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<blockquote data-quote="AbdulAlhazred" data-source="post: 5795613" data-attributes="member: 82106"><p>And I'm totally bored of people endlessly playing dwarves and elves, so I'd prefer if they don't show up in the core book. Obviously we can all see the problem here. If it is going to be a big tent then it IS going to have to incorporate the things we both like. </p><p></p><p>I think there's a point where people might have to look at their highly specific tastes in terms of game elements and ask why they're so set against some perfectly interesting concepts and so hard set on having others. 5e will not succeed without people doing that. This is something in general that has gotten less than a lot of consideration is that WotC is not to blame for people's narrow tastes that divide them up into different warring camps. The people that play, that make up the community of D&D players, are responsible for that. The most that WotC can EVER hope to do is cater to everyone as best it is possible to do. The fans have got to do the rest, so if you want to see a successful D&D game going forward we will all have to look real hard at ourselves and decide to be inclusive and not exclusive. </p><p></p><p>D&D is after all a game of imagination and creativity. That should be an inclusive impulse that accepts things and does cool things with them, not a rigid traditionalism or exclusive particularism that can only tolerate some narrow set of things in the game and set ways of doing things.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5795613, member: 82106"] And I'm totally bored of people endlessly playing dwarves and elves, so I'd prefer if they don't show up in the core book. Obviously we can all see the problem here. If it is going to be a big tent then it IS going to have to incorporate the things we both like. I think there's a point where people might have to look at their highly specific tastes in terms of game elements and ask why they're so set against some perfectly interesting concepts and so hard set on having others. 5e will not succeed without people doing that. This is something in general that has gotten less than a lot of consideration is that WotC is not to blame for people's narrow tastes that divide them up into different warring camps. The people that play, that make up the community of D&D players, are responsible for that. The most that WotC can EVER hope to do is cater to everyone as best it is possible to do. The fans have got to do the rest, so if you want to see a successful D&D game going forward we will all have to look real hard at ourselves and decide to be inclusive and not exclusive. D&D is after all a game of imagination and creativity. That should be an inclusive impulse that accepts things and does cool things with them, not a rigid traditionalism or exclusive particularism that can only tolerate some narrow set of things in the game and set ways of doing things. [/QUOTE]
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