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DCC Level 0 Character Funnel is a Bad Concept
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<blockquote data-quote="CapnZapp" data-source="post: 9271745" data-attributes="member: 12731"><p>This, yes. </p><p></p><p>Part of the attraction of D&D is that you get to engage with your character's build. Light-weight D&D clones lose most of this - there just isn't much to do (build-wise) after initial chargen.</p><p></p><p>Of course, the question (as stated earlier) then becomes: how to reconcile the "OSR want" with the players' natural inclination to protect that investment? </p><p></p><p>The more hours you spend on minmaxing your hero, the less attractive it becomes to play a game where this effort can be lost. On the other hand, the more hours you spend on minmaxing your hero, the more exposure you get to this corroding and destructive influence we call "player entitlement", where you start to treat NPCs as just pawns there to further your power trip, and where you forget that the primary reason to come together to play is to weave a common story - the primary reason is not to grant you the power-ups you so clearly "deserve", not because you actually put your hero's life on the line, but merely for showing up and collating your bonuses.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 9271745, member: 12731"] This, yes. Part of the attraction of D&D is that you get to engage with your character's build. Light-weight D&D clones lose most of this - there just isn't much to do (build-wise) after initial chargen. Of course, the question (as stated earlier) then becomes: how to reconcile the "OSR want" with the players' natural inclination to protect that investment? The more hours you spend on minmaxing your hero, the less attractive it becomes to play a game where this effort can be lost. On the other hand, the more hours you spend on minmaxing your hero, the more exposure you get to this corroding and destructive influence we call "player entitlement", where you start to treat NPCs as just pawns there to further your power trip, and where you forget that the primary reason to come together to play is to weave a common story - the primary reason is not to grant you the power-ups you so clearly "deserve", not because you actually put your hero's life on the line, but merely for showing up and collating your bonuses. [/QUOTE]
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DCC Level 0 Character Funnel is a Bad Concept
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