Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DDI VT Beta thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="keterys" data-source="post: 5390625" data-attributes="member: 43019"><p>I did a quick skim last night.</p><p>* Messed around with "paint"-ing features on the map and adding tiles</p><p>* Made a couple monsters and powers</p><p>* Loaded up the Kobold Hall adventure to test a predone thing</p><p></p><p>Didn't do anything from a PC perspective.</p><p></p><p>So far, I think they're on a good track with their voice support and paint features, but far shy of competing directly with Maptools (which I've run a game in for over a year) or Fantasy Grounds. </p><p></p><p>Specifically:</p><p>The level of macro-ing appears to be minimal. Being able to embed a lot of dice rolls and text together is a huge help for online gaming - for example, having a button for "Slam" that automatically does - Monster Name: Slam - (Rolled #) vs AC for (Rolled #) damage and pushed 1 square. That's a simple minimum amount. That said, I suspect it's easy to add, but at the moment any roll is its own little thing without great identifying text and limited ability to customize the output.</p><p></p><p>That said, allowing full options would be better. For example, I've started putting more programmatic macros in my adventures - like a beholder should be able to have a random eye ray button that rolls a random eye ray, then executes the appropriate ray. </p><p></p><p>In Maptool I can import any graphic I want for map or token, or even status symbol that I enable on tokens. </p><p></p><p>The clincher, obviously, is that it needs integration with the compendium and character builder. With that, it gets immense mileage over a lot of other VTTs by virtue of ease of introduction.</p><p></p><p>Anyhow, not a bad early showing, but I hope they've got some experienced folks helping to direct them on setting up base templates for monsters and PCs to import into.</p></blockquote><p></p>
[QUOTE="keterys, post: 5390625, member: 43019"] I did a quick skim last night. * Messed around with "paint"-ing features on the map and adding tiles * Made a couple monsters and powers * Loaded up the Kobold Hall adventure to test a predone thing Didn't do anything from a PC perspective. So far, I think they're on a good track with their voice support and paint features, but far shy of competing directly with Maptools (which I've run a game in for over a year) or Fantasy Grounds. Specifically: The level of macro-ing appears to be minimal. Being able to embed a lot of dice rolls and text together is a huge help for online gaming - for example, having a button for "Slam" that automatically does - Monster Name: Slam - (Rolled #) vs AC for (Rolled #) damage and pushed 1 square. That's a simple minimum amount. That said, I suspect it's easy to add, but at the moment any roll is its own little thing without great identifying text and limited ability to customize the output. That said, allowing full options would be better. For example, I've started putting more programmatic macros in my adventures - like a beholder should be able to have a random eye ray button that rolls a random eye ray, then executes the appropriate ray. In Maptool I can import any graphic I want for map or token, or even status symbol that I enable on tokens. The clincher, obviously, is that it needs integration with the compendium and character builder. With that, it gets immense mileage over a lot of other VTTs by virtue of ease of introduction. Anyhow, not a bad early showing, but I hope they've got some experienced folks helping to direct them on setting up base templates for monsters and PCs to import into. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
DDI VT Beta thread
Top