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Darkness+Devil's Sight is killing my campaign
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<blockquote data-quote="Storyteller01" data-source="post: 2000010" data-attributes="member: 20931"><p>Word gets around when people start using a particular tactic. Have you tried setting an ambush with spiked pit traps or 'ankle braeakers'? Maybe use some area of effect gear (alchemist fire or homebrewed grenades). Alchemy can also make a mundane version of stinking cloud (stink pot ahoy!!). Have archers waiting outside the cloud to pick them off as the come out. Doesn't even have to be specifically for them: goblins could use these methods to improve raids.</p><p></p><p></p><p>If you are interested in OGL sources, there is a book that provides an interesting feat. You lob arrows into an area, putting one arrow in a 5 foot square. I don't remember the exact progression, just the max coverage (an arrow in every square in a 20' x 20' area). It's especially vicious if the main BBEG uses little 'opponents' as bait to draw out your players. Why would he care if the bait took a hit?</p></blockquote><p></p>
[QUOTE="Storyteller01, post: 2000010, member: 20931"] Word gets around when people start using a particular tactic. Have you tried setting an ambush with spiked pit traps or 'ankle braeakers'? Maybe use some area of effect gear (alchemist fire or homebrewed grenades). Alchemy can also make a mundane version of stinking cloud (stink pot ahoy!!). Have archers waiting outside the cloud to pick them off as the come out. Doesn't even have to be specifically for them: goblins could use these methods to improve raids. If you are interested in OGL sources, there is a book that provides an interesting feat. You lob arrows into an area, putting one arrow in a 5 foot square. I don't remember the exact progression, just the max coverage (an arrow in every square in a 20' x 20' area). It's especially vicious if the main BBEG uses little 'opponents' as bait to draw out your players. Why would he care if the bait took a hit? [/QUOTE]
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Darkness+Devil's Sight is killing my campaign
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