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Darkness+Devil's Sight is killing my campaign
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<blockquote data-quote="Greenfield" data-source="post: 7382760" data-attributes="member: 6669384"><p>The Darkness spell is 2nd level, or a "Least invocation", meaning it's the equivalent of a 1st level spell when used by a Warlock</p><p></p><p></p><p></p><p>As shown, Continual Flame is a 2nd level Evocation(Light) spell (3rd if the caster is a Cleric), and counters or cancels any Darkness effect of the same or lower level.</p><p></p><p>So if anyone in the party has a Continual flame torch in the area, bye-bye Darkness. </p><p></p><p>If any opponent has an Eternal Torch, as sold in the Player's Handbook, bye-bye Darkness. </p><p></p><p>If there are any such torches or lights along the halls of the dungeon or structure you're in, bye-bye Darkness.</p><p></p><p>I used to play with a DM whose group-monsters *ALWAYS* used Darkness. Somehow his monsters were never hindered by it. He nearly went ballistic when my Cleric brought out his forever-light and took the Darkness away.</p><p></p><p>But that very common item, one that almost every adventuring party has, makes the whole problem go away.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 7382760, member: 6669384"] The Darkness spell is 2nd level, or a "Least invocation", meaning it's the equivalent of a 1st level spell when used by a Warlock As shown, Continual Flame is a 2nd level Evocation(Light) spell (3rd if the caster is a Cleric), and counters or cancels any Darkness effect of the same or lower level. So if anyone in the party has a Continual flame torch in the area, bye-bye Darkness. If any opponent has an Eternal Torch, as sold in the Player's Handbook, bye-bye Darkness. If there are any such torches or lights along the halls of the dungeon or structure you're in, bye-bye Darkness. I used to play with a DM whose group-monsters *ALWAYS* used Darkness. Somehow his monsters were never hindered by it. He nearly went ballistic when my Cleric brought out his forever-light and took the Darkness away. But that very common item, one that almost every adventuring party has, makes the whole problem go away. [/QUOTE]
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Darkness+Devil's Sight is killing my campaign
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