Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Darksun 3.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zardnaar" data-source="post: 7168153" data-attributes="member: 6716779"><p style="text-align: center"><strong><span style="font-size: 12px">Darksun Players Guide</span></strong></p> <p style="text-align: center"><strong></strong>[ATTACH]86297[/ATTACH]</p><p></p><p><strong>Starting Characters</strong></p><p>PCs on Darksun are tougher than characters from other worlds. All Athasian PCs start at level 3 and gain a bonus ability score increase or a feat. Half Giants do not gain an additional ability score improvement or feat. </p><p></p><p><strong>Races</strong></p><p>The following races are allowed on Darksun. Other races and sub races are unavailable for PCs as they either do not exist on Athas or are unknown to the world at large. Athasian PC are also gain a bonus racial or skilled feat at level 1 except for half giants. </p><p></p><p><strong>Elf</strong> The Wood Elf from the PHB is allowed on Athas. They receive +1 intelligence instead of +1 wisdom</p><p></p><p><strong>Dwarf</strong>. The Hill Dwarf is the Athasian Dwarf.</p><p></p><p><strong>Halfling</strong>. The Stout Halfling represents the Athasian Halfling.</p><p></p><p><strong>Half Elf</strong>. Half Elves Exist on Athas. </p><p></p><p><strong>Half Giant</strong></p><p>Ability Score Increase Half Giants gain +4 strength, +2 constitution and -2 intelligence, -2 wisdom and -2 charisma.</p><p>Age Half Giants live to around 200 years of age. </p><p>Alignment Half Giants may change their alignment when they complete a long rest. They tend to have the same alignment as the strongest or most charismatic individual they associate with. </p><p>Size Half Giants are usually between 10-12 feet tall. They are large sized. </p><p>Durable Your hit point maximum increases by 2, and it increases by 2 every time you gain a level. Additionally when you spend a hit dice to regain hit points Half Giants may roll an additional dice. </p><p>Giant Half Giants deal an extra 1d4 points of damage with melee weapons. </p><p>Oversized Weapons. Half Giants may treat weapons with the two handed property as if they had the one handed weapon property. </p><p></p><p><strong>Humans.</strong></p><p>Athasian humans get +2 to two ability scores of their choice and +1 on two other ability scores of their choice. They also gain proficiency with a skill of their choice. </p><p></p><p><strong>Mul</strong></p><p>Ability Score Increase Muls gain +2 strength, +1 constitution </p><p></p><p>Age Mul’s live to around 120 years of age. </p><p></p><p>Alignment Any</p><p></p><p>Size Mul’s are medium sized.</p><p></p><p>Great Endurance: Advantage on constitution checks </p><p></p><p>Relentless Endurance (as half orc)</p><p></p><p>Brutal Attack (as half orc savage attack)</p><p></p><p>Natural Athlete: You have proficiency in Athletics</p><p></p><p><strong>Thri Kreen</strong></p><p>Ability Score Increase Your dexterity score increases by 2, your wisdom score increases by 1. </p><p>Speed 40’</p><p></p><p>Claws Your Claws are natural weapons you can use to make unarmed strikes. If you hit with them you deal slashing damage equal to 1d6+ your strength modifier instead of the usual bludegeoning damage.</p><p></p><p>Exoskeleton Your exoskeleton is durable and thick. When you aren’t wearing armor your AC is 13+ your dexterity modifier. </p><p></p><p>Extra Limbs You may draw an additional item per round and hold an additional two items or one two handed weapon. </p><p></p><p>Flurry As a bonus action you may make a claw attack with all your limbs against adjacent opponents. Once you use this trait you can’t use it again until you complete a short or long rest.</p><p></p><p>Sleepless</p><p>Thri Kreen Weapons Training you are proficient with the Chatkas (treat as dart), and the Gythka (treat as a glaive). </p><p></p><p>Languages. Common, Kreen</p><p></p><p style="text-align: center"><strong>Classes</strong></p><p>The following Classes and archetypes are allowed. Not not all classes and archetypes exist on Athas. </p><p></p><p><strong>Barbarian</strong></p><p>The Berzerker archetype is allowed on Athas. </p><p></p><p><strong>Bard </strong></p><p><strong></strong>The PHB Bards do not exist on Athas. They are Rogues: Assassins.</p><p></p><p></p><p><strong>Cleric</strong>.</p><p>Athasian clerics draw their power from the elements. The elements grant the following domains.</p><p> </p><p>Air. Tempest, </p><p>Earth. Nature, Stone</p><p>Fire. Flames, Light</p><p>Water. Healing, Water</p><p>The Flames, Stone, Water domains are found in En5ider 65 Priests of Elemental Power. </p><p></p><p></p><p><strong>Druid</strong></p><p>Druids may be land Druids and select Desert, Grasslands or Swamp as options. Forest Druids are rare and tend to be halflings or from Gulg or Nibenay. They draw their power from Spirits of the Land. </p><p></p><p><strong>Fighter </strong>The Athasian Fighter is the Battlemaster. At higher levels Fighters often lead armies on the world of Athas.</p><p></p><p><strong>Gladiator</strong> The Gladiator is a Champion fighter. Gladiators may add the perform skill to their list of skills they can choose. </p><p></p><p><strong>Ranger </strong>The Hunter Ranger is allowed on Darksun. </p><p></p><p><strong>Mystic</strong>. The Mystic class (Unearthed Arcana article) is allowed on Darksun. </p><p></p><p><strong>Templar </strong>Templars are servants of the Sorcerer Kings. They must be of non good alignment. They are treated as Clerics with the War Domain. </p><p></p><p><strong>Rogue</strong></p><p>The Thief is allowed in a Darksun game. </p><p></p><p><strong>Wizard</strong></p><p>Wizards are allowed on Darksun although they are hunted by Templars and shunned by the general populace who blame them for the state of Athas. They follow the defiling rules. </p><p> </p><p></p><p style="text-align: center"><strong>Feats</strong></p><p>Feats are allowed on Athas. If they are allowed the following feats do not exist on Athas and may not be selected. Racial Feats and other will be added. </p><p></p><p>Healer</p><p>Inspirational Leader</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7168153, member: 6716779"] [CENTER][B][SIZE=3]Darksun Players Guide[/SIZE] [/B][ATTACH=CONFIG]86297._xfImport[/ATTACH][/CENTER] [B]Starting Characters[/B] PCs on Darksun are tougher than characters from other worlds. All Athasian PCs start at level 3 and gain a bonus ability score increase or a feat. Half Giants do not gain an additional ability score improvement or feat. [B]Races[/B] The following races are allowed on Darksun. Other races and sub races are unavailable for PCs as they either do not exist on Athas or are unknown to the world at large. Athasian PC are also gain a bonus racial or skilled feat at level 1 except for half giants. [B]Elf[/B] The Wood Elf from the PHB is allowed on Athas. They receive +1 intelligence instead of +1 wisdom [B]Dwarf[/B]. The Hill Dwarf is the Athasian Dwarf. [B]Halfling[/B]. The Stout Halfling represents the Athasian Halfling. [B]Half Elf[/B]. Half Elves Exist on Athas. [B]Half Giant[/B] Ability Score Increase Half Giants gain +4 strength, +2 constitution and -2 intelligence, -2 wisdom and -2 charisma. Age Half Giants live to around 200 years of age. Alignment Half Giants may change their alignment when they complete a long rest. They tend to have the same alignment as the strongest or most charismatic individual they associate with. Size Half Giants are usually between 10-12 feet tall. They are large sized. Durable Your hit point maximum increases by 2, and it increases by 2 every time you gain a level. Additionally when you spend a hit dice to regain hit points Half Giants may roll an additional dice. Giant Half Giants deal an extra 1d4 points of damage with melee weapons. Oversized Weapons. Half Giants may treat weapons with the two handed property as if they had the one handed weapon property. [B]Humans.[/B] Athasian humans get +2 to two ability scores of their choice and +1 on two other ability scores of their choice. They also gain proficiency with a skill of their choice. [B]Mul[/B] Ability Score Increase Muls gain +2 strength, +1 constitution Age Mul’s live to around 120 years of age. Alignment Any Size Mul’s are medium sized. Great Endurance: Advantage on constitution checks Relentless Endurance (as half orc) Brutal Attack (as half orc savage attack) Natural Athlete: You have proficiency in Athletics [B]Thri Kreen[/B] Ability Score Increase Your dexterity score increases by 2, your wisdom score increases by 1. Speed 40’ Claws Your Claws are natural weapons you can use to make unarmed strikes. If you hit with them you deal slashing damage equal to 1d6+ your strength modifier instead of the usual bludegeoning damage. Exoskeleton Your exoskeleton is durable and thick. When you aren’t wearing armor your AC is 13+ your dexterity modifier. Extra Limbs You may draw an additional item per round and hold an additional two items or one two handed weapon. Flurry As a bonus action you may make a claw attack with all your limbs against adjacent opponents. Once you use this trait you can’t use it again until you complete a short or long rest. Sleepless Thri Kreen Weapons Training you are proficient with the Chatkas (treat as dart), and the Gythka (treat as a glaive). Languages. Common, Kreen [CENTER][B]Classes[/B][/CENTER] The following Classes and archetypes are allowed. Not not all classes and archetypes exist on Athas. [B]Barbarian[/B] The Berzerker archetype is allowed on Athas. [B]Bard [/B]The PHB Bards do not exist on Athas. They are Rogues: Assassins. [B]Cleric[/B]. Athasian clerics draw their power from the elements. The elements grant the following domains. Air. Tempest, Earth. Nature, Stone Fire. Flames, Light Water. Healing, Water The Flames, Stone, Water domains are found in En5ider 65 Priests of Elemental Power. [B]Druid[/B] Druids may be land Druids and select Desert, Grasslands or Swamp as options. Forest Druids are rare and tend to be halflings or from Gulg or Nibenay. They draw their power from Spirits of the Land. [B]Fighter [/B]The Athasian Fighter is the Battlemaster. At higher levels Fighters often lead armies on the world of Athas. [B]Gladiator[/B] The Gladiator is a Champion fighter. Gladiators may add the perform skill to their list of skills they can choose. [B]Ranger [/B]The Hunter Ranger is allowed on Darksun. [B]Mystic[/B]. The Mystic class (Unearthed Arcana article) is allowed on Darksun. [B]Templar [/B]Templars are servants of the Sorcerer Kings. They must be of non good alignment. They are treated as Clerics with the War Domain. [B]Rogue[/B] The Thief is allowed in a Darksun game. [B]Wizard[/B] Wizards are allowed on Darksun although they are hunted by Templars and shunned by the general populace who blame them for the state of Athas. They follow the defiling rules. [CENTER][B]Feats[/B][/CENTER] Feats are allowed on Athas. If they are allowed the following feats do not exist on Athas and may not be selected. Racial Feats and other will be added. Healer Inspirational Leader [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Darksun 3.0
Top