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*TTRPGs General
Day-Based & Encounter-Based: It's Not Balance, It's Playstyle
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<blockquote data-quote="Rune" data-source="post: 5976612" data-attributes="member: 67"><p>The OP is suggesting that the XP budget <em>for the entire day</em> would be used in <em>each</em> encounter! If this was the case, these perceived balance issues between the fighter and the wizard would disappear (or, rather, would be equivalent to whatever extent that they are present throughout the course of a normal adventuring day).</p><p></p><p>Furthermore, with that much packed into each encounter, there should be <em>plenty</em> for each character to do without feeling overshadowed by any other player.</p><p></p><p><em>My</em> main concern with this style of play would be the same as I had with 4e: there really ought to be some morale rules to use when the tide of battle has irrevocably turned in the PCs' favor, without expecting the players to go through the grind of finishing their foes off (of course, if all resources are replenished after the encounter, this <em>can</em> be pretty easily hand-waved).</p></blockquote><p></p>
[QUOTE="Rune, post: 5976612, member: 67"] The OP is suggesting that the XP budget [i]for the entire day[/i] would be used in [i]each[/i] encounter! If this was the case, these perceived balance issues between the fighter and the wizard would disappear (or, rather, would be equivalent to whatever extent that they are present throughout the course of a normal adventuring day). Furthermore, with that much packed into each encounter, there should be [i]plenty[/i] for each character to do without feeling overshadowed by any other player. [i]My[/i] main concern with this style of play would be the same as I had with 4e: there really ought to be some morale rules to use when the tide of battle has irrevocably turned in the PCs' favor, without expecting the players to go through the grind of finishing their foes off (of course, if all resources are replenished after the encounter, this [i]can[/i] be pretty easily hand-waved). [/QUOTE]
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Day-Based & Encounter-Based: It's Not Balance, It's Playstyle
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