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General Tabletop Discussion
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Darkness & Dread vs. Heroes of Horror
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<blockquote data-quote="Desdichado" data-source="post: 2739791" data-attributes="member: 2205"><p>On the other hand, it's been my experience that for players to really get that horror vibe, they have to be on the same page as the GM from the get-go. Do you go to horror movies not knowing that they're going to be horror? Or if a movie is unexpectedly more horror than you thought, do you enjoy that? In my experience, most people do not. Same thing for games; folks usually do better if they anticipate the atmosphere of the game, and buy into it, and help create and maintain it. Call of Cthulhu isn't a very horrific game if the players say, "hey, I'm going insane anyway; why not try to give the Deep Ones a wedgie so I can go out with a few laughs?" D&D isn't a very horrific game if the players just attack everything, and then get resentful if it doesn't work out for them, because it was a "horror moment."</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2739791, member: 2205"] On the other hand, it's been my experience that for players to really get that horror vibe, they have to be on the same page as the GM from the get-go. Do you go to horror movies not knowing that they're going to be horror? Or if a movie is unexpectedly more horror than you thought, do you enjoy that? In my experience, most people do not. Same thing for games; folks usually do better if they anticipate the atmosphere of the game, and buy into it, and help create and maintain it. Call of Cthulhu isn't a very horrific game if the players say, "hey, I'm going insane anyway; why not try to give the Deep Ones a wedgie so I can go out with a few laughs?" D&D isn't a very horrific game if the players just attack everything, and then get resentful if it doesn't work out for them, because it was a "horror moment." [/QUOTE]
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