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Darkness & Dread vs. Heroes of Horror
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<blockquote data-quote="Psion" data-source="post: 2741042" data-attributes="member: 172"><p>It does spend a good amount of space on what it calls "Dark Fantasy" character classes. It's very much a homage of Warhammer classic (this was out before WH 2e). It even has a randomized class table.</p><p></p><p>But it does provide advice for using core classes as well.</p><p></p><p></p><p></p><p>Sorry I didn't address this earlier, but I was at work and didn't rightly recall all the details. After refreshing myself on it, I can say it's pretty robust as far as fear rules I've seen go. It's pretty detailed but in play it seems easy to use; all creatures get a fear rating (FR) that defines the save DC of a fear check. The margin you miss the roll by determines the effect.</p><p></p><p>Madness is also accumulated from higher fear ratings.</p><p></p><p>The system has some of the same criteria as the classic CoC insanity system, but is mechanically new.</p></blockquote><p></p>
[QUOTE="Psion, post: 2741042, member: 172"] It does spend a good amount of space on what it calls "Dark Fantasy" character classes. It's very much a homage of Warhammer classic (this was out before WH 2e). It even has a randomized class table. But it does provide advice for using core classes as well. Sorry I didn't address this earlier, but I was at work and didn't rightly recall all the details. After refreshing myself on it, I can say it's pretty robust as far as fear rules I've seen go. It's pretty detailed but in play it seems easy to use; all creatures get a fear rating (FR) that defines the save DC of a fear check. The margin you miss the roll by determines the effect. Madness is also accumulated from higher fear ratings. The system has some of the same criteria as the classic CoC insanity system, but is mechanically new. [/QUOTE]
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