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DCC #7 The Secret of Smuggler's Cave - IC
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<blockquote data-quote="Mark Chance" data-source="post: 5589356" data-attributes="member: 2795"><p><strong>Iago Heddwyn Pedr Botolph</strong></p><p></p><p>[align=right]http://www.wizards.com/dnd/images/pc_portraits/262_12_6i4.jpg[/align]</p><p></p><p>[sblock=Iago Heddwyn Pedr Botolph]</p><p>Male gnome cleric 3/rogue 2 (<strong>favored class</strong> rogue); <strong>XP</strong> +520</p><p>CG Small humanoid (gnome)</p><p><strong>Init</strong> +1; <strong>Senses</strong> low-light vision; Perception +12 (+13 to locate traps) </p><p></p><p>DEFENSE</p><p><strong>AC</strong> 19, touch 13, flat-footed 17 (+5 armor, +1 Dex, +1 Dodge, +1 size, +1 shield); <em>N.B.</em> Lose armor bonus when <em>mistmail</em> activated.</p><p><strong>hp</strong> 45 (5d8+5)</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +6, <strong>Will</strong> +6</p><p><strong>Defensive Abilities</strong> evasion, magical linguist, sudden shift (5/day)</p><p></p><p>OFFENSE</p><p><strong>Speed</strong> 20 ft.</p><p><strong>Melee</strong> masterwork bastard sword +6 (1d8+1/19-20)</p><p><strong>Ranged</strong> masterwork bastard sword +7 (1d8+1/19-20, 30 ft. range)</p><p><strong>Special Attacks</strong> channel energy 2d6 (7/day), hand of the acolyte (5/day), sneak attack +1d6</p><p><strong>Spell-Like Abilities (CL 5th):</strong></p><p>1/day - <em>arcane mark, comprehend languages, message, read magic</em></p><p><strong>Spells per Day</strong> 4/3+1/2+1</p><p><strong>Spells Prepared (CL 3rd):</strong></p><p>2nd - <em>bear's endurance, mirror image*, remove paralysis</em></p><p>1st - <em>bless, disguise self*, magic weapon, shield of faith</em></p><p>Oth - <em>detect magic, light, mage hand, stabilize</em></p><p>* Domain spell. <strong>Domains</strong> Deception, Magic</p><p></p><p>STATISTICS</p><p><strong>Str</strong> 12, <strong>Dex</strong> 13, <strong>Con</strong> 13, <strong>Int</strong> 14, <strong>Wis</strong> 14, <strong>Cha</strong> 15</p><p><strong>Base Atk</strong> +3; <strong>CMB</strong> +3; <strong>CMD</strong> 14</p><p><strong>Feats</strong> Dodge, Extra Channel, Mobility</p><p><strong>Traits</strong> Collector (+2 Disable Device), Two-World Magic (<em>mage hand</em>)</p><p><strong>Skills (Ranks)</strong> Bluff +6 (1), Craft (weaponsmithing) +10 (5), Disable Device +14* (+16* related to glyphs, symbols, scrolls, and other magical writings) (5), Escape Artist +5* (2), Knowledge (engineering) +6 (3), Knowledge (local) +10 (3), Perception +12 (+13 to locate traps) (5), Sense Motive +6 (1), Stealth +9* (2), Use Magic Device +10 (+12 related to glyphs, symbols, scrolls, and other magical writings) (5); <em>N.B.</em> Knowledge (engineering) is not a class skill.</p><p><strong>Racial Modifiers</strong> +1 Disable Device, +1 Knowledge (engineering), +2 Knowledge (local), +2 Perception; *<strong>Armor Check Penalty</strong> -1</p><p><strong>Languages</strong> Common, Draconic, Dwarven, Gnome, Sylvan</p><p><strong>SQ</strong> aura, orisons, spontaneous casting, trapfinding (+1), trap spotter</p><p></p><p>SPECIAL ABILITIES</p><p><strong>Academician:</strong> Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. Iago's bonus applies to Knowledge (local).</p><p></p><p><strong>Hand of the Acolyte (Su):</strong> You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.</p><p></p><p><strong>Keen Senses:</strong> Gnomes receive a +2 racial bonus on Perception skill checks.</p><p></p><p><strong>Magical Linguist:</strong> Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - <em>arcane mark, comprehend languages, message, read magic</em>.</p><p></p><p><strong>Master Tinker:</strong> Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted.</p><p></p><p><strong>Sudden Shift (Sp):</strong> In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier.</p><p></p><p><strong>Weapon Familiarity:</strong> Gnomes treat any weapon with the word "gnome" in its name as a martial weapon.</p><p></p><p><strong>Gear</strong> arcane scroll (<em>darkvision</em> x2, <em>levitate, protection from arrows</em>), arcane scroll (<em>invisibility</em> x4), <em>cloak of resistance +1</em>, collection, darkwood holy symbol, <em>handy haversack, mistmail</em>, masterwork bastard sword, masterwork small wooden shield, masterwork thieves' tools, <em>muleback cords</em>, <em>necklace of fireballs</em> (Type 1), <em>wand of cure light wounds</em> (50 charges)</p><p></p><p><strong>Remaining Wealth:</strong> 200 gp & 7 sp</p><p></p><p><strong>Weight carried:</strong> 27.5 lbs. (light load)</p><p>[/sblock]</p><p></p><p>[sblock=Crafting a Bastard Sword]</p><p><em>Crafting MW Component for Bastard Sword</em></p><p>DC 20; Cost 3000 sp; Raw Materials Total Cost 1500 sp</p><p></p><p>Check 1: <a href="http://invisiblecastle.com/roller/view/3067484/" target="_blank">1d20+10=20</a> = 400/1000 sp progress.</p><p>Check 2: <a href="http://invisiblecastle.com/roller/view/3067485/" target="_blank">1d20+10=14</a> = failure; pay 500 sp.</p><p>Check 3: <a href="http://invisiblecastle.com/roller/view/3067486/" target="_blank">1d20+10=24</a> = 880/1000 sp progress</p><p>Check 4: <a href="http://invisiblecastle.com/roller/view/3067488/" target="_blank">1d20+10=20</a> - 1280/1000 sp progress; MW component complete!</p><p></p><p><em>Crafting Bastard Sword</em></p><p>DC 18; Cost 350 sp; Raw Materials Cost 117 sp + 59 sp + 59 sp + 59 sp</p><p></p><p>Check 1: <a href="http://invisiblecastle.com/roller/view/3067490/" target="_blank">1d20+10=11</a> = failure; pay 59 sp.</p><p>Check 2: <a href="http://invisiblecastle.com/roller/view/3067492/" target="_blank">1d20+10=12</a> = failure; pay 59 sp.</p><p>Check 3: <a href="http://invisiblecastle.com/roller/view/3067493/" target="_blank">1d20+10=13</a> = failure; pay 59 sp.</p><p>Check 4: <a href="http://invisiblecastle.com/roller/view/3067496/" target="_blank">1d20+10=15</a> = no progress.</p><p>Check 5: <a href="http://invisiblecastle.com/roller/view/3067497/" target="_blank">1d20+10=16</a> = no progress.</p><p>Check 6: <a href="http://invisiblecastle.com/roller/view/3067500/" target="_blank">1d20+10=14</a> = no progress.</p><p>Check 7: <a href="http://invisiblecastle.com/roller/view/3067501/" target="_blank">1d20+10=12</a> = failure; pay 59 sp.</p><p>Checks 8-10: <a href="http://invisiblecastle.com/roller/view/3067503/" target="_blank">1d20+10=22, 1d20+10=24, 1d20+10=19</a> = three successes; 396/350 sp with check 8.</p><p></p><p>Results: masterwork bastard sword; cost 1,853 sp</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5589356, member: 2795"] [b]Iago Heddwyn Pedr Botolph[/b] [align=right]http://www.wizards.com/dnd/images/pc_portraits/262_12_6i4.jpg[/align] [sblock=Iago Heddwyn Pedr Botolph] Male gnome cleric 3/rogue 2 ([b]favored class[/b] rogue); [b]XP[/b] +520 CG Small humanoid (gnome) [b]Init[/b] +1; [b]Senses[/b] low-light vision; Perception +12 (+13 to locate traps) DEFENSE [b]AC[/b] 19, touch 13, flat-footed 17 (+5 armor, +1 Dex, +1 Dodge, +1 size, +1 shield); [i]N.B.[/i] Lose armor bonus when [i]mistmail[/i] activated. [b]hp[/b] 45 (5d8+5) [b]Fort[/b] +5, [b]Ref[/b] +6, [b]Will[/b] +6 [b]Defensive Abilities[/b] evasion, magical linguist, sudden shift (5/day) OFFENSE [b]Speed[/b] 20 ft. [b]Melee[/b] masterwork bastard sword +6 (1d8+1/19-20) [b]Ranged[/b] masterwork bastard sword +7 (1d8+1/19-20, 30 ft. range) [b]Special Attacks[/b] channel energy 2d6 (7/day), hand of the acolyte (5/day), sneak attack +1d6 [b]Spell-Like Abilities (CL 5th):[/b] 1/day - [i]arcane mark, comprehend languages, message, read magic[/i] [b]Spells per Day[/b] 4/3+1/2+1 [b]Spells Prepared (CL 3rd):[/b] 2nd - [i]bear's endurance, mirror image*, remove paralysis[/i] 1st - [i]bless, disguise self*, magic weapon, shield of faith[/i] Oth - [i]detect magic, light, mage hand, stabilize[/i] * Domain spell. [b]Domains[/b] Deception, Magic STATISTICS [b]Str[/b] 12, [b]Dex[/b] 13, [b]Con[/b] 13, [b]Int[/b] 14, [b]Wis[/b] 14, [b]Cha[/b] 15 [b]Base Atk[/b] +3; [b]CMB[/b] +3; [b]CMD[/b] 14 [b]Feats[/b] Dodge, Extra Channel, Mobility [b]Traits[/b] Collector (+2 Disable Device), Two-World Magic ([i]mage hand[/i]) [b]Skills (Ranks)[/b] Bluff +6 (1), Craft (weaponsmithing) +10 (5), Disable Device +14* (+16* related to glyphs, symbols, scrolls, and other magical writings) (5), Escape Artist +5* (2), Knowledge (engineering) +6 (3), Knowledge (local) +10 (3), Perception +12 (+13 to locate traps) (5), Sense Motive +6 (1), Stealth +9* (2), Use Magic Device +10 (+12 related to glyphs, symbols, scrolls, and other magical writings) (5); [i]N.B.[/i] Knowledge (engineering) is not a class skill. [b]Racial Modifiers[/b] +1 Disable Device, +1 Knowledge (engineering), +2 Knowledge (local), +2 Perception; *[b]Armor Check Penalty[/b] -1 [b]Languages[/b] Common, Draconic, Dwarven, Gnome, Sylvan [b]SQ[/b] aura, orisons, spontaneous casting, trapfinding (+1), trap spotter SPECIAL ABILITIES [b]Academician:[/b] Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2 bonus on any one Knowledge skill. Iago's bonus applies to Knowledge (local). [b]Hand of the Acolyte (Su):[/b] You can cause your melee weapon to fly from your grasp and strike a foe before instantly returning. As a standard action, you can make a single attack using a melee weapon at a range of 30 feet. This attack is treated as a ranged attack with a thrown weapon, except that you add your Wisdom modifier to the attack roll instead of your Dexterity modifier (damage still relies on Strength). This ability cannot be used to perform a combat maneuver. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. [b]Keen Senses:[/b] Gnomes receive a +2 racial bonus on Perception skill checks. [b]Magical Linguist:[/b] Gnomes study languages in both their mundane and supernatural manifestations. Gnomes with this racial trait add +1 to the DC of spells they cast with the language-dependent descriptor or those that create glyphs, symbols, or other magical writings. They gain a +2 racial bonus on saving throws against such spells. Gnomes with a Charisma of 11 or higher also gain the following spell-like abilities: 1/day - [i]arcane mark, comprehend languages, message, read magic[/i]. [b]Master Tinker:[/b] Gnomes experiment with all manner of mechanical devices. Gnomes with this racial trait gain a +1 bonus on Disable Device and Knowledge (engineering) checks. They are treated as proficient with any weapon they have personally crafted. [b]Sudden Shift (Sp):[/b] In the blink of an eye, you can appear somewhere else. As an immediate action, after you are missed by a melee attack, you can teleport up to 10 feet to a space that you can see. This space must be inside the reach of the creature that attacked you. You can use this power a number of times each day equal to 3 + your Wisdom modifier. [b]Weapon Familiarity:[/b] Gnomes treat any weapon with the word "gnome" in its name as a martial weapon. [b]Gear[/b] arcane scroll ([i]darkvision[/i] x2, [i]levitate, protection from arrows[/i]), arcane scroll ([i]invisibility[/i] x4), [i]cloak of resistance +1[/i], collection, darkwood holy symbol, [i]handy haversack, mistmail[/i], masterwork bastard sword, masterwork small wooden shield, masterwork thieves' tools, [i]muleback cords[/i], [i]necklace of fireballs[/i] (Type 1), [i]wand of cure light wounds[/i] (50 charges) [b]Remaining Wealth:[/b] 200 gp & 7 sp [b]Weight carried:[/b] 27.5 lbs. (light load) [/sblock] [sblock=Crafting a Bastard Sword] [i]Crafting MW Component for Bastard Sword[/i] DC 20; Cost 3000 sp; Raw Materials Total Cost 1500 sp Check 1: [url=http://invisiblecastle.com/roller/view/3067484/]1d20+10=20[/url] = 400/1000 sp progress. Check 2: [url=http://invisiblecastle.com/roller/view/3067485/]1d20+10=14[/url] = failure; pay 500 sp. Check 3: [url=http://invisiblecastle.com/roller/view/3067486/]1d20+10=24[/url] = 880/1000 sp progress Check 4: [url=http://invisiblecastle.com/roller/view/3067488/]1d20+10=20[/url] - 1280/1000 sp progress; MW component complete! [i]Crafting Bastard Sword[/i] DC 18; Cost 350 sp; Raw Materials Cost 117 sp + 59 sp + 59 sp + 59 sp Check 1: [url=http://invisiblecastle.com/roller/view/3067490/]1d20+10=11[/url] = failure; pay 59 sp. Check 2: [url=http://invisiblecastle.com/roller/view/3067492/]1d20+10=12[/url] = failure; pay 59 sp. Check 3: [url=http://invisiblecastle.com/roller/view/3067493/]1d20+10=13[/url] = failure; pay 59 sp. Check 4: [url=http://invisiblecastle.com/roller/view/3067496/]1d20+10=15[/url] = no progress. Check 5: [url=http://invisiblecastle.com/roller/view/3067497/]1d20+10=16[/url] = no progress. Check 6: [url=http://invisiblecastle.com/roller/view/3067500/]1d20+10=14[/url] = no progress. Check 7: [url=http://invisiblecastle.com/roller/view/3067501/]1d20+10=12[/url] = failure; pay 59 sp. Checks 8-10: [url=http://invisiblecastle.com/roller/view/3067503/]1d20+10=22, 1d20+10=24, 1d20+10=19[/url] = three successes; 396/350 sp with check 8. Results: masterwork bastard sword; cost 1,853 sp [/sblock] [/QUOTE]
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