcerer King Oronis got involved in a war with Eldaarich due to one of Daskinor’s delusions. The people were scattered although precious few were captured by Daskinor’s slavers. Oronis simply scattered his people and they regrouped at New Kurn after fleeing west into the mountains. Kurn now exists hidden away from the rest of Athas although agents of Oronis continue to manipulate events and support preservers throughout the world. [B]Saragar[/B] For the first time in millennia the Mindlords have finally decided to get involved in the affairs of Athas. Around a thousand years ago the border guardian network was about to collapse and the Mindlords were going insane from their long imprisonment within their obsidian orbs. Thesik realized this and had to take drastic actions. Restoring the border guardians was beyond the powers of the Mindlords in their current mental condition and Saragar was regressing from so many years of isolation. Bending his considerable intellect for a solution Thesik managed to create an artificial body for himself that looked much like his old self but was immortal and ageless. Repeating the process on Barani and Kosverat for the first time in millennia the Mindlords were able to walk upon Athas once again. Since the Border Guardians network was about to collapse the Mindlords created a new race to guard their domain. Duplicating the process that created new bodies for themselves the Mindlords created the Crystal Born. Like themselves the Crystal Born are living constructs and are immortal and appear to be humans with crystal colored eyes and hair. Saragar had its new guardians. In the thousand years or so since the Mindlords assumed new bodies they created additional Crystal Born which rapidly outgrew the capacity of Saragar. Since they required no sustenance for survival the Mindlords released some of them into the surrounding area. Over the centuries they have created their own traditions and are able to survive in areas most other races cannot. The Crystal Born carved out their own empire and the Crystal Empire now encompasses most of the area north of Lava Gorge and is expanding to the south. Scouts have reached the Tyr regions while it is likely the empire will be at war with the bandit states in the near future. Crystal Born tend to be emotionless by human standards and the denizens of the empire seem to believe that other races incorporated into the empire are protected by them. To bad if other races don’t actually want to join. Saragar is the defacto capital of the empire although formally it is ruled from the rebuilt city of Ral. The humans of Saragar exist more or less as they always have and the Mindlords seem to have recovered most of their sanity. Saragar is now protected by one of the largest armies on Athas and several hundred miles of Crystal born territory. Powerful Crystal Born psions have managed to build a psychic elevator to the Kreen Lands below the Jagged Cliffs and several hundred of them serve as mercenaries in the Kreen Civil War. [/QUOTE]
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