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<blockquote data-quote="jgsugden" data-source="post: 8487964" data-attributes="member: 2629"><p>2 Distinct early experiences: </p><p></p><p><strong>BAD: </strong>I played in one game where they used the published modules. It was a bad experience. Those adventures are the epitome of railroad DMing, and the DM flat out told us not to make certain decisions, to do certain things, or to even say certain things because they dd not fit in what the module allows. It dragged on and essentially was just the Pcs being playthings for the DM to play with himself.</p><p></p><p><strong>GREAT: </strong>One of those players started their own game and elected to start us (a combination of players from the first game and other players) out in Freedom, but then quickly knocked our socks off by upsetting the apple cart and going in a very different direction. My PC died recovering a relic of ancient days and my replacement PC was a (former) cleric that had been turned to stone long ago that the PCs rescued during that adventure. I spent the campaign trying to "fix" Athas as a powerless cleric (fighter). The camapign ended in a bad, bad, bad, bad high level TPK (kind of my fault, too) where there was essentially no way to recover the setting, much less the PCs. Another group of PCs in a Greyhawk game, many years later, recovered a magic Tome of Prophecies and read how the world will end - and the DM used that opportunity to tell us how the Athas game was the future of that Greyhawk game, and what happened after the PCs lost that battle. It was brutal... but it gave us closure on a great campaign. It is one of my favorite PCs, favorite games, and favorite experiences - and we did most of it one summer during college.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8487964, member: 2629"] 2 Distinct early experiences: [B]BAD: [/B]I played in one game where they used the published modules. It was a bad experience. Those adventures are the epitome of railroad DMing, and the DM flat out told us not to make certain decisions, to do certain things, or to even say certain things because they dd not fit in what the module allows. It dragged on and essentially was just the Pcs being playthings for the DM to play with himself. [B]GREAT: [/B]One of those players started their own game and elected to start us (a combination of players from the first game and other players) out in Freedom, but then quickly knocked our socks off by upsetting the apple cart and going in a very different direction. My PC died recovering a relic of ancient days and my replacement PC was a (former) cleric that had been turned to stone long ago that the PCs rescued during that adventure. I spent the campaign trying to "fix" Athas as a powerless cleric (fighter). The camapign ended in a bad, bad, bad, bad high level TPK (kind of my fault, too) where there was essentially no way to recover the setting, much less the PCs. Another group of PCs in a Greyhawk game, many years later, recovered a magic Tome of Prophecies and read how the world will end - and the DM used that opportunity to tell us how the Athas game was the future of that Greyhawk game, and what happened after the PCs lost that battle. It was brutal... but it gave us closure on a great campaign. It is one of my favorite PCs, favorite games, and favorite experiences - and we did most of it one summer during college. [/QUOTE]
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