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Dawnforge - The True Kings - Rogue's Gallery
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<blockquote data-quote="Starman" data-source="post: 2892703" data-attributes="member: 7663"><p><strong>Galanorthrim Evanyrdor</strong></p><p><strong>Male Dawn elf Wizard (Life) 5</strong></p><p><strong>Medium Humanoid</strong></p><p><strong>Alignment:</strong> Chaotic Good</p><p><strong>Patron Spirits:</strong> none</p><p><strong>Region:</strong> Sildanyr</p><p></p><p><strong>Height:</strong> 5' 5''</p><p><strong>Weight:</strong> 107 lbs</p><p><strong>Skin:</strong> Pale</p><p><strong>Eyes:</strong> Blue</p><p><strong>Age:</strong> 139</p><p><strong></strong></p><p><strong>Str:</strong> 10 (+0) [2 points]</p><p><strong>Dex:</strong> 16 (+3) [4 points, +4 racial]</p><p><strong>Con:</strong> 12 (+1) [6 points, -2 racial]</p><p><strong>Int: </strong>22 (+6) [16 point, +2 racial, +1 level, +1 legendary]</p><p><strong>Wis: </strong>12 (+1) [4 points]</p><p><strong>Cha:</strong> 12 (+1) [4 points]</p><p></p><p><strong>Racial Abilities:</strong></p><p>+4 Dex, -2 Con, +2 Int, low light vision. Racial talents – Talent Feat [Spell Focus (conjuration)], Talent Feat [Empower Spell], Talent Skills [Knowledge (arcana) +2, Spellcraft +3]. Racial transformations – Elfsight, Transformation Feat [Iron Will], immunity to magic <em>sleep </em>spells and effects and a +2 racial saving thrown bonus against Enchantment spells, low-light vision, weapon familiarity (elven weapons), +1 racial bonus on attacks with long and shortbows, +1 racial bonus on Listen, Search, and Spot rolls, Spell Immunity: magic missile</p><p></p><p><strong>Class Abilities:</strong> Proficient with club, dagger, heavy crossbow, light crossbow, quarterstaff. Casts spells drawn from Sorcerer/Wizard spell list.</p><p></p><p><strong>Hit Dice:</strong> 5d4+5 </p><p><strong>HP:</strong> 21</p><p><strong>AC: </strong>15 [+1 Deflection, +1 Dodge, +3 Natural]</p><p><strong>Init:</strong> +3 (+3 Dex)</p><p><strong>Speed:</strong> 30ft</p><p></p><p><strong>Saves</strong></p><p>Fortitude +2 [+1 base, +1 Con]</p><p>Reflex +4 [+1 base, +3 Dex]</p><p>Will +7 [+4 base, +1 Wis, +2 Iron Will]</p><p></p><p><strong>BAB:</strong> +2</p><p>Melee Atk: +2 (1d4/19-20/x2/S, dagger)</p><p>Ranged Atk: +7 (1d8/x3/P, MW longbow)</p><p></p><p><strong>Skills</strong></p><p>Concentration +9 [8 ranks, +1 Con]</p><p>Decipher Script +9 [3 ranks, +6 Int]</p><p>Knowledge (arcana) +16 [8 ranks, +6 Int, +2 Talent skill]</p><p>Knowledge (dungeoneering) +8 [2 ranks, +6 Int]</p><p>Knowledge (history) +12 [6 ranks, +6 Int]</p><p>Knowledge (local) +10 [4 ranks, +6 Int]</p><p>Knowledge (nature) +8 [2 ranks, +6 Int]</p><p>Knowledge (the planes) +12 [6 ranks, +6 Int]</p><p>Knowledge (religion) +10 [4 ranks, +6 Int]</p><p>Listen +2 [0 ranks, +1 Wis, +1 racial]</p><p>Search +7 [0 ranks, +6 Int, +1 racial]</p><p>Spellcraft +17 [8 ranks, +6 Int, +3 Talent skill]</p><p>Spot +2 [0 ranks, +1 Wis, +1 racial]</p><p>Survival +6 [0 ranks, +6 Int (legendary)]</p><p></p><p><strong>Feats:</strong></p><p>Spell Focus (transmutation) (1st level)</p><p>Scribe Scroll (Wizard bonus 1st level)</p><p>Spell Focus (conjuration) (Talent feat 1st level)</p><p>Craft Wondrous Items (3rd level)</p><p>Iron Will (Transformation feat 4th level)</p><p>Still Spell (Wizard bonus 5th level)</p><p>Empower Spell (Talent feat 5th level)</p><p></p><p><strong>Languages:</strong> Anderlar, Common, Draconic, Elven, Gnome, Sylvan</p><p></p><p><strong>Spells:</strong> 4/5/3/2 per day; save DC 16+spell level (18+spell level for conjuration and transmutation spells). Aspect-life; can use Silent Spell and Still Spell 1/day with no level adjustment for life spells. </p><p></p><p><strong>Spells known: </strong></p><p></p><p>0-level: Acid Splash†, Detect Poison, Detect Magic, Mage Hand‡, Mending‡, Message‡, Open/Close‡, Read Magic, Resistance</p><p></p><p>1st-level: Comprehend Languages, Enlarge Person‡, Feather Fall‡, Grease†, Identify, Mage Armor†, Magic Missile*, Protection from Evil, Shield, True Strike, Unseen Servant†</p><p></p><p>2nd-level: Bull’s Strength‡, Fox’s Cunning‡, Knock‡, Locate Object, Melf’s Acid Arrow†, Rope Trick‡, Spider Climb‡, Web†</p><p></p><p>3rd-level: Fly‡, Hold Person*, Magic Circle vs. Evil, Stinking Cloud†, Summon Monster III†</p><p></p><p><strong>Spells prepared:</strong> </p><p></p><p>0: Detect Magic x2, Message, Read Magic</p><p>1: Comprehend Languages, Enlarge Person, Mage Armor, True Strike, BLANK</p><p>2: Bull's Strength, Melf's Acid Arrow, Web</p><p>3: Hold Person, Summon Monster III</p><p></p><p>* Non-life spells</p><p>† Conjuration </p><p>‡ Transmutation</p><p></p><p><strong>Equipment:</strong></p><p>Dagger – 2 gp</p><p>MW longbow - 375 gp</p><p>20 arrows - 1 gp</p><p>Ring of Protection +1 – 2,000 gp</p><p>Amulet of Natural Armor +1 – 2,000 gp</p><p>Spell Component Pouch – 5 gp</p><p>Backpack - 2 gp</p><p>Spellbook - free</p><p>Potion of Cure Light Wounds x3 - 150 gp</p><p>Scrollcase x2 - 2 gp</p><p>Paper x50 - 20 gp</p><p>Ink 2 oz. - 16 gp</p><p>Inkpen - 1 sp</p><p>Bedroll - 5 sp</p><p>Waterskin - 1 gp</p><p>Traveler's outfit x2- 1 gp</p><p>Flint and Steel - 1gp</p><p></p><p><strong>Current load:</strong> 23 lbs, light load</p><p></p><p><strong>Carrying Capacity</strong> light – 33 lbs or less, medium 34 – 66 lbs, heavy 67 – 100 lbs. Lift 100 lbs, Lift and Stagger 200 lbs, Push/Drag 500 lbs</p><p></p><p><strong>Money</strong></p><p>350 gp, 8 sp, 0 cp</p><p></p><p><strong>Appearance:</strong> Galan is tall compared to most dawn elves, being near five and a half feet tall. He is slender and has long dark blonde hair. His eyes are a deep blue that used to sparkle with life, but are now cold. </p><p></p><p><strong>Personality:</strong> He is quiet and somber, though a chance to use his magic makes him come to life.</p><p></p><p><strong>Background: </strong>Galanorthrim Evanyrdor, or Galan as he is usually called, is a dawn elf whose life has been deeply touched by the civil war. He has lost several family members to the conflict. Perhaps the most troubling part for him, though, is that his best friend, Saurgrim, is a night elf who had joined in the worship of Lathail. He didn't know at first, but his friend finally confided in him one day. Galan was horrified and scared. He didn't tell anyone about it even though he knew he should. Saurgrim told him about the worship rites and rituals that were performed. At first, they seemed harmless, but they became more and more depraved and barbaric. Galan was disgusted and tried to persuade his friend to end his association with the Lathail worshippers. They got into a huge argument and bitter words were spoken. It almost came to blows, but they went their separate ways. </p><p></p><p>Galan finally went and reported his friend. He knew where their meetings were and he went on the raid to arrest the night elves. What he saw scarred him. Elven sacrifices were the most minor part of what he saw. He ended up fighting and killing Saurgrim. He was lauded as a hero for several well-known night elf fugitives were caught or killed on the raid. He didn't want any part of it, though. He left Sildanyr to get away from it all. That was six months ago. Since then, questions have consumed him. Why did he have to kill his friend? Why have the night elves rebelled? Did he do the right thing? The most burning question, though, has become, what can be done to end the war? A dark thought, a whisper, a hint, has started growing in the back of his mind. He thinks he has found the solution.</p><p></p><p>He adventures now because he is not ready to go back to his homeland. And because he knows his knowledge of magic must increase tenfold if he is to entertain his idea to end the war.</p></blockquote><p></p>
[QUOTE="Starman, post: 2892703, member: 7663"] [B]Galanorthrim Evanyrdor[/B] [B]Male Dawn elf Wizard (Life) 5[/B] [B]Medium Humanoid[/B] [B]Alignment:[/B] Chaotic Good [B]Patron Spirits:[/B] none [B]Region:[/B] Sildanyr [B]Height:[/B] 5' 5'' [B]Weight:[/B] 107 lbs [B]Skin:[/B] Pale [B]Eyes:[/B] Blue [B]Age:[/B] 139 [B] Str:[/B] 10 (+0) [2 points] [B]Dex:[/B] 16 (+3) [4 points, +4 racial] [b]Con:[/b] 12 (+1) [6 points, -2 racial] [b]Int: [/b]22 (+6) [16 point, +2 racial, +1 level, +1 legendary] [b]Wis: [/b]12 (+1) [4 points] [b]Cha:[/b] 12 (+1) [4 points] [b]Racial Abilities:[/b] +4 Dex, -2 Con, +2 Int, low light vision. Racial talents – Talent Feat [Spell Focus (conjuration)], Talent Feat [Empower Spell], Talent Skills [Knowledge (arcana) +2, Spellcraft +3]. Racial transformations – Elfsight, Transformation Feat [Iron Will], immunity to magic [I]sleep [/I]spells and effects and a +2 racial saving thrown bonus against Enchantment spells, low-light vision, weapon familiarity (elven weapons), +1 racial bonus on attacks with long and shortbows, +1 racial bonus on Listen, Search, and Spot rolls, Spell Immunity: magic missile [b]Class Abilities:[/b] Proficient with club, dagger, heavy crossbow, light crossbow, quarterstaff. Casts spells drawn from Sorcerer/Wizard spell list. [b]Hit Dice:[/b] 5d4+5 [b]HP:[/b] 21 [b]AC: [/b]15 [+1 Deflection, +1 Dodge, +3 Natural] [b]Init:[/b] +3 (+3 Dex) [b]Speed:[/b] 30ft [b]Saves[/b] Fortitude +2 [+1 base, +1 Con] Reflex +4 [+1 base, +3 Dex] Will +7 [+4 base, +1 Wis, +2 Iron Will] [b]BAB:[/b] +2 Melee Atk: +2 (1d4/19-20/x2/S, dagger) Ranged Atk: +7 (1d8/x3/P, MW longbow) [b]Skills[/b] Concentration +9 [8 ranks, +1 Con] Decipher Script +9 [3 ranks, +6 Int] Knowledge (arcana) +16 [8 ranks, +6 Int, +2 Talent skill] Knowledge (dungeoneering) +8 [2 ranks, +6 Int] Knowledge (history) +12 [6 ranks, +6 Int] Knowledge (local) +10 [4 ranks, +6 Int] Knowledge (nature) +8 [2 ranks, +6 Int] Knowledge (the planes) +12 [6 ranks, +6 Int] Knowledge (religion) +10 [4 ranks, +6 Int] Listen +2 [0 ranks, +1 Wis, +1 racial] Search +7 [0 ranks, +6 Int, +1 racial] Spellcraft +17 [8 ranks, +6 Int, +3 Talent skill] Spot +2 [0 ranks, +1 Wis, +1 racial] Survival +6 [0 ranks, +6 Int (legendary)] [b]Feats:[/b] Spell Focus (transmutation) (1st level) Scribe Scroll (Wizard bonus 1st level) Spell Focus (conjuration) (Talent feat 1st level) Craft Wondrous Items (3rd level) Iron Will (Transformation feat 4th level) Still Spell (Wizard bonus 5th level) Empower Spell (Talent feat 5th level) [b]Languages:[/b] Anderlar, Common, Draconic, Elven, Gnome, Sylvan [B]Spells:[/B] 4/5/3/2 per day; save DC 16+spell level (18+spell level for conjuration and transmutation spells). Aspect-life; can use Silent Spell and Still Spell 1/day with no level adjustment for life spells. [B]Spells known: [/B] 0-level: Acid Splash†, Detect Poison, Detect Magic, Mage Hand‡, Mending‡, Message‡, Open/Close‡, Read Magic, Resistance 1st-level: Comprehend Languages, Enlarge Person‡, Feather Fall‡, Grease†, Identify, Mage Armor†, Magic Missile*, Protection from Evil, Shield, True Strike, Unseen Servant† 2nd-level: Bull’s Strength‡, Fox’s Cunning‡, Knock‡, Locate Object, Melf’s Acid Arrow†, Rope Trick‡, Spider Climb‡, Web† 3rd-level: Fly‡, Hold Person*, Magic Circle vs. Evil, Stinking Cloud†, Summon Monster III† [B]Spells prepared:[/B] 0: Detect Magic x2, Message, Read Magic 1: Comprehend Languages, Enlarge Person, Mage Armor, True Strike, BLANK 2: Bull's Strength, Melf's Acid Arrow, Web 3: Hold Person, Summon Monster III * Non-life spells † Conjuration ‡ Transmutation [b]Equipment:[/b] Dagger – 2 gp MW longbow - 375 gp 20 arrows - 1 gp Ring of Protection +1 – 2,000 gp Amulet of Natural Armor +1 – 2,000 gp Spell Component Pouch – 5 gp Backpack - 2 gp Spellbook - free Potion of Cure Light Wounds x3 - 150 gp Scrollcase x2 - 2 gp Paper x50 - 20 gp Ink 2 oz. - 16 gp Inkpen - 1 sp Bedroll - 5 sp Waterskin - 1 gp Traveler's outfit x2- 1 gp Flint and Steel - 1gp [b]Current load:[/b] 23 lbs, light load [b]Carrying Capacity[/b] light – 33 lbs or less, medium 34 – 66 lbs, heavy 67 – 100 lbs. Lift 100 lbs, Lift and Stagger 200 lbs, Push/Drag 500 lbs [b]Money[/b] 350 gp, 8 sp, 0 cp [b]Appearance:[/b] Galan is tall compared to most dawn elves, being near five and a half feet tall. He is slender and has long dark blonde hair. His eyes are a deep blue that used to sparkle with life, but are now cold. [b]Personality:[/b] He is quiet and somber, though a chance to use his magic makes him come to life. [B]Background: [/B]Galanorthrim Evanyrdor, or Galan as he is usually called, is a dawn elf whose life has been deeply touched by the civil war. He has lost several family members to the conflict. Perhaps the most troubling part for him, though, is that his best friend, Saurgrim, is a night elf who had joined in the worship of Lathail. He didn't know at first, but his friend finally confided in him one day. Galan was horrified and scared. He didn't tell anyone about it even though he knew he should. Saurgrim told him about the worship rites and rituals that were performed. At first, they seemed harmless, but they became more and more depraved and barbaric. Galan was disgusted and tried to persuade his friend to end his association with the Lathail worshippers. They got into a huge argument and bitter words were spoken. It almost came to blows, but they went their separate ways. Galan finally went and reported his friend. He knew where their meetings were and he went on the raid to arrest the night elves. What he saw scarred him. Elven sacrifices were the most minor part of what he saw. He ended up fighting and killing Saurgrim. He was lauded as a hero for several well-known night elf fugitives were caught or killed on the raid. He didn't want any part of it, though. He left Sildanyr to get away from it all. That was six months ago. Since then, questions have consumed him. Why did he have to kill his friend? Why have the night elves rebelled? Did he do the right thing? The most burning question, though, has become, what can be done to end the war? A dark thought, a whisper, a hint, has started growing in the back of his mind. He thinks he has found the solution. He adventures now because he is not ready to go back to his homeland. And because he knows his knowledge of magic must increase tenfold if he is to entertain his idea to end the war. [/QUOTE]
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