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<blockquote data-quote="Kurtomatic" data-source="post: 5794709" data-attributes="member: 85486"><p>A lot of folks have a pretty common-sense notion that a "basic core" means a stripped down 4X4 class/race game, and everything else (other classes/races) must be in segregated optional rules modules. Because we know so little about what they've cooked up so far, this model of the core does seem consistent with what they're saying.</p><p></p><p>However, I am not convinced yet; I just don't think we know enough. They're being intentionally vague, and that obfuscates much of the meaning in these descriptions.</p><p></p><p>Another model of "basic core" is a game with lots of <em>simple </em>classes (and races, for that matter). This fits it well with the greatest hits meme. </p><p></p><p>For example, do you think it would be possible to write-up an AD&D version of the <span style="font-family: 'Lucida Console'">[warlord]</span> class? Sure you could! You could write up a BEMCI warlord for that matter. They wouldn't play quite like a 4E warlord by any means, but I think they could capture essential spirit of the "taclord" experience expressed in earlier edition mechanics. Granted, they'd be wordier class write-ups than the fighter, with some special class rules, but not too dissimilar to the thief class. </p><p></p><p>Now you're looking at a model which, in addition to simple fighters, wizards, etc, also has simple warlords and sorcerers and barbarians and warlocks and hell, maybe even simple swordmages and avengers. Whatever fits in the available page spread. But they're all simple executions that fit on a one-page character sheet with few mechanical inflection points.</p><p></p><p>You want the warlord hot-rodded up with 4E-style mechanics? You'll need a rules module for that...</p><p></p><p>BTW, the idea that <span style="font-family: 'Lucida Console'">[warlord]</span> could just be a kitted add-on to another class is well within the <em>Next </em>descriptions we have to date. So I'm not discounting that idea, I'm just using the notion of a core warlord class to show how our understanding of what "core" means is pretty limited at the moment. Still very early days.</p></blockquote><p></p>
[QUOTE="Kurtomatic, post: 5794709, member: 85486"] A lot of folks have a pretty common-sense notion that a "basic core" means a stripped down 4X4 class/race game, and everything else (other classes/races) must be in segregated optional rules modules. Because we know so little about what they've cooked up so far, this model of the core does seem consistent with what they're saying. However, I am not convinced yet; I just don't think we know enough. They're being intentionally vague, and that obfuscates much of the meaning in these descriptions. Another model of "basic core" is a game with lots of [I]simple [/I]classes (and races, for that matter). This fits it well with the greatest hits meme. For example, do you think it would be possible to write-up an AD&D version of the [FONT="Lucida Console"][warlord][/FONT] class? Sure you could! You could write up a BEMCI warlord for that matter. They wouldn't play quite like a 4E warlord by any means, but I think they could capture essential spirit of the "taclord" experience expressed in earlier edition mechanics. Granted, they'd be wordier class write-ups than the fighter, with some special class rules, but not too dissimilar to the thief class. Now you're looking at a model which, in addition to simple fighters, wizards, etc, also has simple warlords and sorcerers and barbarians and warlocks and hell, maybe even simple swordmages and avengers. Whatever fits in the available page spread. But they're all simple executions that fit on a one-page character sheet with few mechanical inflection points. You want the warlord hot-rodded up with 4E-style mechanics? You'll need a rules module for that... BTW, the idea that [FONT="Lucida Console"][warlord][/FONT] could just be a kitted add-on to another class is well within the [I]Next [/I]descriptions we have to date. So I'm not discounting that idea, I'm just using the notion of a core warlord class to show how our understanding of what "core" means is pretty limited at the moment. Still very early days. [/QUOTE]
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