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DayTrippers - A Surreal Science Fiction Reality-Hopping RPG
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<blockquote data-quote="As If" data-source="post: 6669372" data-attributes="member: 6798986"><p><span style="font-family: 'Calibri'"><em>In some sun-bleached barn outside Sacramento, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence. These are the voyages of the <strong>DayTrippers</strong>.</em></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-family: 'century gothic'">Now available in Print and PDF...</span></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="font-family: 'Coalition'"><strong>DayTrippers Core Rules</strong></span></span></span></p><p><span style="font-family: 'Calibri'">and</span></p><p><span style="font-family: 'Calibri'"><span style="font-size: 12px"><span style="font-family: 'Coalition'"><strong>DayTrippers GameMasters Guide</strong></span></span></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"><strong>DayTrippers </strong>is a sci-fi RPG portraying a surrealistic near-future multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. Written </span><span style="font-family: 'Calibri'">by Tod Foley (author of <em>Cyberspace, Ghosts in the Machine,</em> and <em>Watch the World Die</em>), the DayTrippers milieu was </span><span style="font-family: 'Calibri'">inspired by the surrealistic fiction of Moebius, Michael Moorcock, Rudy Rucker, Stanley Weinbaum, </span><span style="font-family: 'Calibri'">Robert </span><span style="font-family: 'Calibri'">Heinlein, Jack Vance and other masters of weirdness.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The game can be approached in either of two playstyles: The first (using the Core Rules only) is a "GM-Lite" configuration featuring collaborative adventure design with a more "Narrativist" playstyle. The second (using both the Core Rules and the GameMasters Guide) is a high-but-sketchy-prep "trad" approach for <em>Auteur GMs,</em> optimized for high improv and high bleed. In both cases, a DayTrippers adventure is designed as a "one-shot" or an "episode" with a storylike narrative arc.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">The <strong>DayTrippers Gamemasters Guide</strong> blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art, and includes over 70 oracle tables for improvisation and prep. It's a toolkit for science fiction adventure, and a valuable addition to any GM's library - whether used for a home DayTrippers campaign or as a resource for other science fiction game systems.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">You can find the DayTrippers Core Rules and the DayTrippers GameMasters Guide at DrivethruRPG and RPGnow.</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'">Got any questions? I'll be glad to answer them!</span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p><p><span style="font-family: 'Calibri'"></span></p></blockquote><p></p>
[QUOTE="As If, post: 6669372, member: 6798986"] [FONT=Calibri][I]In some sun-bleached barn outside Sacramento, a group of physicists, shady g-men, grad-students, tourists and an array of amateur explorers and nü-gonzo-revivalist writer-dudes gather around a collection of strange vehicles that resemble lunar landers. Each is painted a garish colour and prepped to "slip" into a crazy new plane of existence. These are the voyages of the [B]DayTrippers[/B].[/I] [FONT=century gothic]Now available in Print and PDF...[/FONT] [SIZE=3][FONT=Coalition][B]DayTrippers Core Rules[/B][/FONT][/SIZE] and [SIZE=3][FONT=Coalition][B]DayTrippers GameMasters Guide[/B][/FONT][/SIZE] [B]DayTrippers [/B]is a sci-fi RPG portraying a surrealistic near-future multiverse, in which an assortment of colorful character classes pilot unique machines into dream worlds and pocket universes to retrieve items of value and bring them back home. Written [/FONT][FONT=Calibri]by Tod Foley (author of [I]Cyberspace, Ghosts in the Machine,[/I] and [I]Watch the World Die[/I]), the DayTrippers milieu was [/FONT][FONT=Calibri]inspired by the surrealistic fiction of Moebius, Michael Moorcock, Rudy Rucker, Stanley Weinbaum, [/FONT][FONT=Calibri]Robert [/FONT][FONT=Calibri]Heinlein, Jack Vance and other masters of weirdness. The game can be approached in either of two playstyles: The first (using the Core Rules only) is a "GM-Lite" configuration featuring collaborative adventure design with a more "Narrativist" playstyle. The second (using both the Core Rules and the GameMasters Guide) is a high-but-sketchy-prep "trad" approach for [I]Auteur GMs,[/I] optimized for high improv and high bleed. In both cases, a DayTrippers adventure is designed as a "one-shot" or an "episode" with a storylike narrative arc. The [B]DayTrippers Gamemasters Guide[/B] blends modern and traditional gamemastering techniques with the random input of oracular systems and the spontaneously-generative approach of surrealist art, and includes over 70 oracle tables for improvisation and prep. It's a toolkit for science fiction adventure, and a valuable addition to any GM's library - whether used for a home DayTrippers campaign or as a resource for other science fiction game systems. You can find the DayTrippers Core Rules and the DayTrippers GameMasters Guide at DrivethruRPG and RPGnow. Got any questions? I'll be glad to answer them! [/FONT] [/QUOTE]
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