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General Tabletop Discussion
*TTRPGs General
Day-Based & Encounter-Based: It's Not Balance, It's Playstyle
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<blockquote data-quote="Stormonu" data-source="post: 5976485" data-attributes="member: 52734"><p>If your going to time shift to an encounter-based system, I could see high level play being troublesome for the sheer number of abilities that would be expected to be spent in a single encounter. To that, there may be consideration to cutting down the number of abilities in this sort of playstyle to thwart overly long encounters. Perhaps a "pick X of your Y abilities for this encounter" or, when you hit X uses of "daily" abilities, your out for the encounter (same idea, one requires forethought, the other is "on the fly").</p><p></p><p>Other than that, seems like a nifty idea.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5976485, member: 52734"] If your going to time shift to an encounter-based system, I could see high level play being troublesome for the sheer number of abilities that would be expected to be spent in a single encounter. To that, there may be consideration to cutting down the number of abilities in this sort of playstyle to thwart overly long encounters. Perhaps a "pick X of your Y abilities for this encounter" or, when you hit X uses of "daily" abilities, your out for the encounter (same idea, one requires forethought, the other is "on the fly"). Other than that, seems like a nifty idea. [/QUOTE]
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Day-Based & Encounter-Based: It's Not Balance, It's Playstyle
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