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<blockquote data-quote="Ferrix" data-source="post: 2911606" data-attributes="member: 6115"><p><strong><u><span style="font-size: 12px">Rhydar “Ebony” of the Isles</span></u></strong></p><p><span style="font-size: 9px"><em>Saltblood Akashic 2/Rogue 3</em></span></p><p></p><p><strong>Age:</strong> 23</p><p><strong>Gender:</strong> Male</p><p><strong>Height:</strong> 5 ft. 10 in.</p><p><strong>Weight:</strong> 145 lb.</p><p><strong>Eyes:</strong> Brown</p><p><strong>Hair:</strong> Black</p><p><strong>Skin:</strong> Olive</p><p></p><p><strong>STR:</strong> 10 [--] (2 points)</p><p><strong>DEX:</strong> 20 [+5] (10 points, +2 race, +1 level, +1 legend)</p><p><strong>CON:</strong> 14 [+2] (4 points, +2 race)</p><p><strong>INT:</strong> 16 [+3] (10 points)</p><p><strong>WIS:</strong> 12 [+1] (4 points)</p><p><strong>CHA:</strong> 14 [+2] (6 points)</p><p></p><p><strong>Hit Dice:</strong> 5d6 + 10</p><p><strong>HP:</strong> 36</p><p><strong>Armor Class:</strong> 23 (10 base + 5 Dex + 5 Armor + 3 Buckler)</p><p><strong>Initiative:</strong> +5</p><p><strong>BAB:</strong> +3</p><p>- <strong>Melee:</strong> +8</p><p>- <strong>Ranged:</strong> +8</p><p></p><p><strong>Speed:</strong> 30’</p><p></p><p><strong>FORT:</strong> +3 (1 Base + 2 Con)</p><p><strong>REFL:</strong> +8 (3 Base + 5 Dex )</p><p><strong>WILL:</strong> +5 (4 Base + 1 Wis)</p><p></p><p><u><strong>Abilities:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">- <em>Bonus Feat</em></span></p><p><span style="font-size: 9px">- <em>Bonus Skill Points</em></span></p><p><span style="font-size: 9px">- <em>+4 racial bonus on Swim checks</em></span></p><p><span style="font-size: 9px">- <em>+2 racial bonus on Use Rope checks</em></span></p><p><span style="font-size: 9px">- <em>+1 circ. bonus to AC when using a buckler</em></span></p><p><span style="font-size: 9px">- <em>Clever</em></span></p><p><span style="font-size: 9px">- <em>Enterprising</em></span></p><p><span style="font-size: 9px">- <em>Agile</em></span></p><p><span style="font-size: 9px">- <em>Transformation Skills (Tumble +2, Balance +2, Jump +2)</em></span></p><p><span style="font-size: 9px">- <em>Sneak Attack +2d6</em></span></p><p><span style="font-size: 9px">- <em>Trapfinding</em></span></p><p><span style="font-size: 9px">- <em>Evasion</em></span></p><p><span style="font-size: 9px">- <em>Trap Sense +1</em></span></p><p><span style="font-size: 9px">- <em>Skill Memory +2 (1/day)</em></span></p><p><span style="font-size: 9px">- <em>Perfect Recall</em></span></p><p></p><p><u><strong>Legendary Path:</strong></u> Path of the Swift (Circle 1)</p><p></p><p><u><strong>Feats:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">1st Level</span></p><p><span style="font-size: 9px">- <em>Two-Weapon Fighting</em></span></p><p><span style="font-size: 9px">- <em>Improved Unarmed Strike</em></span></p><p><span style="font-size: 9px">3rd Level</span></p><p><span style="font-size: 9px">- <em>Weapon Finesse</em></span></p><p> </p><p><u><strong>Skills:</strong></u><span style="font-size: 9px"> </span></p><p><span style="font-size: 9px">Diplomacy +14 (8 ranks, +2 Cha, +4 Syn)</span></p><p><span style="font-size: 9px">Bluff +10 (8 ranks, +2 Cha)</span></p><p><span style="font-size: 9px">Disguise +20 (6 ranks, +2 Cha, +2 Syn, +10 unnamed)</span></p><p><span style="font-size: 9px">Intimidate +12 (5 ranks, +5 Dex, +2 Syn)</span></p><p><span style="font-size: 9px">Gather Information +8 (6 ranks, +2 Cha)</span></p><p><span style="font-size: 9px">Sense Motive +9 (8 ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Tumble +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran)</span></p><p><span style="font-size: 9px">Balance +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran)</span></p><p><span style="font-size: 9px">Jump +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran)</span></p><p><span style="font-size: 9px">Profession (sailor) +2 (1 rank, +1 Wis)</span></p><p><span style="font-size: 9px">Craft (carpentry) +6 (1 rank, +3 Int, +2 equip)</span></p><p><span style="font-size: 9px">Survival +2 (1 rank, +1 Wis)</span></p><p><span style="font-size: 9px">Spot +5 (4 ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Listen +5 (4 ranks, +1 Wis)</span></p><p><span style="font-size: 9px">Sleight of Hand +10 (3 ranks, +5 Dex, +2 Syn)</span></p><p><span style="font-size: 9px">Hide +8 (3 ranks, +5 Dex)</span></p><p><span style="font-size: 9px">Move Silently +8 (3 ranks, +5 Dex)</span></p><p><span style="font-size: 9px">Search +7 (4 ranks, +3 Int)</span></p><p><span style="font-size: 9px">Disable Device +9 (4 ranks, +3 Int, +2 equip)</span></p><p><span style="font-size: 9px">Open Locks +10 (3 ranks, +5 Dex, +2 equip)</span></p><p><span style="font-size: 9px">Climb +10 (3 ranks, +5 Dex, +2 equip)</span></p><p><span style="font-size: 9px">Knowledge (local) +7 (1 rank, +6 Int)</span></p><p><span style="font-size: 9px">Knowledge (geography) +7 (1 rank, +6 Int)</span></p><p><span style="font-size: 9px">Knowledge (history) +7 (1 rank, +6 Int)</span></p><p><span style="font-size: 9px">Knowledge (nobility) +7 (1 rank, +6 Int)</span></p><p><span style="font-size: 9px">Knowledge (engineering) +7 (1 rank, +6 Int)</span></p><p><span style="font-size: 9px">Knowledge (nature) +7 (1 rank, +6 Int)</span></p><p></p><p><u><strong>Languages:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">- <em>Common, Dorlian, King’s Tongue, Sothren, Velhedrin</em></span></p><p></p><p><u><strong>Equipment:</strong></u><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Armor & Shield</strong></span></p><p><span style="font-size: 9px">-Mithril Shirt +1 (+5 AC, Max Dex 6) <em>Description</em> (2100gp, 10lb)</span></p><p><span style="font-size: 9px">-MW Darkwood Buckler +1 (+3 AC) <em>Description</em> (1205gp, 2.5lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Melee weapons</strong></span></p><p><span style="font-size: 9px">-MW Rapier +9 (1d6, 18-20/x2) <em>Description</em> (320gp, 2lb)</span></p><p><span style="font-size: 9px">-Daggers (3) +8 (1d4, 19-20/x2) (6gp, 3lb)</span></p><p><span style="font-size: 9px">-Unarmed +8 (1d4, 20/x2)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Ranged weapons</strong></span></p><p><span style="font-size: 9px">-MW Heavy Crossbow +8 (1d10, 19-20/x2, 120 ft.) (350gp, 8lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Miscellaneous Magical or Psionic Items</strong></span></p><p><span style="font-size: 9px">-Hat of Disguise (1800gp, 1lb)</span></p><p><span style="font-size: 9px">-Handy Haversack (2000gp, 4lb)</span></p><p><span style="font-size: 9px">-Wildwood Ring (item of Legend) <em>Carved by his own hand out of a piece of a ship that had been with his family for years, this wooden ring is a startling mix of black and purple grain. (created by character, belonged to blood ancestor in another form, has been with him since he was a child lvl 1)</em></span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Potions or Psionic Tattoos</strong></span></p><p><span style="font-size: 9px">-Type (gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Wands, Staffs or Dorjes</strong></span></p><p><span style="font-size: 9px">-Type (XX/50chg) (gp, 1oz)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Scrolls or Power Stones</strong></span></p><p><span style="font-size: 9px">-Type (gp)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px"><strong>Mundane equipment</strong></span></p><p><span style="font-size: 9px">-Explorer’s Outfit (-gp, -lb)</span></p><p><span style="font-size: 9px">-Sashling (10gp, 1lb)</span></p><p><span style="font-size: 9px">-Masterwork Thieves Tools (100gp, 2lb)</span></p><p><span style="font-size: 9px">-Masterwork Artisan’s Tools (55gp, 5lb)</span></p><p><span style="font-size: 9px">-Climber’s Kit (80gp, 5lb)</span></p><p><span style="font-size: 9px">-Listening Cone (20gp, 1lb)</span></p><p><span style="font-size: 9px">-Fingerblades (20gp)</span></p><p><span style="font-size: 9px">-Glass Cutter (2gp, 1lb)</span></p><p><span style="font-size: 9px">-Collapsible Grappling Hook (3gp, 2lb)</span></p><p><span style="font-size: 9px">-Superior Hacksaw x2 (40gp, 2lb)</span></p><p><span style="font-size: 9px">-Jeweler’s Loupe (20gp)</span></p><p><span style="font-size: 9px">-Small Magnet (10gp, 1lb)</span></p><p><span style="font-size: 9px">-Periscope (20gp, 2lb)</span></p><p><span style="font-size: 9px">-Quiver Scabbard (10gp, 2lb)</span></p><p><span style="font-size: 9px">-Folding Saw (2gp, 2lb)</span></p><p><span style="font-size: 9px">-Silent Shoes (10gp, 1lb)</span></p><p><span style="font-size: 9px">-Spider Poles (35gp, 8lb)</span></p><p><span style="font-size: 9px">-Roll of Twine (1sp)</span></p><p><span style="font-size: 9px">-Bolts (50) (5gp, 5lb)</span></p><p><span style="font-size: 9px">-Caltrops (5) (5gp, 10lb)</span></p><p><span style="font-size: 9px">-Small Steel Mirror (10gp, .5lb)</span></p><p><span style="font-size: 9px">-Silk Rope (100ft) (20gp, 10lb)</span></p><p><span style="font-size: 9px">-Trail Rations (10) (5gp, 10lb)</span></p><p><span style="font-size: 9px">-Waterskin (2) (2gp, 8lb)</span></p><p><span style="font-size: 9px">-Everburning Torch (110gp, 1lb)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Weight Carried: 25.5lb (78.5lb in haversack)</span></p><p><span style="font-size: 9px">Remaining money: 629gp 9sp</span></p><p></p><p><strong><u>Description</u></strong></p><p>Slender with sharp features but most of all, a sharp nose, gives him a slightly weasel-like appearance. His olive skin is curiously lighter than normal for a saltblood and no tattoos are visible upon his skin, a state he prefers so that he can’t be identified by such markings. He carries two visible weapons, a large crossbow across his back and a rapier at his hip. A triangular buckler is strapped to his right forearm. A small haversack rests on his back. The only adornment you can note are a carved ring of an exotic black and purple wood and a headband to hold his dark hair from his eyes.</p><p></p><p><strong><u>Personality</u></strong></p><p>Rhydar, or “Ebony” as his closest comrades call him, leads a life of adventure. He views the world as a game, the swindling of merchants, the passing of trade and information, the delight of drinking, the revel of a brawl; all things are part of a game which he delights in coming out on top despite the odds. As all saltbloods he enjoys a life on the edge, where risk and adventure are around every corner, wealth and prestige the common reward.</p><p></p><p>Occasionally, one can find him carving idly at a piece of wood.</p><p></p><p>Bad habits would include haggling to the penny for the fun of the game, drinking a bit too much when given the chance, carousing occasionally, conveniently going for walks or to check on the horses when boring tasks such as gathering the firewood or such would arise, going off to scout without telling anyone, and so on. He would just say however, that none of these are bad, he just happens to know how to live well and get out of the mundane day-to-day that people are bound to.</p><p></p><p><strong><u>Background</u></strong></p><p>Ebony is a third cousin of Balme of Seagarden, although he dislikes pressing that association. Born into the noble rich of the Dreaming Isles, he prefers to leave titles and noble relations out of his life. They cause more trouble than they are usually worth.</p><p></p><p>The life which a wealthy, adventurous and partially unscrupulous family brought surely aided Ebony’s progression from a child to a full-on fast talker and spy. A family tradition he calls it, his parents would have been disappointed in him if he had gone on to anything else.</p><p></p><p>He attended a number of academic places of learning in his youngest years, learning the intricacies of trade and negotiation, a basic spread of knowledge and various crafts. One of which, woodcarving became a unique habit for Ebony. When he reached an acceptable age, he disappeared from the academies setting up a remarkable series of clues to see if his parents could catch up to him (some misinformation, some true).</p><p></p><p>Jumping around from island to island, even heading into Landsgate, a place he greatly enjoyed until he left with a number of guards on his heels for some misplaced accusations over trade negotiations which turned sour. How did he know that gaining majority control of the bean market would turn many people into his enemies, most of them with much more money than himself at the time. He escaped of course, but narrowly and hasn’t headed back to Landsgate in some time, believing that there may still be a few individuals who aren’t so pleased with the saltblood.</p><p></p><p>Ebony leaves a spotted trail of rumors and events all over the place as he has traveled, some exaggerated, some wholly untrue and others might even be so. Whatever the case, being picked up by King Enir II’s guards and trotted off to the castle has put him in an edgy spot, he hadn’t been in the Kingsmarch for more than a couple days, surely something was afoot and he wanted a hand in it.</p></blockquote><p></p>
[QUOTE="Ferrix, post: 2911606, member: 6115"] [b][u][Size=3]Rhydar “Ebony” of the Isles[/size][/u][/b] [Size=1][I]Saltblood Akashic 2/Rogue 3[/i][/size] [B]Age:[/B] 23 [B]Gender:[/B] Male [B]Height:[/B] 5 ft. 10 in. [B]Weight:[/B] 145 lb. [B]Eyes:[/B] Brown [B]Hair:[/B] Black [B]Skin:[/B] Olive [B]STR:[/B] 10 [--] (2 points) [B]DEX:[/B] 20 [+5] (10 points, +2 race, +1 level, +1 legend) [B]CON:[/B] 14 [+2] (4 points, +2 race) [B]INT:[/B] 16 [+3] (10 points) [B]WIS:[/B] 12 [+1] (4 points) [B]CHA:[/B] 14 [+2] (6 points) [B]Hit Dice:[/B] 5d6 + 10 [B]HP:[/B] 36 [B]Armor Class:[/B] 23 (10 base + 5 Dex + 5 Armor + 3 Buckler) [B]Initiative:[/B] +5 [B]BAB:[/B] +3 - [b]Melee:[/B] +8 - [b]Ranged:[/B] +8 [B]Speed:[/B] 30’ [B]FORT:[/B] +3 (1 Base + 2 Con) [B]REFL:[/B] +8 (3 Base + 5 Dex ) [B]WILL:[/B] +5 (4 Base + 1 Wis) [u][B]Abilities:[/B][/u][size=1] - [i]Bonus Feat[/i] - [i]Bonus Skill Points[/i] - [i]+4 racial bonus on Swim checks[/i] - [i]+2 racial bonus on Use Rope checks[/i] - [i]+1 circ. bonus to AC when using a buckler[/i] - [i]Clever[/i] - [i]Enterprising[/i] - [i]Agile[/i] - [i]Transformation Skills (Tumble +2, Balance +2, Jump +2)[/i] - [i]Sneak Attack +2d6[/i] - [i]Trapfinding[/i] - [i]Evasion[/i] - [i]Trap Sense +1[/i] - [i]Skill Memory +2 (1/day)[/i] - [i]Perfect Recall[/i][/size] [u][b]Legendary Path:[/b][/u] Path of the Swift (Circle 1) [u][B]Feats:[/B][/u][size=1] 1st Level - [i]Two-Weapon Fighting[/i] - [i]Improved Unarmed Strike[/i] 3rd Level - [i]Weapon Finesse[/i][/size] [u][B]Skills:[/B][/u][size=1] Diplomacy +14 (8 ranks, +2 Cha, +4 Syn) Bluff +10 (8 ranks, +2 Cha) Disguise +20 (6 ranks, +2 Cha, +2 Syn, +10 unnamed) Intimidate +12 (5 ranks, +5 Dex, +2 Syn) Gather Information +8 (6 ranks, +2 Cha) Sense Motive +9 (8 ranks, +1 Wis) Tumble +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran) Balance +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran) Jump +14 (5 ranks, +5 Dex, +2 Syn, +2 Tran) Profession (sailor) +2 (1 rank, +1 Wis) Craft (carpentry) +6 (1 rank, +3 Int, +2 equip) Survival +2 (1 rank, +1 Wis) Spot +5 (4 ranks, +1 Wis) Listen +5 (4 ranks, +1 Wis) Sleight of Hand +10 (3 ranks, +5 Dex, +2 Syn) Hide +8 (3 ranks, +5 Dex) Move Silently +8 (3 ranks, +5 Dex) Search +7 (4 ranks, +3 Int) Disable Device +9 (4 ranks, +3 Int, +2 equip) Open Locks +10 (3 ranks, +5 Dex, +2 equip) Climb +10 (3 ranks, +5 Dex, +2 equip) Knowledge (local) +7 (1 rank, +6 Int) Knowledge (geography) +7 (1 rank, +6 Int) Knowledge (history) +7 (1 rank, +6 Int) Knowledge (nobility) +7 (1 rank, +6 Int) Knowledge (engineering) +7 (1 rank, +6 Int) Knowledge (nature) +7 (1 rank, +6 Int)[/size] [u][B]Languages:[/B][/u][size=1] - [i]Common, Dorlian, King’s Tongue, Sothren, Velhedrin[/i][/size] [U][B]Equipment:[/B][/U][size=1] [b]Armor & Shield[/b] -Mithril Shirt +1 (+5 AC, Max Dex 6) [i]Description[/i] (2100gp, 10lb) -MW Darkwood Buckler +1 (+3 AC) [i]Description[/i] (1205gp, 2.5lb) [b]Melee weapons[/b] -MW Rapier +9 (1d6, 18-20/x2) [i]Description[/i] (320gp, 2lb) -Daggers (3) +8 (1d4, 19-20/x2) (6gp, 3lb) -Unarmed +8 (1d4, 20/x2) [b]Ranged weapons[/b] -MW Heavy Crossbow +8 (1d10, 19-20/x2, 120 ft.) (350gp, 8lb) [b]Miscellaneous Magical or Psionic Items[/b] -Hat of Disguise (1800gp, 1lb) -Handy Haversack (2000gp, 4lb) -Wildwood Ring (item of Legend) [i]Carved by his own hand out of a piece of a ship that had been with his family for years, this wooden ring is a startling mix of black and purple grain. (created by character, belonged to blood ancestor in another form, has been with him since he was a child lvl 1)[/i] [b]Potions or Psionic Tattoos[/b] -Type (gp) [b]Wands, Staffs or Dorjes[/b] -Type (XX/50chg) (gp, 1oz) [b]Scrolls or Power Stones[/b] -Type (gp) [b]Mundane equipment[/b] -Explorer’s Outfit (-gp, -lb) -Sashling (10gp, 1lb) -Masterwork Thieves Tools (100gp, 2lb) -Masterwork Artisan’s Tools (55gp, 5lb) -Climber’s Kit (80gp, 5lb) -Listening Cone (20gp, 1lb) -Fingerblades (20gp) -Glass Cutter (2gp, 1lb) -Collapsible Grappling Hook (3gp, 2lb) -Superior Hacksaw x2 (40gp, 2lb) -Jeweler’s Loupe (20gp) -Small Magnet (10gp, 1lb) -Periscope (20gp, 2lb) -Quiver Scabbard (10gp, 2lb) -Folding Saw (2gp, 2lb) -Silent Shoes (10gp, 1lb) -Spider Poles (35gp, 8lb) -Roll of Twine (1sp) -Bolts (50) (5gp, 5lb) -Caltrops (5) (5gp, 10lb) -Small Steel Mirror (10gp, .5lb) -Silk Rope (100ft) (20gp, 10lb) -Trail Rations (10) (5gp, 10lb) -Waterskin (2) (2gp, 8lb) -Everburning Torch (110gp, 1lb) Weight Carried: 25.5lb (78.5lb in haversack) Remaining money: 629gp 9sp[/size] [b][u]Description[/u][/b] Slender with sharp features but most of all, a sharp nose, gives him a slightly weasel-like appearance. His olive skin is curiously lighter than normal for a saltblood and no tattoos are visible upon his skin, a state he prefers so that he can’t be identified by such markings. He carries two visible weapons, a large crossbow across his back and a rapier at his hip. A triangular buckler is strapped to his right forearm. A small haversack rests on his back. The only adornment you can note are a carved ring of an exotic black and purple wood and a headband to hold his dark hair from his eyes. [b][u]Personality[/u][/b] Rhydar, or “Ebony” as his closest comrades call him, leads a life of adventure. He views the world as a game, the swindling of merchants, the passing of trade and information, the delight of drinking, the revel of a brawl; all things are part of a game which he delights in coming out on top despite the odds. As all saltbloods he enjoys a life on the edge, where risk and adventure are around every corner, wealth and prestige the common reward. Occasionally, one can find him carving idly at a piece of wood. Bad habits would include haggling to the penny for the fun of the game, drinking a bit too much when given the chance, carousing occasionally, conveniently going for walks or to check on the horses when boring tasks such as gathering the firewood or such would arise, going off to scout without telling anyone, and so on. He would just say however, that none of these are bad, he just happens to know how to live well and get out of the mundane day-to-day that people are bound to. [b][u]Background[/u][/b] Ebony is a third cousin of Balme of Seagarden, although he dislikes pressing that association. Born into the noble rich of the Dreaming Isles, he prefers to leave titles and noble relations out of his life. They cause more trouble than they are usually worth. The life which a wealthy, adventurous and partially unscrupulous family brought surely aided Ebony’s progression from a child to a full-on fast talker and spy. A family tradition he calls it, his parents would have been disappointed in him if he had gone on to anything else. He attended a number of academic places of learning in his youngest years, learning the intricacies of trade and negotiation, a basic spread of knowledge and various crafts. One of which, woodcarving became a unique habit for Ebony. When he reached an acceptable age, he disappeared from the academies setting up a remarkable series of clues to see if his parents could catch up to him (some misinformation, some true). Jumping around from island to island, even heading into Landsgate, a place he greatly enjoyed until he left with a number of guards on his heels for some misplaced accusations over trade negotiations which turned sour. How did he know that gaining majority control of the bean market would turn many people into his enemies, most of them with much more money than himself at the time. He escaped of course, but narrowly and hasn’t headed back to Landsgate in some time, believing that there may still be a few individuals who aren’t so pleased with the saltblood. Ebony leaves a spotted trail of rumors and events all over the place as he has traveled, some exaggerated, some wholly untrue and others might even be so. Whatever the case, being picked up by King Enir II’s guards and trotted off to the castle has put him in an edgy spot, he hadn’t been in the Kingsmarch for more than a couple days, surely something was afoot and he wanted a hand in it. [/QUOTE]
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