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<blockquote data-quote="doghead" data-source="post: 2896960" data-attributes="member: 8243"><p><strong>Hiitar Vain, male Tiefling Soldier of the Kingsmarch</strong></p><p></p><p><strong>Hiitar Vain</strong></p><p><strong>Male Tiefling Swashbucker 3 /Fighter 2</strong></p><p><em>Medium Humanoid</em></p><p><strong>Experience Points:</strong> 12,000</p><p><strong>Alignment:</strong> Neutral.</p><p><strong>Patron Spirits:</strong> XX</p><p><strong>Region:</strong> XX</p><p></p><p><strong>Height:</strong> 6'0 </p><p><strong>Weight:</strong> 160 lb. </p><p><strong>Skin:</strong> Dark </p><p><strong>Eyes:</strong> Yellow</p><p><strong>Age:</strong> 88</p><p></p><p><strong>Str:</strong> 13 (+1) [06 points, -2 racial, +1 L4] </p><p><strong>Dex:</strong> 21 (+5) [16 points, +2 racial, +1 path]</p><p><strong>Con:</strong> 14 (+2) [06 points, -2 racial, +2 L3 racial] </p><p><strong>Int:</strong> 16 (+3) [04 point, +2 racial, +2 L5 racial] </p><p><strong>Wis:</strong> 10 (+0) [02 points] </p><p><strong>Cha:</strong> 12 (+1) [02 points, +2 racial] </p><p></p><p><strong>Racial Abilities:</strong></p><p>Low-light vision, +2 Bluff and Diplomacy. Racial Talents – Infernal Gift (Message, Alarm, 1/day, cast as wizard at character level), Infernal Resistance (+4 bonus on all saving throws against the spells, special abilities, and special attacks of evil outsiders), Talent Skills (languages if possible). Racial transformations – Darkvision 60ft., Infernal Presence (Fear effect 1/day against all enemies that can see you, DC 14+Cha mod).</p><p></p><p><strong>Class Abilities:</strong> Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields), +1 competency bonus to Reflex saves, add Int bonus to Damage, Bonus Feats.</p><p></p><p><strong>Legendary Path:</strong> Path of the Swift (+1 dex, Intimidate as Dex skill)</p><p></p><p><strong>Hit Dice:</strong> 5d10+10</p><p><strong>HP:</strong> 50</p><p><strong>AC:</strong> 20 [+4 armour, +5 Dex, +1 deflection]</p><p><strong>Armor Check Penalty:</strong> 0</p><p><strong>Arcane Spell Failure:</strong> 15%</p><p><strong>Init:</strong> +5 (+4 Dex)</p><p><strong>Speed:</strong> 30 ft. </p><p></p><p><u><strong>Saves</strong></u></p><p><strong>Fortitude</strong> +8 [+6 base, +2 Con]</p><p><strong>Reflex</strong> +7 [+1 base, +5 Dex, +1 comp]</p><p><strong>Will</strong> +3 [+1 base, +0 Wis, +2 feat]</p><p></p><p><strong>BAB:</strong> +5</p><p><strong>Melee Atk:</strong> +10 with light weapons</p><p>* +1 rapier +12 melee (1d6+5, 18-20x2)</p><p>* * (PA 5) +1 rapier +7 melee (1d6+10, 18-20x2)</p><p>* Dagger +10 melee (1d4+4, 19-20/x2)</p><p><strong>Ranged Atk:</strong> +10</p><p>* +1 Short Comp Bow +11 range (1d6+1, x3, 70 ft.)</p><p>* Dagger +10 range (1d4+4, 19-20/x2, 10 ft.)</p><p></p><p><u><strong>Skills</strong></u> (4+2)*4 + (4+2)*2 + (2+2) + (2+3)</p><p>* Bluff +9 [6 ranks, +1 cha, +2 racial]</p><p>* Diplomacy +9 [6 ranks, +1 cha, +2 racial]</p><p>* Escape Artist +11 [6 ranks, +5 dex]</p><p>* Profession (soldier) +7 [6 ranks, 1 talent rank]</p><p>* Sense motive +6 [6 ranks]</p><p>* Use Rope +11 [6 ranks, +5 dex]</p><p></p><p>* Intimidate +13 [8 ranks, +5 dex*]</p><p>* Ride +6 [1 rank, +5 dex]</p><p></p><p><strong>Feats:</strong></p><p>* L1 - Weapon Focus (Rapier)</p><p>* S1 - Weapon Finesse</p><p>* L3 - Quick Draw</p><p>* F1 - Power Attack</p><p>* F2 - Iron Will</p><p></p><p><strong>Languages:</strong> </p><p>Speaks and Writes: Common, Valhedrin, Infernal, King's Tongue.</p><p>Speaks: Anderlar, Halfing, Night-elven, Sothren, Elven.</p><p></p><p><strong>Equipment:</strong></p><p>+1 Rapier (2 lbs., 2320 gp), +1 Studded Leather (20 lbs., 1175 gp), +1 Short Comp Bow + 20 Arrows (5 lbs., 2375 gp), Two Cold Iron Daggers (2 lbs., 10 gp), +1 Ring of Protection (2000 gp), Light Warhorse w/Millitary Saddle and Gear (500 gp), Outfit (100 gp), 4 potions of CLW (200 gp), </p><p></p><p><em>Current load:</em> 29 lbs, light load.</p><p></p><p><strong>Carrying Capacity</strong> light – 50 lbs or less, medium 51 – 100 lbs, heavy 101 – 150 lbs. Lift 150 lbs, Lift and Stagger 300 lbs, Push/Drag 900 lbs</p><p></p><p><strong>Money</strong></p><p>320 gp.</p><p></p><p><strong>Appearance:</strong> Immaculately dressed and groomed, Hiitar's clothes are made of the finest materials, ornately worked. Hiitar himself is tall and lean, and moves with a dangerous grace. Hiitar could almost pass himself off as an elf, except for the eyes; yellow with a slitted pupil, they are the eyes of a cat, or a fiend.</p><p></p><p><strong>Personality:</strong> Hiitar is abrupt and impatient, self centered and vain like most of his kind. But the cruelty, and the pleasure that most tieflings get from inflicting pain and suffering is alien to Hiitar. Hiitar can be proud and unbending. He would not spend his life pretending to be a 'good' tiefling while he lived in the Dominion. He will not hide his tiefling heritage now he lives in Kingsmarch.</p><p></p><p><strong>Background:</strong> Hiitar joined in the Dominion forces when he came of age, hoping to get lost in the chaos of war. But the cruelty was even worse. Standing in the smoking ruins of a human village, surround by brutally butchered and tortured corpses, Hiitar realised he could no longer pretend. He fled. </p><p></p><p>Eventually he ended up in Kingsmarch. He was immediately thrown into goal, for there is little love lost between the people of Kingsmarch and tieflings. There, naked and filthy, he was eventually found by Darvekis Shadowbane. Slowly Darvekis came to see in Hiitar a fellow soul, and eventually the wizard took the young Hiitar Vain under his wing. Two years after being released into the care of Darvekis and some five years after being captured, Hiitar was given permission to carry a weapon. He chose a daggar. A year later he was allowed to join the fighting at the border. He added a short sword and some old leather armour. Darvekis gave him a Ring of Protection as a parting gift. For seven years, on and off, Hiitar fought against the forces of the Dominion. He did well for himself, taking a magical rapier from a teifling, some enchanted studded leather armour from a night-elf. He doesn't know who they were, or anything about the items. Hiitar doesn't really care. Once they belonged to someone else. Now they are his.</p><p></p><p>His time in prison changed things for Hiitar. He left almost everything behind when he fled, and they took away what he had left when he was captured. Over time, he found it strangely liberating to have nothing. He survived without them. When he was eventually released from gaol, he made no effort to reclaim his old possessions. While he is vain and takes great pride in his appearance and presentation, he has nothing invested in his possessions. They are just tools. Some are better than others at doing the job. His rapier is better than a mundane one. But if a better one came along, he would take the new one. </p><p></p><p>Under the wizard's patronage, Hiitar has grown into a capable soldier and after many years of service, Hiitar has earnt a small measure of trust from the people of Kingsmarch. But he is under no illusions. He is Tiefling.</p></blockquote><p></p>
[QUOTE="doghead, post: 2896960, member: 8243"] [b]Hiitar Vain, male Tiefling Soldier of the Kingsmarch[/b] [b]Hiitar Vain Male Tiefling Swashbucker 3 /Fighter 2[/b] [I]Medium Humanoid[/I] [b]Experience Points:[/b] 12,000 [b]Alignment:[/b] Neutral. [b]Patron Spirits:[/b] XX [b]Region:[/b] XX [b]Height:[/b] 6'0 [b]Weight:[/b] 160 lb. [b]Skin:[/b] Dark [b]Eyes:[/b] Yellow [b]Age:[/b] 88 [b]Str:[/b] 13 (+1) [06 points, -2 racial, +1 L4] [b]Dex:[/b] 21 (+5) [16 points, +2 racial, +1 path] [b]Con:[/b] 14 (+2) [06 points, -2 racial, +2 L3 racial] [b]Int:[/b] 16 (+3) [04 point, +2 racial, +2 L5 racial] [b]Wis:[/b] 10 (+0) [02 points] [b]Cha:[/b] 12 (+1) [02 points, +2 racial] [b]Racial Abilities:[/b] Low-light vision, +2 Bluff and Diplomacy. Racial Talents – Infernal Gift (Message, Alarm, 1/day, cast as wizard at character level), Infernal Resistance (+4 bonus on all saving throws against the spells, special abilities, and special attacks of evil outsiders), Talent Skills (languages if possible). Racial transformations – Darkvision 60ft., Infernal Presence (Fear effect 1/day against all enemies that can see you, DC 14+Cha mod). [b]Class Abilities:[/b] Proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields), +1 competency bonus to Reflex saves, add Int bonus to Damage, Bonus Feats. [b]Legendary Path:[/b] Path of the Swift (+1 dex, Intimidate as Dex skill) [b]Hit Dice:[/b] 5d10+10 [b]HP:[/b] 50 [b]AC:[/b] 20 [+4 armour, +5 Dex, +1 deflection] [b]Armor Check Penalty:[/b] 0 [b]Arcane Spell Failure:[/b] 15% [b]Init:[/b] +5 (+4 Dex) [b]Speed:[/b] 30 ft. [u][b]Saves[/b][/u] [b]Fortitude[/b] +8 [+6 base, +2 Con] [b]Reflex[/b] +7 [+1 base, +5 Dex, +1 comp] [b]Will[/b] +3 [+1 base, +0 Wis, +2 feat] [b]BAB:[/b] +5 [b]Melee Atk:[/b] +10 with light weapons * +1 rapier +12 melee (1d6+5, 18-20x2) * * (PA 5) +1 rapier +7 melee (1d6+10, 18-20x2) * Dagger +10 melee (1d4+4, 19-20/x2) [b]Ranged Atk:[/b] +10 * +1 Short Comp Bow +11 range (1d6+1, x3, 70 ft.) * Dagger +10 range (1d4+4, 19-20/x2, 10 ft.) [u][b]Skills[/b][/u] (4+2)*4 + (4+2)*2 + (2+2) + (2+3) * Bluff +9 [6 ranks, +1 cha, +2 racial] * Diplomacy +9 [6 ranks, +1 cha, +2 racial] * Escape Artist +11 [6 ranks, +5 dex] * Profession (soldier) +7 [6 ranks, 1 talent rank] * Sense motive +6 [6 ranks] * Use Rope +11 [6 ranks, +5 dex] * Intimidate +13 [8 ranks, +5 dex*] * Ride +6 [1 rank, +5 dex] [b]Feats:[/b] * L1 - Weapon Focus (Rapier) * S1 - Weapon Finesse * L3 - Quick Draw * F1 - Power Attack * F2 - Iron Will [b]Languages:[/b] Speaks and Writes: Common, Valhedrin, Infernal, King's Tongue. Speaks: Anderlar, Halfing, Night-elven, Sothren, Elven. [b]Equipment:[/b] +1 Rapier (2 lbs., 2320 gp), +1 Studded Leather (20 lbs., 1175 gp), +1 Short Comp Bow + 20 Arrows (5 lbs., 2375 gp), Two Cold Iron Daggers (2 lbs., 10 gp), +1 Ring of Protection (2000 gp), Light Warhorse w/Millitary Saddle and Gear (500 gp), Outfit (100 gp), 4 potions of CLW (200 gp), [I]Current load:[/I] 29 lbs, light load. [b]Carrying Capacity[/b] light – 50 lbs or less, medium 51 – 100 lbs, heavy 101 – 150 lbs. Lift 150 lbs, Lift and Stagger 300 lbs, Push/Drag 900 lbs [b]Money[/b] 320 gp. [b]Appearance:[/b] Immaculately dressed and groomed, Hiitar's clothes are made of the finest materials, ornately worked. Hiitar himself is tall and lean, and moves with a dangerous grace. Hiitar could almost pass himself off as an elf, except for the eyes; yellow with a slitted pupil, they are the eyes of a cat, or a fiend. [b]Personality:[/b] Hiitar is abrupt and impatient, self centered and vain like most of his kind. But the cruelty, and the pleasure that most tieflings get from inflicting pain and suffering is alien to Hiitar. Hiitar can be proud and unbending. He would not spend his life pretending to be a 'good' tiefling while he lived in the Dominion. He will not hide his tiefling heritage now he lives in Kingsmarch. [b]Background:[/b] Hiitar joined in the Dominion forces when he came of age, hoping to get lost in the chaos of war. But the cruelty was even worse. Standing in the smoking ruins of a human village, surround by brutally butchered and tortured corpses, Hiitar realised he could no longer pretend. He fled. Eventually he ended up in Kingsmarch. He was immediately thrown into goal, for there is little love lost between the people of Kingsmarch and tieflings. There, naked and filthy, he was eventually found by Darvekis Shadowbane. Slowly Darvekis came to see in Hiitar a fellow soul, and eventually the wizard took the young Hiitar Vain under his wing. Two years after being released into the care of Darvekis and some five years after being captured, Hiitar was given permission to carry a weapon. He chose a daggar. A year later he was allowed to join the fighting at the border. He added a short sword and some old leather armour. Darvekis gave him a Ring of Protection as a parting gift. For seven years, on and off, Hiitar fought against the forces of the Dominion. He did well for himself, taking a magical rapier from a teifling, some enchanted studded leather armour from a night-elf. He doesn't know who they were, or anything about the items. Hiitar doesn't really care. Once they belonged to someone else. Now they are his. His time in prison changed things for Hiitar. He left almost everything behind when he fled, and they took away what he had left when he was captured. Over time, he found it strangely liberating to have nothing. He survived without them. When he was eventually released from gaol, he made no effort to reclaim his old possessions. While he is vain and takes great pride in his appearance and presentation, he has nothing invested in his possessions. They are just tools. Some are better than others at doing the job. His rapier is better than a mundane one. But if a better one came along, he would take the new one. Under the wizard's patronage, Hiitar has grown into a capable soldier and after many years of service, Hiitar has earnt a small measure of trust from the people of Kingsmarch. But he is under no illusions. He is Tiefling. [/QUOTE]
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