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DarkMatter D20: Drunk Southern Girls with Guns ... UPDATED - 8/18/05!
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<blockquote data-quote="jonrog1" data-source="post: 72562" data-attributes="member: 189"><p>In answer to your question, the ever -evolving-when-I-have-time Dark*Matter system is a mish-mash of Star Wars combat rules and the modern skill set recently postulated in the d20 modern rules in Polyhedron alng with some cool feats from the Pulp Heroes adaptation in the previous issue. I was also heavily influenced by Dragonstar, a surprisingly, REALLY nicely done piece of work.</p><p></p><p>Although I realize that d20 Modern set in Polyhedron was geared specifically for Shadowchasers, I don't much care for it. Ironically there are TOO many classes, and all they're too narrowly focused. I want to be a Soldier, so I have to take "Strong Hero" levels? What if I want to be the Fast Chow Yun Fat gunman? I want to be a Mage so I have to take Smart Hero levels? What if I don't want to be a particularly GOOD mage, just a dabbler?</p><p></p><p>From the looks of it, Monte Cook's CoC adaptation will be the new highwater mark for non-medieval d20.</p><p></p><p>Some day I'll do all this in Conversions board, but in general, I use the Combat Spec, the Tech Op, the Free Agent and the Diplomat classes from Alternity. I do use, however the customization style of the d20 modern Shadowchasers -- each class gets access to certain bonus feats rather than more hard and fast level advancements. </p><p></p><p>For example, my Sneak Attack is called "Cheap Shot +1d6", and is available only for the Free Agent. If a Free Agent wants to focus on scamming or breaking into computers rather than sneak attack stuff, he can instead take those feats. </p><p></p><p> The Diplomat and Tech Op are pretty much the Charismatic and Smart heros from d20 Modern with some Star Wars thrown in where I didn't agree.</p><p></p><p>I believe more in this approach: a LOT of flexibility, but in a few very CLEARLY defined classes.</p><p></p><p>Psionics is a feat to access. You gain two powers, and you can burn another feat to gain another power. Psionics are skill-based powers like Star Wars and the original Dark*Matter</p><p></p><p>I'm using the Mage prestige class from the Polyhedron issue for arcane powers.</p><p></p><p>Clerical powers haven't been addressed, but odds are it will become the same as Mage, a prestige class.</p><p></p><p>Still working on vehicle combat, I'm liking what I see in Series Archer -- although the rest of Series Archer is a little so-so. Dragonstar handles ranged weapon combat better and cleaner, I think.</p><p></p><p>For money and resources, the Pulp Heroes (Polyhedron) system is remarkably clean. The Shadowforce Archer system is nice, too, but meant for people specifically working for some heavily equipped organization. I may strip it down to a more general version.</p><p></p><p>I am insanely busy IRL right now, so I won't be posting a lot, but I may try to get the rudiments of the system up on the Conversions board soon.</p><p></p><p>Thanks, all for your interest and encouragement.</p></blockquote><p></p>
[QUOTE="jonrog1, post: 72562, member: 189"] In answer to your question, the ever -evolving-when-I-have-time Dark*Matter system is a mish-mash of Star Wars combat rules and the modern skill set recently postulated in the d20 modern rules in Polyhedron alng with some cool feats from the Pulp Heroes adaptation in the previous issue. I was also heavily influenced by Dragonstar, a surprisingly, REALLY nicely done piece of work. Although I realize that d20 Modern set in Polyhedron was geared specifically for Shadowchasers, I don't much care for it. Ironically there are TOO many classes, and all they're too narrowly focused. I want to be a Soldier, so I have to take "Strong Hero" levels? What if I want to be the Fast Chow Yun Fat gunman? I want to be a Mage so I have to take Smart Hero levels? What if I don't want to be a particularly GOOD mage, just a dabbler? From the looks of it, Monte Cook's CoC adaptation will be the new highwater mark for non-medieval d20. Some day I'll do all this in Conversions board, but in general, I use the Combat Spec, the Tech Op, the Free Agent and the Diplomat classes from Alternity. I do use, however the customization style of the d20 modern Shadowchasers -- each class gets access to certain bonus feats rather than more hard and fast level advancements. For example, my Sneak Attack is called "Cheap Shot +1d6", and is available only for the Free Agent. If a Free Agent wants to focus on scamming or breaking into computers rather than sneak attack stuff, he can instead take those feats. The Diplomat and Tech Op are pretty much the Charismatic and Smart heros from d20 Modern with some Star Wars thrown in where I didn't agree. I believe more in this approach: a LOT of flexibility, but in a few very CLEARLY defined classes. Psionics is a feat to access. You gain two powers, and you can burn another feat to gain another power. Psionics are skill-based powers like Star Wars and the original Dark*Matter I'm using the Mage prestige class from the Polyhedron issue for arcane powers. Clerical powers haven't been addressed, but odds are it will become the same as Mage, a prestige class. Still working on vehicle combat, I'm liking what I see in Series Archer -- although the rest of Series Archer is a little so-so. Dragonstar handles ranged weapon combat better and cleaner, I think. For money and resources, the Pulp Heroes (Polyhedron) system is remarkably clean. The Shadowforce Archer system is nice, too, but meant for people specifically working for some heavily equipped organization. I may strip it down to a more general version. I am insanely busy IRL right now, so I won't be posting a lot, but I may try to get the rudiments of the system up on the Conversions board soon. Thanks, all for your interest and encouragement. [/QUOTE]
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