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<blockquote data-quote="Alphastream" data-source="post: 5802605" data-attributes="member: 11365"><p>As my friend Saracenus says, the table in the first picture is one I ran and <a href="http://community.wizards.com/alphastream1/blog/2010/02/08/table_tents_for_pcs_and_tracking_initiative" target="_blank">I like to use table tents</a>. One of my friends started using the system in Living Greyhawk as a way for us to be ready for when our turn comes. I use them as both player and DM because it is a very strong visual way to help players know their turn is coming up.</p><p></p><p></p><p>In general, we can't share anything that isn't already known. You can't "disclose". If something is known to be true, then we can share it. For example, now that the seminar mentioned Vancian magic, I can say "yeah, there is Vancian magic." I can't tell you if that's all there is or anything else that isn't already disclosed. </p><p></p><p>That may sound crazy if you aren't used to such agreements, but they are very common in RPGs, the tech world, consulting, etc. I like NDAs because they prevent information from coming out before the proper time. Stuff changes and it doesn't help the customer or the company to have incorrect information. For example, I've seen really bad things in an RPG (I've been fortunate to playtest for more than one company) get fixed in the final release. Breaking that NDA would be a disservice to everyone, perhaps preventing someone from ultimately buying a great product. </p><p></p><p>On the general level, I can tell you what anyone watching the playtest area would have seen: people were having <u>fun</u>. I would say the three tables I ran were easily at the top of the fun chart for what I ran at the convention (I also ran Ashes of Athas - which I help administer - and played LFR). If you've read my Wizards blog you know I'm a gamer that started with Moldvay's Basic and I have an appreciation for every edition. I saw what others have said: may people say "this reminds me of <em>X</em> edition," where X was not the same edition for every playtester saying that. That's a <u>really</u> good sign.</p><p></p><p>I can also say, separate from the tables I ran, that Wizards is clearly committed to making changes based on our feedback. There have been good changes since my first playtest I mentioned on my blog. And just at the con I saw Wizards really invigorated around making a change based on a suggestion. It isn't lip service, which is really cool. That approach really makes me excited as a fan. A quick/silly example: the goldenrod colored paper, as I heard it, was a suggestion by a gamer prior to the convention. </p><p></p><p>Will D&D Next be your favorite edition? No one can tell that right now, even if they attended the convention. What is clear is that the playtest of the core seemed to go really well. The best way to find out and to influence the game being what you like is to sign up for the playtest and be a part of the process!</p></blockquote><p></p>
[QUOTE="Alphastream, post: 5802605, member: 11365"] As my friend Saracenus says, the table in the first picture is one I ran and [URL="http://community.wizards.com/alphastream1/blog/2010/02/08/table_tents_for_pcs_and_tracking_initiative"]I like to use table tents[/URL]. One of my friends started using the system in Living Greyhawk as a way for us to be ready for when our turn comes. I use them as both player and DM because it is a very strong visual way to help players know their turn is coming up. In general, we can't share anything that isn't already known. You can't "disclose". If something is known to be true, then we can share it. For example, now that the seminar mentioned Vancian magic, I can say "yeah, there is Vancian magic." I can't tell you if that's all there is or anything else that isn't already disclosed. That may sound crazy if you aren't used to such agreements, but they are very common in RPGs, the tech world, consulting, etc. I like NDAs because they prevent information from coming out before the proper time. Stuff changes and it doesn't help the customer or the company to have incorrect information. For example, I've seen really bad things in an RPG (I've been fortunate to playtest for more than one company) get fixed in the final release. Breaking that NDA would be a disservice to everyone, perhaps preventing someone from ultimately buying a great product. On the general level, I can tell you what anyone watching the playtest area would have seen: people were having [U]fun[/U]. I would say the three tables I ran were easily at the top of the fun chart for what I ran at the convention (I also ran Ashes of Athas - which I help administer - and played LFR). If you've read my Wizards blog you know I'm a gamer that started with Moldvay's Basic and I have an appreciation for every edition. I saw what others have said: may people say "this reminds me of [I]X[/I] edition," where X was not the same edition for every playtester saying that. That's a [U]really[/U] good sign. I can also say, separate from the tables I ran, that Wizards is clearly committed to making changes based on our feedback. There have been good changes since my first playtest I mentioned on my blog. And just at the con I saw Wizards really invigorated around making a change based on a suggestion. It isn't lip service, which is really cool. That approach really makes me excited as a fan. A quick/silly example: the goldenrod colored paper, as I heard it, was a suggestion by a gamer prior to the convention. Will D&D Next be your favorite edition? No one can tell that right now, even if they attended the convention. What is clear is that the playtest of the core seemed to go really well. The best way to find out and to influence the game being what you like is to sign up for the playtest and be a part of the process! [/QUOTE]
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