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General Tabletop Discussion
*TTRPGs General
Dealing with agency and retcon (in semi sandbox)
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<blockquote data-quote="bloodtide" data-source="post: 9070471" data-attributes="member: 6684958"><p>So nice to have a report to use....</p><p></p><p>So, sure this is a "Burning Wheel" example. So the GM agreed to the game rules, maybe even "loves" the game. BUT to go beyond JUST this one game:</p><p></p><p>Your example is Specifically: You want a game where you are both player and GM..but you want another GM there to do your bidding. Your character just moves about the game world...and you say "wow, sure would great if reality was altered and X happened". And your worker GM just says "yes" to whatever you say.</p><p></p><p>Yes...I'm sure you will say the game rules of the "circle" or whatever are made that way. But I'm making a point here beyond a single games rules. Because, after all, your not saying "Players have Agency in this One Specific Game using this One Specific games rules" your saying "All players must have agency all the time in all games". Right?</p><p></p><p>So even in D&D 5E, that does NOT have the "circle alter reality" rules, you would still say a player should have agency....right? Your not talking about a player having to "roll for agency", right? They just auto have it and can alter game reality.</p><p></p><p>I'm not really sure why you list the game having "mysteries". I guess you'd have a bunch of game rules to say why you can't just solve each mystery? Like can't you just say "I think the portal goes to a land of endless healing" then roll a circle check. and the GM will just go "yes, player it does go to a land of endless healing".</p><p></p><p>In my game a player could never just "wish" for a freindly character to float down a river or pass by them on a road.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 9070471, member: 6684958"] So nice to have a report to use.... So, sure this is a "Burning Wheel" example. So the GM agreed to the game rules, maybe even "loves" the game. BUT to go beyond JUST this one game: Your example is Specifically: You want a game where you are both player and GM..but you want another GM there to do your bidding. Your character just moves about the game world...and you say "wow, sure would great if reality was altered and X happened". And your worker GM just says "yes" to whatever you say. Yes...I'm sure you will say the game rules of the "circle" or whatever are made that way. But I'm making a point here beyond a single games rules. Because, after all, your not saying "Players have Agency in this One Specific Game using this One Specific games rules" your saying "All players must have agency all the time in all games". Right? So even in D&D 5E, that does NOT have the "circle alter reality" rules, you would still say a player should have agency....right? Your not talking about a player having to "roll for agency", right? They just auto have it and can alter game reality. I'm not really sure why you list the game having "mysteries". I guess you'd have a bunch of game rules to say why you can't just solve each mystery? Like can't you just say "I think the portal goes to a land of endless healing" then roll a circle check. and the GM will just go "yes, player it does go to a land of endless healing". In my game a player could never just "wish" for a freindly character to float down a river or pass by them on a road. [/QUOTE]
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