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Dawnforge - The True Kings - Rogue's Gallery
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<blockquote data-quote="Bront" data-source="post: 2918463" data-attributes="member: 19696"><p><strong>Solara</strong></p><p></p><p><strong><u><span style="font-size: 12px">Solara, Mistress of Dawn, Lady of the Rising Sun</span></u></strong></p><p><em>Trueborn Human Shaper 5</em></p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p><strong>Region:</strong> Kingsmarch</p><p><strong>XP:</strong> [spoiler]10000[/spoiler]/15000</p><p></p><p><strong>Age:</strong> 17</p><p><strong>Gender:</strong> Female</p><p><strong>Height:</strong> 6'5"</p><p><strong>Weight:</strong> 148 lb</p><p><strong>Eyes:</strong> Sun Yellow</p><p><strong>Hair:</strong> Golden Red</p><p><strong>Skin:</strong> Golden Tan</p><p></p><p><strong>STR:</strong> 14 [+2] (6 points) </p><p><strong>DEX:</strong> 10 [--] (4 points, -2 Racial) </p><p><strong>CON:</strong> 16 [+3] (6 points +2 Racial Advancement) </p><p><strong>INT:</strong> 12 [+1] (4 points) </p><p><strong>WIS:</strong> 12 [+1] (0 points, +2 Racial, +2 Racial Advancement) </p><p><strong>CHA:</strong> 22 [+6] (16 points, +2 Racial, +1 Lv 4, +1 Legendary)</p><p></p><p><strong>Hit Point:</strong> 47</p><p><strong>Hit Dice:</strong> 5d8 + 15</p><p><strong>Armor Class:</strong> 19 (10 base + 0 Dex + 5 Armor +3 Shield +1 Natural), 10 Touch, 19 Flat Footed</p><p><strong>Initiative:</strong> +0</p><p><strong>BAB:</strong> +3</p><p>- <strong>Melee:</strong> +5</p><p>- <strong>Ranged:</strong> +3</p><p></p><p><strong>Speed:</strong> 20’</p><p></p><p><u><strong>Saves</strong></u></p><p><strong>FORT:</strong> +4 (1 Base + 3 Con +1 Enhancement)</p><p><strong>REFL:</strong> +1 (1 Base + 0 Dex +1 Enhancement)</p><p><strong>WILL:</strong> +5 (4 Base + 1 Wis +1 Enhancement)</p><p><u>Misc Modifiers</u></p><p></p><p><u><strong>Abilities:</strong></u> </p><p>Trueblooded Human Racial Abilities</p><p>- <em>Bonus Feat</em></p><p>- <em>4 Bonus Skillpoints</em></p><p>- <em>+2 to Ride and Handle Animal when dealing with horses</em></p><p>- <em>Racial Talent: Talent Feat</em></p><p>- <em>Racial Transformation: Natural Armor</em></p><p>- <em>Racial Talent: Divine Mastery (Cure Moderate Wounds)</em></p><p>- <em>Ability Increase: +2 Wisdom</em></p><p>- <em>Racial Transformation: Holy Light (May cast Light at will)</em></p><p>- <em>Racial Talent: Divine Mastery (Spiritual Weapon)</em></p><p>- <em>Ability Increase: +2 Constitution</em></p><p>Shaper Class Abilities</p><p>- <em>Divine Focuses:</em></p><p>-- <em>Light: Turn Undead (As Cleric Ability)</em></p><p>-- <em>Elemental: Fire Resistance 10</em></p><p>- <em>Specialties:</em></p><p>-- <em>Fire</em></p><p>-- <em>Healing</em></p><p>- <em>Specialty Metamagic (once per day per specialty, No level adjustment)</em></p><p>-- <em>Enlarge Specialty Spell</em></p><p>Path of Persuasion</p><p>- <em>+1 Charisma</em></p><p>- <em>Sense Motive as Charisma skill</em></p><p>- <em>+20 to a Charisma skill 1/day</em></p><p></p><p><u><strong>Feats:</strong></u></p><p>Human Bonus</p><p>- <em>Innate Talent (Heal, Bluff)</em></p><p>1st Level</p><p>- <em>Divine Might</em></p><p>- <em>Talent: Extend Spell</em></p><p>3rd Level</p><p>- <em>Divine Shield</em></p><p> </p><p><u><strong>Skills:</strong></u></p><p>Concentration +6 (3 Ranks + 3 Con)</p><p>Diplomacy +16 (8 Ranks + 6 Cha +2 Synergy)</p><p>Gather Information +11 (5 Ranks + 6 Cha)</p><p>Heal(CC) +5 (4 Ranks + 1 Wis)</p><p>KN: Religion +6 (5 Ranks + 1 Int)</p><p>Perform: Storytelling +11 (5 Ranks + 6 Cha)</p><p>Sense Motive +11 (5 Ranks + 6 Cha)</p><p>Spellcraft +6 (5 Ranks + 1 Int)</p><p></p><p><u><strong>Languages:</strong></u></p><p>- <em>Common</em></p><p>- <em>Celestial</em></p><p></p><p><u><strong>Spellcasting:</strong></u></p><p><strong>Caster Level:</strong> 5</p><p><strong>Save DC:</strong> 10 + 6 Cha + Level</p><p><strong>Spells Known or Available:</strong></p><p><strong>Oth level –</strong> <em>(6/day)</em></p><p>Resistance</p><p>Detect Magic</p><p>Cure Minor Wounds</p><p>Create Water</p><p>Mending </p><p>Purify Food and Drink</p><p></p><p><strong>1st level –</strong> <em>(8/day)</em></p><p>Cure Light Wounds</p><p>Burning Hands</p><p>Divine Favour</p><p>Shield of Faith</p><p></p><p><strong>2nd level –</strong> <em>(6/day)</em></p><p>Cure Moderate</p><p>Hold Person</p><p>Spiritual Weapon</p><p>Silence</p><p></p><p><u><strong>Equipment:</strong></u></p><p><strong>Melee weapons</strong></p><p>-<strong>The Morning's Star</strong> Legendary Masterwork Morningstar +1 (+6, 1d8+3, 20/x2) <em>The carved shaft of this weapon is designed as if the rays from the top emanate down the shaft. It was told that Alharra blessed this item for one of the first Knights of the Dawn, and was given to the founding Rayside. Given to Solara for her trial.</em> (2308 gp, 6 lb, 0 XP?)</p><p>-Dagger (+5, 1d4+2, 20/x2) <em>Description</em> (2 gp, 1 lb)</p><p>-Heavy Shield (+5, 1d4+2, 20/x2)</p><p></p><p><strong>Ranged weapons</strong></p><p>-Masterwork Crossbow (+3, 1d8, 19-20/x2, 80 ft.) (335 gp, 4 lb)</p><p>-Dagger (+3, 1d4+2, 19-20/x2, 10 ft.) </p><p></p><p><strong>Armor</strong></p><p>-Breastplate (AC +5, ACP -3, Max Dex =3) (200 gp, 25 lb)</p><p>-<strong>Sun's Bay</strong> Mithril Heavy Shield +1 (AC +3) <em>Mithril shield with fiery sun emblazoned shining down from the top of the shield. Has been in the Rayside family, and is the traditional first shield used on the trial.</em> (2020 gp, 7.5 lb)</p><p></p><p><strong>Miscellaneous Magical or Psionic Items</strong></p><p>-Cloak of Resistance (1000 gp, 1 lb)</p><p>-Handy Haversack (2000 gp, 2 lb) *Items in haversack</p><p></p><p><strong>Potions or Psionic Tattoos</strong></p><p>-none (gp)</p><p></p><p><strong>Wands, Staffs or Dorjes</strong></p><p>-Cure Light Wounds (50/50chg) (750gp, 1oz)</p><p></p><p><strong>Scrolls or Power Stones</strong></p><p>-none (gp)</p><p></p><p><strong>Mundane equipment</strong></p><p>-Adventurer’s Outfit</p><p>-20 Bolts (2gp, 2lb)</p><p>-<strong>Solara's Talisman</strong> Holy Symbol <em>A family symbol of the sun cast in silver, it was melted during Solara's meditation. Now, it consists of half a sun, with wavy strands emanating from it. She hangs it from one of the strands around her, so it rests like the dawn's sun rising.</em> (25 gp, 1 lb)</p><p>-Spell Component Pouch (5 gp, 2 lb)</p><p>-4 Waterskins (4 gp, 16 lb)*</p><p>-6 Days of Trail Rations (3 gp, 6 lb)*</p><p>-5 Flasks of Alchemists Fire (100 gp, 5 lb)*</p><p>-4 Vials of Holy Water (100 gp, 4 lb)*</p><p>-5 Flasks of Oil (5 sp, 4 lb)*</p><p>-50' Silk Rope (10 gp, 5 lb)*</p><p></p><p>Weight Carried: 55.5 lb</p><p>Remaining money: 135 gp 5 sp</p><p></p><p><strong><u>Encumberance</u></strong></p><p><strong>Capacity:</strong> 58, 116, 175</p><p><strong>Lift:</strong> 350</p><p><strong>Push/Drag:</strong> 975</p><p></p><p><strong><u>Description</u></strong></p><p>Solara is a tall, athletic woman who would be lovely considered by any standard. Her golden red hair cascades just down to her shoulders, and her skin glows a golden tan of a woman who revels in the sun. Her eyes are a piercing sunny yellow, and seem to see into whoever they look at. When traveling, she usually wears her breastplate, with a flowing red cloak, and is always well kempt.</p><p></p><p><strong><u>Personality</u></strong></p><p>Solara is confident, strong willed and passionate. She is structured and disciplined, but can be forced out of these by strong emotion (often passion or rage). Generally, she is known to be friendly and good company. However, she is known to occasionally talk to the sun, particularly when making hard decisions.</p><p></p><p><strong><u>Background</u></strong></p><p>Solara Rayside, is the daughter of Gavin Rayside, a Knight of Dawn. The Knights of Dawn are honored warriors, founded by the Rayside ancestors and blessed by Alharra to defend the Trueborn, as well as uphold all that is right and good. Gavin raised his daughter with these ideals, instructing her in some martial training, as well as instilling a sense of discipline in her, as well as a sense of rightousness. Solara however, had much of her mother, Melinda, in her. She was a fiery and passionate girl, who sometimes let her emotion get in the way of her discipline. </p><p></p><p>Despite Solara’s flaws, Gavin pushed for her to enter the Knights. The Knights of Dawn undergo warrior and spiritual training, and Solara took what she could. However, to enter, there were a series of tests, the final was seeking the Cave of the Rising Sun (a cave positioned to see the sun immediately upon it’s rising) and meditating from sunrise to sunrise at its entrance. Solara was given several family items, including a morningstar, a crested shield, and a silver medallion with her family crest. For days she followed the tests, but upon reaching the cave moments after sunrise, she became frustrated. Never one for quiet contemplation, Solara reached out to the sun as she stared upon it rising at dawn, abandoning her taught meditation. It seemed as if the sun reached back, and they embraced, becoming one. </p><p></p><p>Solara returned from it transformed from her experience, with odd yellow eyes and a newfound purpose. Embracing the sun gave her a commitment and a drive she had not known before, and her passion and strong personality gave her strength and insight into others around her. She began to tell of the power of the Light of Dawn, its healing ways, and its fiery wrath. She dropped her family name, going only by Solara, though she quickly became known as the Mistress of Dawn, or the Lady of the Rising Sun.</p><p></p><p>Concerned by not only her admitted failure at the trials, but her changes, Gavin spoke to Solara about the Knights, her changes, and her mission. She told him she had not turned her back on her family, but she must follow her own sunny path, and her calling is now to tell others the glory of the Light of Dawn. The Knights were not for her, though they were welcome to follow her. She told her father she loved him and her mom, but she must set out to spread her message, and then left after giving him a hug and a kiss on the cheek.</p><p></p><p>Solara has now set about the world to speak for the sun and the dawn, telling stories of the sun and its journey across the sky, as well as what wonderful things the sun has brought. She speaks to the sun on occasion, sometimes as a sister, or daughter, or even as if it were a lover, and she does not deny it speaks back. Her passion gives her strength, but she draws strength from the sun as well, and needs only to look up to know she is on the right path.</p><p>-----------------------</p><p>While not many in the Knights of Dawn are aware, the Knights of Dawn were formed by Dawn Rayside, one of Solara’s ancestors, and were named as such because they followed her.</p><p>-----------------------</p><p>There a contingent in the Knights that believes they should be following Solara and this is what the trials were truly for. However, most are still loyal to the Knighthood, which officially does not recognize her, and Solara has pull in the knights only as the daughter of one of their own in almost all cases.</p></blockquote><p></p>
[QUOTE="Bront, post: 2918463, member: 19696"] [b]Solara[/b] [b][u][Size=3]Solara, Mistress of Dawn, Lady of the Rising Sun[/size][/u][/b] [I]Trueborn Human Shaper 5[/i] [b]Alignment:[/b] Neutral Good [b]Region:[/b] Kingsmarch [b]XP:[/b] [spoiler]10000[/spoiler]/15000 [B]Age:[/B] 17 [B]Gender:[/B] Female [B]Height:[/B] 6'5" [B]Weight:[/B] 148 lb [B]Eyes:[/B] Sun Yellow [B]Hair:[/B] Golden Red [B]Skin:[/B] Golden Tan [B]STR:[/B] 14 [+2] (6 points) [B]DEX:[/B] 10 [--] (4 points, -2 Racial) [B]CON:[/B] 16 [+3] (6 points +2 Racial Advancement) [B]INT:[/B] 12 [+1] (4 points) [B]WIS:[/B] 12 [+1] (0 points, +2 Racial, +2 Racial Advancement) [B]CHA:[/B] 22 [+6] (16 points, +2 Racial, +1 Lv 4, +1 Legendary) [B]Hit Point:[/B] 47 [B]Hit Dice:[/B] 5d8 + 15 [B]Armor Class:[/B] 19 (10 base + 0 Dex + 5 Armor +3 Shield +1 Natural), 10 Touch, 19 Flat Footed [B]Initiative:[/B] +0 [B]BAB:[/B] +3 - [b]Melee:[/B] +5 - [b]Ranged:[/B] +3 [B]Speed:[/B] 20’ [U][B]Saves[/B][/U] [B]FORT:[/B] +4 (1 Base + 3 Con +1 Enhancement) [B]REFL:[/B] +1 (1 Base + 0 Dex +1 Enhancement) [B]WILL:[/B] +5 (4 Base + 1 Wis +1 Enhancement) [U]Misc Modifiers[/U] [u][B]Abilities:[/B][/u] Trueblooded Human Racial Abilities - [i]Bonus Feat[/i] - [i]4 Bonus Skillpoints[/i] - [i]+2 to Ride and Handle Animal when dealing with horses[/i] - [i]Racial Talent: Talent Feat[/i] - [i]Racial Transformation: Natural Armor[/i] - [i]Racial Talent: Divine Mastery (Cure Moderate Wounds)[/i] - [i]Ability Increase: +2 Wisdom[/i] - [i]Racial Transformation: Holy Light (May cast Light at will)[/i] - [i]Racial Talent: Divine Mastery (Spiritual Weapon)[/i] - [i]Ability Increase: +2 Constitution[/i] Shaper Class Abilities - [i]Divine Focuses:[/i] -- [i]Light: Turn Undead (As Cleric Ability)[/i] -- [i]Elemental: Fire Resistance 10[/i] - [i]Specialties:[/i] -- [i]Fire[/i] -- [i]Healing[/i] - [i]Specialty Metamagic (once per day per specialty, No level adjustment)[/i] -- [i]Enlarge Specialty Spell[/i] Path of Persuasion - [i]+1 Charisma[/i] - [i]Sense Motive as Charisma skill[/i] - [i]+20 to a Charisma skill 1/day[/i] [u][B]Feats:[/B][/u] Human Bonus - [i]Innate Talent (Heal, Bluff)[/i] 1st Level - [i]Divine Might[/i] - [i]Talent: Extend Spell[/i] 3rd Level - [i]Divine Shield[/i] [u][B]Skills:[/B][/u] Concentration +6 (3 Ranks + 3 Con) Diplomacy +16 (8 Ranks + 6 Cha +2 Synergy) Gather Information +11 (5 Ranks + 6 Cha) Heal(CC) +5 (4 Ranks + 1 Wis) KN: Religion +6 (5 Ranks + 1 Int) Perform: Storytelling +11 (5 Ranks + 6 Cha) Sense Motive +11 (5 Ranks + 6 Cha) Spellcraft +6 (5 Ranks + 1 Int) [u][B]Languages:[/B][/u] - [i]Common[/i] - [i]Celestial[/i] [u][b]Spellcasting:[/b][/u] [b]Caster Level:[/b] 5 [b]Save DC:[/b] 10 + 6 Cha + Level [b]Spells Known or Available:[/b] [b]Oth level –[/b] [i](6/day)[/i] Resistance Detect Magic Cure Minor Wounds Create Water Mending Purify Food and Drink [b]1st level –[/b] [i](8/day)[/i] Cure Light Wounds Burning Hands Divine Favour Shield of Faith [b]2nd level –[/b] [i](6/day)[/i] Cure Moderate Hold Person Spiritual Weapon Silence [U][B]Equipment:[/B][/U] [b]Melee weapons[/b] -[b]The Morning's Star[/b] Legendary Masterwork Morningstar +1 (+6, 1d8+3, 20/x2) [i]The carved shaft of this weapon is designed as if the rays from the top emanate down the shaft. It was told that Alharra blessed this item for one of the first Knights of the Dawn, and was given to the founding Rayside. Given to Solara for her trial.[/i] (2308 gp, 6 lb, 0 XP?) -Dagger (+5, 1d4+2, 20/x2) [i]Description[/i] (2 gp, 1 lb) -Heavy Shield (+5, 1d4+2, 20/x2) [b]Ranged weapons[/b] -Masterwork Crossbow (+3, 1d8, 19-20/x2, 80 ft.) (335 gp, 4 lb) -Dagger (+3, 1d4+2, 19-20/x2, 10 ft.) [b]Armor[/b] -Breastplate (AC +5, ACP -3, Max Dex =3) (200 gp, 25 lb) -[b]Sun's Bay[/b] Mithril Heavy Shield +1 (AC +3) [i]Mithril shield with fiery sun emblazoned shining down from the top of the shield. Has been in the Rayside family, and is the traditional first shield used on the trial.[/i] (2020 gp, 7.5 lb) [b]Miscellaneous Magical or Psionic Items[/b] -Cloak of Resistance (1000 gp, 1 lb) -Handy Haversack (2000 gp, 2 lb) *Items in haversack [b]Potions or Psionic Tattoos[/b] -none (gp) [b]Wands, Staffs or Dorjes[/b] -Cure Light Wounds (50/50chg) (750gp, 1oz) [b]Scrolls or Power Stones[/b] -none (gp) [b]Mundane equipment[/b] -Adventurer’s Outfit -20 Bolts (2gp, 2lb) -[b]Solara's Talisman[/b] Holy Symbol [i]A family symbol of the sun cast in silver, it was melted during Solara's meditation. Now, it consists of half a sun, with wavy strands emanating from it. She hangs it from one of the strands around her, so it rests like the dawn's sun rising.[/i] (25 gp, 1 lb) -Spell Component Pouch (5 gp, 2 lb) -4 Waterskins (4 gp, 16 lb)* -6 Days of Trail Rations (3 gp, 6 lb)* -5 Flasks of Alchemists Fire (100 gp, 5 lb)* -4 Vials of Holy Water (100 gp, 4 lb)* -5 Flasks of Oil (5 sp, 4 lb)* -50' Silk Rope (10 gp, 5 lb)* Weight Carried: 55.5 lb Remaining money: 135 gp 5 sp [b][u]Encumberance[/u][/b] [b]Capacity:[/b] 58, 116, 175 [b]Lift:[/b] 350 [b]Push/Drag:[/b] 975 [b][u]Description[/u][/b] Solara is a tall, athletic woman who would be lovely considered by any standard. Her golden red hair cascades just down to her shoulders, and her skin glows a golden tan of a woman who revels in the sun. Her eyes are a piercing sunny yellow, and seem to see into whoever they look at. When traveling, she usually wears her breastplate, with a flowing red cloak, and is always well kempt. [b][u]Personality[/u][/b] Solara is confident, strong willed and passionate. She is structured and disciplined, but can be forced out of these by strong emotion (often passion or rage). Generally, she is known to be friendly and good company. However, she is known to occasionally talk to the sun, particularly when making hard decisions. [b][u]Background[/u][/b] Solara Rayside, is the daughter of Gavin Rayside, a Knight of Dawn. The Knights of Dawn are honored warriors, founded by the Rayside ancestors and blessed by Alharra to defend the Trueborn, as well as uphold all that is right and good. Gavin raised his daughter with these ideals, instructing her in some martial training, as well as instilling a sense of discipline in her, as well as a sense of rightousness. Solara however, had much of her mother, Melinda, in her. She was a fiery and passionate girl, who sometimes let her emotion get in the way of her discipline. Despite Solara’s flaws, Gavin pushed for her to enter the Knights. The Knights of Dawn undergo warrior and spiritual training, and Solara took what she could. However, to enter, there were a series of tests, the final was seeking the Cave of the Rising Sun (a cave positioned to see the sun immediately upon it’s rising) and meditating from sunrise to sunrise at its entrance. Solara was given several family items, including a morningstar, a crested shield, and a silver medallion with her family crest. For days she followed the tests, but upon reaching the cave moments after sunrise, she became frustrated. Never one for quiet contemplation, Solara reached out to the sun as she stared upon it rising at dawn, abandoning her taught meditation. It seemed as if the sun reached back, and they embraced, becoming one. Solara returned from it transformed from her experience, with odd yellow eyes and a newfound purpose. Embracing the sun gave her a commitment and a drive she had not known before, and her passion and strong personality gave her strength and insight into others around her. She began to tell of the power of the Light of Dawn, its healing ways, and its fiery wrath. She dropped her family name, going only by Solara, though she quickly became known as the Mistress of Dawn, or the Lady of the Rising Sun. Concerned by not only her admitted failure at the trials, but her changes, Gavin spoke to Solara about the Knights, her changes, and her mission. She told him she had not turned her back on her family, but she must follow her own sunny path, and her calling is now to tell others the glory of the Light of Dawn. The Knights were not for her, though they were welcome to follow her. She told her father she loved him and her mom, but she must set out to spread her message, and then left after giving him a hug and a kiss on the cheek. Solara has now set about the world to speak for the sun and the dawn, telling stories of the sun and its journey across the sky, as well as what wonderful things the sun has brought. She speaks to the sun on occasion, sometimes as a sister, or daughter, or even as if it were a lover, and she does not deny it speaks back. Her passion gives her strength, but she draws strength from the sun as well, and needs only to look up to know she is on the right path. ----------------------- While not many in the Knights of Dawn are aware, the Knights of Dawn were formed by Dawn Rayside, one of Solara’s ancestors, and were named as such because they followed her. ----------------------- There a contingent in the Knights that believes they should be following Solara and this is what the trials were truly for. However, most are still loyal to the Knighthood, which officially does not recognize her, and Solara has pull in the knights only as the daughter of one of their own in almost all cases. [/QUOTE]
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