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[DC Adventures] new shiny
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<blockquote data-quote="pawsplay" data-source="post: 5245724" data-attributes="member: 15538"><p>I don't have the original Growth/Shrinking memorized, but I'll summarize the new version. Growth basically increases your Strength and Stamina (the artist formerly known as Constitution) while decreasing dodge and parry, and every four steps increases your size category. There is also a gradual speed increase and Intimidation bonus. It is PL limited. It can be permanent. Basically it looks like a balanced equivalent to Enhanced Abilities. Shrinking simply reduces Strength and Intimidation while increasing defenses and Stealth; retaining your Strength is an optional extra. </p><p></p><p>Affliction now has a three tier effect, based on degrees of failure. Each step allows a menu choice from possible conditions, such as fatigued or dazed for the first step. There are a number of modifiers, which can do everything from limiting the degrees of failure to increasing the number of conditions inflicted. It looks like you cannot inflict powerful conditions without the target getting three degrees of failure. It looks like it can cover virtually any of the similar powers in 2e, EXCEPT the ones that take out a target with a single save against a standard DC. Looks like win to me. Recreating Slow looks like Affliction (hindered), Limited Degree -2. A fairly deadly petrification might be Affliction (hindered, immobile, transformed), Progressive +2, meaning that a character may only be slowed rather than petrified at first, but will slowly turn to stone if they keep failing resistance rolls.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5245724, member: 15538"] I don't have the original Growth/Shrinking memorized, but I'll summarize the new version. Growth basically increases your Strength and Stamina (the artist formerly known as Constitution) while decreasing dodge and parry, and every four steps increases your size category. There is also a gradual speed increase and Intimidation bonus. It is PL limited. It can be permanent. Basically it looks like a balanced equivalent to Enhanced Abilities. Shrinking simply reduces Strength and Intimidation while increasing defenses and Stealth; retaining your Strength is an optional extra. Affliction now has a three tier effect, based on degrees of failure. Each step allows a menu choice from possible conditions, such as fatigued or dazed for the first step. There are a number of modifiers, which can do everything from limiting the degrees of failure to increasing the number of conditions inflicted. It looks like you cannot inflict powerful conditions without the target getting three degrees of failure. It looks like it can cover virtually any of the similar powers in 2e, EXCEPT the ones that take out a target with a single save against a standard DC. Looks like win to me. Recreating Slow looks like Affliction (hindered), Limited Degree -2. A fairly deadly petrification might be Affliction (hindered, immobile, transformed), Progressive +2, meaning that a character may only be slowed rather than petrified at first, but will slowly turn to stone if they keep failing resistance rolls. [/QUOTE]
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