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Day One of a Brand New World
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<blockquote data-quote="Buttercup" data-source="post: 1287323" data-attributes="member: 990"><p>If I were a player, I'm not sure I would enjoy this scenario. The more time and trouble a player spends on their character concept, the less amused they will be to have it thrown out the window. </p><p> </p><p>I don't think you should pull this one without asking the players how they would feel about it. If your campaign is in trouble and needs a drastic change, then far better to dump it and start over than to do something that could alienate your players and make them leave in disgust.</p><p> </p><p>Just my 2 coppers. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Buttercup, post: 1287323, member: 990"] If I were a player, I'm not sure I would enjoy this scenario. The more time and trouble a player spends on their character concept, the less amused they will be to have it thrown out the window. I don't think you should pull this one without asking the players how they would feel about it. If your campaign is in trouble and needs a drastic change, then far better to dump it and start over than to do something that could alienate your players and make them leave in disgust. Just my 2 coppers. :) [/QUOTE]
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