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*TTRPGs General
Day-Based & Encounter-Based: It's Not Balance, It's Playstyle
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<blockquote data-quote="Lanefan" data-source="post: 5978110" data-attributes="member: 29398"><p>If I'm using a canned module I'll just find something that a) suits what I have in mind for an adventure and b) is somewhere around their level (playing 1e gives me lots of leeway there) and let the module figure it out for me. If I'm putting the adventure together myself I put in whatever might make sense for the party's level (again, lots of leeway) and go from there.</p><p>I don't. DC and SC are not in my game. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If they want to get all diplomatic on the dragon then they gotta get all diplomatic with me (in character), and we'll see where it goes.</p><p>All true.</p><p></p><p>Wouldn't be nearly as much of an issue had the last few editions had a decent series of canned adventure modules to back them up at launch - we'd be able to advise new DMs to use canned modules for their first few adventures and keep our consciences clear in the process. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But realistically, a new DM probably should stick to canned adventures for a while, until she learns the ropes (says he, whose first experience at DMing was an adventure I'd designed myself - badly - which I then proceeded to DM - badly - why my players stuck around after that remains a mystery to this day).</p><p>Unless it happens all the time I don't mind the party occasionally pulling a rabbit out of their collective hat and nuking what would otherwise be a tough encounter. Sometimes you just do happen to have the right answer. But sometimes you don't...</p><p>This I don't care so much about. Round-by-round or encounter-by-encounter or even adventure-by-adventure contribution balance is irrelevant, as long as it sort of evens out in the long run. And it usually does, with any long-term imbalance usually due to the players involved rather than the game mechanics.</p><p></p><p>Sometimes there's going to be situations in which you are useless*. Other times you're going to be the only one who can get it done. Fact of life, just like the real world.</p><p></p><p>* - I find this comes up more often the further away from the core 4 a class gets. The core 4 can usually find a way to do something useful just about all the time.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5978110, member: 29398"] If I'm using a canned module I'll just find something that a) suits what I have in mind for an adventure and b) is somewhere around their level (playing 1e gives me lots of leeway there) and let the module figure it out for me. If I'm putting the adventure together myself I put in whatever might make sense for the party's level (again, lots of leeway) and go from there. I don't. DC and SC are not in my game. :) If they want to get all diplomatic on the dragon then they gotta get all diplomatic with me (in character), and we'll see where it goes. All true. Wouldn't be nearly as much of an issue had the last few editions had a decent series of canned adventure modules to back them up at launch - we'd be able to advise new DMs to use canned modules for their first few adventures and keep our consciences clear in the process. :) But realistically, a new DM probably should stick to canned adventures for a while, until she learns the ropes (says he, whose first experience at DMing was an adventure I'd designed myself - badly - which I then proceeded to DM - badly - why my players stuck around after that remains a mystery to this day). Unless it happens all the time I don't mind the party occasionally pulling a rabbit out of their collective hat and nuking what would otherwise be a tough encounter. Sometimes you just do happen to have the right answer. But sometimes you don't... This I don't care so much about. Round-by-round or encounter-by-encounter or even adventure-by-adventure contribution balance is irrelevant, as long as it sort of evens out in the long run. And it usually does, with any long-term imbalance usually due to the players involved rather than the game mechanics. Sometimes there's going to be situations in which you are useless*. Other times you're going to be the only one who can get it done. Fact of life, just like the real world. * - I find this comes up more often the further away from the core 4 a class gets. The core 4 can usually find a way to do something useful just about all the time. Lanefan [/QUOTE]
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