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Day-Based & Encounter-Based: It's Not Balance, It's Playstyle
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<blockquote data-quote="I'm A Banana" data-source="post: 5977128" data-attributes="member: 2067"><p>I see where you're coming from. I don't think that buff duration is an insurmountable obstacle. </p><p></p><p>For these, I think you need to make sure that each spell is balanced. Rather than a point against the idea in the OP, it's really a point against unbalanced spells and buffs that last an entire encounter. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>It's worth mentioning first that the devs have already mentioned that spells probably won't auto-scale with caster level (rather, with the spell slot spent on them). So it probably will have a fixed duration. </p><p></p><p>Additionally, there's other "fixes" you can apply to these spells.</p><p></p><p>Protection from Arrows (or similar damage-prevention effects) often have an HP threshold after which they disappear (working a bit like case-specific temp HP), meaning more monsters in a bigger combat can make them disappear faster. </p><p></p><p>Fox's Cunning (and similar raw stat-buff effects) would also have a fixed duration, and/or might be sustained with an action, and/or last until End of Next Turn, and/or might go away after a success or failure. You could also apply these to various protection spells, if you'd like.</p><p></p><p>This is also assuming those spells even exist. WotC has mentioned a severely curtailed spell list in the past, and I wouldn't be astonished if there's less spells/level than there was in even the 1e PHB. In fact, me personally, I'd be happy! </p><p></p><p>That's part of that compromise I'm certainly willing to make. The duration of <em>Fox's Cunning</em> isn't an absolute to me. It's probably better for fiddly-bit tracking if it's a bigger, more limited effect anyway. If we need to fix it to enable encounter-based play, I'm into it. And if in my adventuring-day (or adventuring-week) based style my wizard just needs to prepare it a few times so she can use it in multiple encounters, that's cool, too. </p><p></p><p>It's not an issue inherent in the daily/encounter blend, anyway! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p></p><p></p><p>Indeed! I like critique! I'm a little less fond of nay-saying, but that comes with the territory, too. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5977128, member: 2067"] I see where you're coming from. I don't think that buff duration is an insurmountable obstacle. For these, I think you need to make sure that each spell is balanced. Rather than a point against the idea in the OP, it's really a point against unbalanced spells and buffs that last an entire encounter. ;) It's worth mentioning first that the devs have already mentioned that spells probably won't auto-scale with caster level (rather, with the spell slot spent on them). So it probably will have a fixed duration. Additionally, there's other "fixes" you can apply to these spells. Protection from Arrows (or similar damage-prevention effects) often have an HP threshold after which they disappear (working a bit like case-specific temp HP), meaning more monsters in a bigger combat can make them disappear faster. Fox's Cunning (and similar raw stat-buff effects) would also have a fixed duration, and/or might be sustained with an action, and/or last until End of Next Turn, and/or might go away after a success or failure. You could also apply these to various protection spells, if you'd like. This is also assuming those spells even exist. WotC has mentioned a severely curtailed spell list in the past, and I wouldn't be astonished if there's less spells/level than there was in even the 1e PHB. In fact, me personally, I'd be happy! That's part of that compromise I'm certainly willing to make. The duration of [I]Fox's Cunning[/I] isn't an absolute to me. It's probably better for fiddly-bit tracking if it's a bigger, more limited effect anyway. If we need to fix it to enable encounter-based play, I'm into it. And if in my adventuring-day (or adventuring-week) based style my wizard just needs to prepare it a few times so she can use it in multiple encounters, that's cool, too. It's not an issue inherent in the daily/encounter blend, anyway! :) Indeed! I like critique! I'm a little less fond of nay-saying, but that comes with the territory, too. ;) [/QUOTE]
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