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Darkness & Dread
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<blockquote data-quote="Gothmog" data-source="post: 1927002" data-attributes="member: 317"><p>Darkness & Dread has been one of my favorite Legends and Lairs books. I really liked the lower powered classes (we used them for a brief Victorian-era horror game), but what I really love are the fear and madness rules, and the research rules. Its odd- like Mike Mearls wrote a book specifically for my homebrew dark fantasy campaign! I'm always sending PCs to research topics, places, or creatures in game, and while the CoC sanity rules are pretty good, they are more clinical and modern in their outlook. The CoC rules work great for a 1920s-modern era game, but seem somewhat jarring in a pre 1900's era game. My players loved the madness rules, and have truly came to dread fear checks! After seeing what what Mike Mearls has said in the past, I would have LOVED for this book to have 256 pages! Dark/horror fantasy is an area that has largely been glossed over in d20 (and RPGs in general), and a general tookit for use in such worlds rather than a specific campaign setting is a very welcome addition.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1927002, member: 317"] Darkness & Dread has been one of my favorite Legends and Lairs books. I really liked the lower powered classes (we used them for a brief Victorian-era horror game), but what I really love are the fear and madness rules, and the research rules. Its odd- like Mike Mearls wrote a book specifically for my homebrew dark fantasy campaign! I'm always sending PCs to research topics, places, or creatures in game, and while the CoC sanity rules are pretty good, they are more clinical and modern in their outlook. The CoC rules work great for a 1920s-modern era game, but seem somewhat jarring in a pre 1900's era game. My players loved the madness rules, and have truly came to dread fear checks! After seeing what what Mike Mearls has said in the past, I would have LOVED for this book to have 256 pages! Dark/horror fantasy is an area that has largely been glossed over in d20 (and RPGs in general), and a general tookit for use in such worlds rather than a specific campaign setting is a very welcome addition. [/QUOTE]
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